Forums » Suggestions
I dont know if this has been suggested before, but if it has then I think it's important enough to post again.
I think when you die, however the reason, instead of just warping back to your home station, you should be given a choice. 1) Return back to home station 2) Return to current system you were in.
Last night I went all the way across the universe, ended up dying, forgot to set home station, and returned all the way far away from where I was. To me that is a pain, and why not have a question wether to return there, or to be placed randomly in a station in the system you were in. To be fair, you could even be charged a certain amount of money if you choose to be in the system you were in. I think that it is a needed addition.
I think when you die, however the reason, instead of just warping back to your home station, you should be given a choice. 1) Return back to home station 2) Return to current system you were in.
Last night I went all the way across the universe, ended up dying, forgot to set home station, and returned all the way far away from where I was. To me that is a pain, and why not have a question wether to return there, or to be placed randomly in a station in the system you were in. To be fair, you could even be charged a certain amount of money if you choose to be in the system you were in. I think that it is a needed addition.
Personally, I think you should always end up in the same system you die in. Whichever station is closest, or perhaps you get to choose from available stations in the system where you respawn.
the last station you visited could be automatically your home station.
Regards
Regards
http://www.vendetta-online.com/x/msgboard/3/10466
Excerpt:
What I would suggest doing is have a "home station" that you set (and is persistent in a system), and when you die in that system, you get transported back to that station. This would go for all systems, where you would have to choose a station. The reason I suggest that you be able to pick the station you warp back to in a given system, is because in systems like Sedina, everyone would spawn at a certain station, and certain stations don't have the ship you want. So, in the interest of expediency within reason, I'd like to be able to pick which station.
In the event that you had not already chosen a station in that system, you would simply be warped to the closest one.
One problem I see with this idea, is that you could get trapped in hostile space if you were in there to go botting. My solution: Have it warp you to the closest station outside of hostile space, where your rank is at least -599 or higher.
This system would also eliminate insta-warping to far-off systems if you forgot to home, particularly if you are rushed into battle after traveling to, say, Sedina from Divinia.
Excerpt:
What I would suggest doing is have a "home station" that you set (and is persistent in a system), and when you die in that system, you get transported back to that station. This would go for all systems, where you would have to choose a station. The reason I suggest that you be able to pick the station you warp back to in a given system, is because in systems like Sedina, everyone would spawn at a certain station, and certain stations don't have the ship you want. So, in the interest of expediency within reason, I'd like to be able to pick which station.
In the event that you had not already chosen a station in that system, you would simply be warped to the closest one.
One problem I see with this idea, is that you could get trapped in hostile space if you were in there to go botting. My solution: Have it warp you to the closest station outside of hostile space, where your rank is at least -599 or higher.
This system would also eliminate insta-warping to far-off systems if you forgot to home, particularly if you are rushed into battle after traveling to, say, Sedina from Divinia.
btw, can I set a cap ship as home station?
no.
Yes, lets put some more RP up in this G :p
Returning to the closest station when you die is the most plausible sollution. And on a further note, a lil off topic, real escape pods would make it even better, but I think we've been there allready a few times. :)
Returning to the closest station when you die is the most plausible sollution. And on a further note, a lil off topic, real escape pods would make it even better, but I think we've been there allready a few times. :)
Darvud's suggestion (the last station you visited automatically made your home station) would probably be the simplest solution to this.
Currently you cannot set a capship to be a home station, but I've heard Incarnate & the devs say some things that make me think this might not always be the case.
Currently you cannot set a capship to be a home station, but I've heard Incarnate & the devs say some things that make me think this might not always be the case.
doesn't make sense that the "teleporter" can reach across the universe in an instant. Should just be an escape pod and you have to fly to a station to get new ship.
How about SOP at stations including a full body scan each time you dock. Once the IFF transmitter on your ship goes dead a copy of you is built (nanobots? matter condenser?) to replace the original. If you want to add sting you can loose all xp since the last back-up and charge for the service. Death is always a problem for RP, whether it be Neverwinter Nights' respawn-at-the-temple-without-quite-remembering-what-happened or VO's there-was-an-escape-pod-honest. This seems (to me) a good way to RP the immortality we all enjoy, and not a bad way to implement it in the game.
I think removing the 'Home Station' feature altogether and auto-returning to the nearest friendly (dockable) station upon death is a great idea.
A) It removes the "explode/teleport" technique, which I really don't think the devs intended as a feature.
B) Item availability at stations would become even more important... choosing to fight in an area where you didn't have access to special equipment would put you at a disadvantage. Faction standing becomes more critical, players with a higher faction in a specific area can control that sector of space more easily.
A) It removes the "explode/teleport" technique, which I really don't think the devs intended as a feature.
B) Item availability at stations would become even more important... choosing to fight in an area where you didn't have access to special equipment would put you at a disadvantage. Faction standing becomes more critical, players with a higher faction in a specific area can control that sector of space more easily.
I second Phaserlights idea... sounds like the most logical (and practical) thing a real pilot would do in that situation.
I like Phaser's idea as well, mostly because I mentioned it in the second post in this thread... >:P
It's not a new idea by any stretch, it's been mentioned before...
I like the escape pod idea (a la Escape Velocity) even more, because then you have to WORK to get back to a station where you can dock. I can imagine dying deep in Serco space and then having to waste 10 minutes getting to Deneb or Helios in order to get back in the swing of things. (Serco don't let me dock, perhaps has something to do with my standing.)
Make the escape pod untargetable and indestructible, give it 300N Thrust and Infiniboost at 180 m/s, and make the pilot drive it to the nearest station that they can dock at.
THIS will make death "mean something" - it'll be an inconvenience if you die. However, as a side effect this will create more "Runners", trying to avoid the inconvenience.
It's not a new idea by any stretch, it's been mentioned before...
I like the escape pod idea (a la Escape Velocity) even more, because then you have to WORK to get back to a station where you can dock. I can imagine dying deep in Serco space and then having to waste 10 minutes getting to Deneb or Helios in order to get back in the swing of things. (Serco don't let me dock, perhaps has something to do with my standing.)
Make the escape pod untargetable and indestructible, give it 300N Thrust and Infiniboost at 180 m/s, and make the pilot drive it to the nearest station that they can dock at.
THIS will make death "mean something" - it'll be an inconvenience if you die. However, as a side effect this will create more "Runners", trying to avoid the inconvenience.
THIS will make death "mean something" - it'll be an inconvenience if you die. However, as a side effect this will create more "Runners", trying to avoid the inconvenience.
And it very effectively slows down the raids.
Darkwood
And it very effectively slows down the raids.
Darkwood
If you spawn in a "nearest station" instead of your home station, though, the "buy back" feature will fail to work fairly often unless it's smart enough to find the closest match to each item on your ship. Also, the nearest station might be one sector over from the one you really wanted to launch from, so that would be kind of annoying. I don't have a strong opinion here, I just wanted to point that out.
The buy back feature fails most of the time anyhow. I rarely buy the ship I fly at the station I fly it from.
I'd like the "buy back" to be changed so the players can have multiple pre-configured ship loadouts, so players can save the loadouts that they use often, and when they die they can select whichever loadout they want to buy, and it will attempt to buy as much of that loadout as possible from the station the player's at.
I like what Beolach just suggested about saving configurations for ships, that would be cool!
I think it comes down to how is it supposed to work in our RP reality? When you die, are you actually teleported? If so, you should be able to teleport from station to station (perhaps for a fee), because who uses a ship for space travel in a universe where a ship can teleport you across the galaxy? If it's actually an escape pod, which is infinately more sensible in the current state of gameplay, I like the idea of ending up at the closest station.
-tm
-tm
well id be happy if it worked for the current system but otherwise it just chose a random home in the current system if you didnt have on set