Forums » Suggestions
Settable Turbo Amount/Drain
tumblemonster suggested having turbo drain be proportional to some load. This would be programmatically difficult, but otherwise it is an interesting idea. I suggest that, instead of having some automatic drain proportion, let the player set a drain level that incrementally increases thrust and top speed. That way someone could "turbo" at 25 eps, but would only get +5 N thrust and +50 m/s top speed.
As in infini-boost, but at at some lesser percentage of top-speed?
Yes. Think of it as the pilot choosing how much energy to divert to propulsion instead of a roller coaster ON-OFF switch.
Is "programatically" even a word?
Anyway, I posted this in another thread, but here is a repost of what I said:
"Why not have the battery drain increase proportionally to the load? An empty moth can infiniturbo, but a fully loaded moth has a drain of 65-75. It seems like it's kindof a physics model problem. If you increase cargo mass too much, the ship is near impossible to fly (although perhaps the cap ship navigation system can be used for large cargo ships as well). If you then in turn increase thrust and spin torque to compensate for the increased cargo mass, an empty moth flies like a rev C. Why not slightly nerf the thrust and instead implement drain adjustments based on cargo mass?"
Anyway, I posted this in another thread, but here is a repost of what I said:
"Why not have the battery drain increase proportionally to the load? An empty moth can infiniturbo, but a fully loaded moth has a drain of 65-75. It seems like it's kindof a physics model problem. If you increase cargo mass too much, the ship is near impossible to fly (although perhaps the cap ship navigation system can be used for large cargo ships as well). If you then in turn increase thrust and spin torque to compensate for the increased cargo mass, an empty moth flies like a rev C. Why not slightly nerf the thrust and instead implement drain adjustments based on cargo mass?"
and my reply on the other thread:
"Because the acceleration and maneuverability already decrease inverse proportionally to the load when the thrust is constant. Unless you want to make the thrust increase to compensate, making it faster and more maneuverable (and a thrust increase is the only thing that would really affect the drain anyway), then having it drain more doesn't make sense.
and I know that having a faster, more agile moth is a worse thing than having a low-drain moth.
IMHO, most of the special (Heavy, Mining) moths should have 55 drain (maybe 60 for the heavy), eliminating infiniturbo unconditionally."
"Because the acceleration and maneuverability already decrease inverse proportionally to the load when the thrust is constant. Unless you want to make the thrust increase to compensate, making it faster and more maneuverable (and a thrust increase is the only thing that would really affect the drain anyway), then having it drain more doesn't make sense.
and I know that having a faster, more agile moth is a worse thing than having a low-drain moth.
IMHO, most of the special (Heavy, Mining) moths should have 55 drain (maybe 60 for the heavy), eliminating infiniturbo unconditionally."
How about getting back on topic and ignoring the moth a bit? I was thinking for ALL ships. It could make combat energy management for in-depth and interesting.
Hmm, aren't most ship's turbo thrusts equal to their sub-turbo thrusts anyway?
Phaserlight: Nope