Forums » Suggestions
Are any players willing to help the devs in fixing the Debilitator?
I mean seriously, I wouldn't mind helping in any way possible, even if it's just going over code and replacing every "<<endl;" with a " <</l;" or whatever. You know, the simple stuff that is just time consuming. BTW what language is the game written in? Perhaps we (the players) can help?
I think training us up, describing the codebase, and then error-correcting our work would take MUCH more time than them just doing it themselves.
There are some programmers that I'm sure *could* help, but then again, why would any programmer worth his salt do this for free?
If you like, Jim, learn Lua so that you can work up some game extensions in the future:
http://en.wikipedia.org/wiki/Lua_language
http://www.lua.org/
There are some programmers that I'm sure *could* help, but then again, why would any programmer worth his salt do this for free?
If you like, Jim, learn Lua so that you can work up some game extensions in the future:
http://en.wikipedia.org/wiki/Lua_language
http://www.lua.org/
Is it anything like C++ cuz I know that pretty well, as well as QBasic... but that was my first language...
[edit]
Okay, I read the first page of the wiki, but it looks very similar to C++, though I wouldn't use a return command :P . Other than that, it seems like a cool language, and I'll prolly try programming some stuff in it.
I found this site off of the wiki, and think I might actually be able to help the devs out a bit now...
http://www.rasterbar.com/products/luabind.html
[edit]
Okay, I read the first page of the wiki, but it looks very similar to C++, though I wouldn't use a return command :P . Other than that, it seems like a cool language, and I'll prolly try programming some stuff in it.
I found this site off of the wiki, and think I might actually be able to help the devs out a bit now...
http://www.rasterbar.com/products/luabind.html
lua is based on C/C++, I believe. I'm learning it at the moment, myself
Vendetta Online: Making a better tomorrow by educating players.
Vendetta Online: Making a better tomorrow by educating players.
Yea, well seriously I'm prolly gonna use this language for some stuff I haven't been able to do in the past but always wanted to, (Make my own games better) (yes I make my own games when I'm bored :P)
I'll help them by reading the posts in which they clearly outline what they are already doing about the issue.
http://www.vendetta-online.com/x/msgboard/1/15560?page=1
http://www.vendetta-online.com/h/news.html
http://www.vendetta-online.com/x/msgboard/1/15560?page=1
http://www.vendetta-online.com/h/news.html
To answer what language VO is written in:
The base stuff is written in C/C++. The GUI is written in Lua. Deliverator is(or soon to be) written in a nifty Lisp/Erlang hybrid sort of dealy. Aaaand, I think the database is SQL.
{
Err, hopefully nobody saw the horrible grammar mistake I made.
}
{{
A lot of the inner C/C++ is accessable through the Lua, so perhaps I shouldn't say just the GUI is written in it. I'm not quite sure where Lua ends and the C/C++ portion begins.
}}
The base stuff is written in C/C++. The GUI is written in Lua. Deliverator is(or soon to be) written in a nifty Lisp/Erlang hybrid sort of dealy. Aaaand, I think the database is SQL.
{
Err, hopefully nobody saw the horrible grammar mistake I made.
}
{{
A lot of the inner C/C++ is accessable through the Lua, so perhaps I shouldn't say just the GUI is written in it. I'm not quite sure where Lua ends and the C/C++ portion begins.
}}
Thanks Whistler, as always you are not helpful.
I hope you just mistyped; Whistler is *very* helpful to us.
Anyway, we have 3 interns that have been working for us for several months now. They're experienced programmers, and have been helpful, but they still don't know our codebase well enough to do much that doesnt require them to be working in the same room with us. And it isn't stuff like 'replacing every "<<endl;" with a " <</l;"'; that's what editor macros are for. For that matter, I've been working here for a year and a half now, and I still don't touch 75%+ of the codebase. The PCC is the best way that players can help us; making content with the mission editor is a great way to keep people entertained while we're reworking 'Debilitator'.
Anyway, we have 3 interns that have been working for us for several months now. They're experienced programmers, and have been helpful, but they still don't know our codebase well enough to do much that doesnt require them to be working in the same room with us. And it isn't stuff like 'replacing every "<<endl;" with a " <</l;"'; that's what editor macros are for. For that matter, I've been working here for a year and a half now, and I still don't touch 75%+ of the codebase. The PCC is the best way that players can help us; making content with the mission editor is a great way to keep people entertained while we're reworking 'Debilitator'.
Woah, a year and a half already? It's been more time than I thought x.x
momerath, maybe Tiberius was joking. Hopefully...
I'm not worried about it.
I was a bit sarcastic in response to his slightly snide (and uninformed) post. He was then a bit sarcastic back at me. I could have been a bit more diplomatic.
I am hopeful that people have since read the linked threads and are aware that Deliverator is acknowledged to be broken and that an improved version, Glubbdubdrib (which I like to think of as The Defibrillator!), will both fix the issue and enhance scalability for the future.
I've observed the devs over the past few years (4 or more, maybe?) and have found them to be EXTREMELY resourceful. I envy their talents, though perhaps not their luck. If they needed the kind of help we are able to provide, they'd ask.
I was a bit sarcastic in response to his slightly snide (and uninformed) post. He was then a bit sarcastic back at me. I could have been a bit more diplomatic.
I am hopeful that people have since read the linked threads and are aware that Deliverator is acknowledged to be broken and that an improved version, Glubbdubdrib (which I like to think of as The Defibrillator!), will both fix the issue and enhance scalability for the future.
I've observed the devs over the past few years (4 or more, maybe?) and have found them to be EXTREMELY resourceful. I envy their talents, though perhaps not their luck. If they needed the kind of help we are able to provide, they'd ask.
someone might steal the special sauce code. this is not an open sauce program. it is closed sauce.
Mmm, okonomiyaki sauce. They're hard to find around these parts, though.
See, now I think Whistler needs a little MORE sarcasm. Loosen up, man! :D
erm... Glubbdubdrib is the official name for the new Deliverator? LOL... I thought it was an example of momerath humor. Anyhow, awesome name for its shear ugliness. (Though I think the cyberpunk dystopia of Snow Crash was more appropriate place to be drawing from than Gulliver's Travels... no matter how much of a classic it is. This is after all a sci-fi computer game. And we are rapidly approaching a technologically leavened (and caused) dystopia.)
EDIT: Missed this post. And had forgotten about the thread altogether. ;)
Course he does say "tentative." Kinda hoping it gets something a little less... clumsy sounding... for the release version.
EDIT: Missed this post. And had forgotten about the thread altogether. ;)
Course he does say "tentative." Kinda hoping it gets something a little less... clumsy sounding... for the release version.