Forums » Suggestions

Idea for a new element to the game.

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Aug 30, 2005 Panzer Elite link
I betcha that this has been suggested many times before; What if you designed a ship that was capable of constructing a small space-station/garage large enough for one user. The way I thought this could work would be that the user mines the necessary minerals and goes to an existing space station to get them converted into materials in which he can build his own space station. then after the space station is large enough then they could perhaps add other docking bays and let other users dock there. Similar to an online store idea except run by users. and you could have a construction ship that costs ludacris amounts of money or somthing along the lines of like 10k. Then after the user sets up a space station he/she should be able to control what comes in or goes out, such as prices for goods and such. This would motivate users to interact with eachother to make profits. one drawback im seeing though is that you might need to expand the universe to acommodate all these tiny floating garages.
Aug 30, 2005 Suicidal Lemming link
Player owned/created space stations are planned for The Future, but not Soon. The idea of player made stations has been around for a very long time.
Aug 30, 2005 LeberMac link
Hrm, this might end up like all the fantasy MMORPG's where once your character is in "offline store mode", 10,000 players hawking their wares would congregate in Sedina B-8. I HATE that in Everquest/Lineage/Dofus.

Perhaps if you made these stations guild-buildable ONLY. Then we'd have to clamp down on guild creation & maintenance. (See other threads on this.)

How about, instead of the floating garage idea, we have a "rental unit" in the public station of your choice, and you can set up a storefront within the station interface. (Once the new station interface gets redone.)
Aug 30, 2005 johnhawl218 link
As I was watching Firefly last friday, the thought occured to me. Guilds vs. Ships Crew. With most sci-fi space shows, anime, etc. it's mostly about a crew of individuals, sometimes pirates, sometimes traders, and sometimes outlaws on the run. But in all cases the show revolves around the ship and it's crew.

The idea was that instead of guilds and indiviual pilots, that ships will be created, large enough that you could create your own player crew, some could be escorts, others turret opperators, and of course the pilot of the main ship. The crew would be the "guild" in essence. You stick together and do all the normal game stuff but as a crew. To me this would be way more fun then what we have currently, which is a bunch of solos sitting around waiting for the next fight/duel, or privately making trade runs across the universe. You of course would still be able to do everything we do now, like fly your own private ship, but that the guilds would not be of a group of intercepters, but a mothership so to speak, with all the individuals inside waiting for there next mission.

Examples of crew situations that spark this were:
Bebop - Cowboy Bebop (anime)
Outlaw Star - Outlawstar (anime)
Serenity - Firefly (miniseries)
Andromida Acended - Andromida (TV Series)
to name a few…

I'm sure this is exactly what everyone is waiting for with the player controled cap ships, but I just thought I'd outline my idea for when I can get a larger ship, what I plan to do. Which is to assemble a crew and have fun together. Or maybe find a crew in need of a combat pilot/miner =)
Aug 30, 2005 Panzer Elite link
I dont care about the shops thing. i just thought a building element would be neat...the ability to hide inside your own small station. To stockpile weapons or something... in essence...a house
Aug 30, 2005 LeberMac link
I agree that your own "house" where you keep all your "stuff" would be very very cool. However I think it would be open to abuse somehow.

You would have to establish "clear zones" around stations, wormholes, etc. Where you could build your homesteads. I think homesteads should be customizeable. Completely customizeable.

And I think they should be non-destructuble. It would suck every time you log off to have your enemy come blow up all your stuff.
Aug 31, 2005 johnhawl218 link
instead of creating whole new sectors of population, why not just extend construction arms off of current stations and then have nodes. When you buy your "plot" so to speak you get a node, and from there you can add on, at a price, different units. Some of those units could be, small residential pod, personal docking bay, repair module for your docking bay, solar panenel arrays, perhaps even a store or refinery for a wealthy miner or trader.

Then when guilds start constructing their own stations in empty sectors, they can sell off nodes from there station to guildies, or other non-affiliated players in the same way.
Sep 01, 2005 Apex link
ack you didn't mention BattleStar Galactica!! :P

I have to say though. When player controlled capships evolve into the game, It would definitely be awesome to be able to express the ship-and-crew feel. Much LIKE guild owned stations, but simply the guild would have their own ship that players could rest and log off at, so that when they log back on, they're back in the dock of their guild's ship.

I'd have to say that'd be freaking awesome.
Sep 01, 2005 johnhawl218 link
only reason I didn't mention show such as StarTrek or BSG was because they were crews of thousands, not a 5 man crew which is much more personal. But yes those are some more. =)
Sep 01, 2005 LeberMac link
OK...

What happens when you dock with your capship, pilot it to some remote corner of the galaxy, everyone logs off.

Then Dr. Lecter warps in and blows it up when no one is minding the store.

You've lost ALL your stuff, and you'll probably respawn in Pelatus or some other godforsaken place. In an EC-88. :(

I think before we see player-controlled capships we'd better find a nice place to park them.

Back on topic, I do not dislike the idea of my own personal hangout somewhere, but I think it will be far easier in the short term for the devs to just have rental space available in the existing stations.
Sep 01, 2005 Ghost link
New player built stations would sure help fill up all the empty sectors around.
Sep 01, 2005 Phaserlight link
I think Celebrim brings up some very good points about player built/destructable stations in this thread:

http://www.vendetta-online.com/x/msgboard/3/1912
Sep 01, 2005 johnhawl218 link
Leber, if everyone logs off, the ship disapears too. Just like if you log off in your cent or moth.

Only the Captain of the vessel can load the ship up ingame, and if you log in without him, you just pop in at the place the ship logged.

Doesn't make perfect sense but it's only a game. But hopefully, if you have a good crew, you'll all be on at roughly the same time and it won't be an issue to much.
Sep 01, 2005 LeberMac link
Oh, OK. So the capship is only usable by the designated "Captain" - when he logs off, the ship disappears. Makes sense.

Ghost said: New player built stations would sure help fill up all the empty sectors around.

Well that is very true. And that would be great. However, I think Lemming is correct in his supposition that player- or guild-owned stations are a ways off yet.

How about just spending a little time to populate the universe with more "stuff"? Perhaps some giant hulks of dead ships and dead stations, black holes, pulsars, neutron stars, nebulae, etc?
(I deliberately did not mention planets and or normal size "Stars" because I've heard that those gigantic objects are too much for the game system to handle. A little asteroid-sized pulsar/black hole/neutron star would be neat.)

I went back and read the posts in that over 2-year old thread, Phaserlight. Some of the same things wee suggested. It depresses me that there's been very little progress in this area since then.
Sep 01, 2005 Phaserlight link
A lot else has changed though... for example, did you know at the time that thread was created, explosions used to have no effect on the momentum of ships? That's right; a direct flare hit wouldn't even budge a vulture.

Different engines used to be equip-able, just like batteries?

There was only 1 variant of each ship and weapon type?

3 types of station models... exit and entry docks were one and the same.

No such thing as missions.

No such thing as license levels or XP.

Weapons and cargo were massless.

Universe was 18 sectors big.

There was no "player stats" screen via the k button.

No faction system.

No backstory.

No GTS.

No mining asteroids.

No in-system warps.

No Strike Force or NFZ.

Widget prices were static... no dynamic economy.

The three nations were known as "Red" "Blue" and "Gold"

CTF was a blast.

There was a hidden station inside a labyrinthine asteroid that took me two months to find.

The website used to keep track of each nation's total population and wealth.

There was no duel ladder system, but each player had a "score" based on how much they botted that was ranked on the website.

NPCs used to be the Hive... and there were only 3 types.

Sheesh... I could go on and on... soooo much has changed in 2 years.
Sep 02, 2005 zamzx zik link
yep...
Sep 02, 2005 LeberMac link
Wait, I didn't mean that to come off sounding like "Hey! The devs never work on this game!" Sorry if I sounded like a bitch. (Or more of a bitch than normal.)

But your post gives me an interesting idea, Phaser.

What if you and all the other old farts from Alpha, along with the folks at Guild SW, teamed up and wrote a "progressive" history of the game, nothing special. Perhaps just a long web page with some old screenies thrown in, starting with the Alpha test and progressing forward to current-day.

Like a "history" of the game. Or a biography?

Since this thing seems to have taken, what, 3 years to get to this point? I think that would be an interesting story.

Back on topic, I'd like to see player and guild stations and even little "garages" or outposts eventually, as long as they are not destructible. However in the meantime it will be easier methinks to just rent space at existing stations.
Sep 17, 2005 Dr. Lecter link
Hold on. Took forever to find this station in a roid? Why isn't it back in game?!

Can we say C10 station?
Sep 17, 2005 Shapenaji link
Yeah
Sep 17, 2005 Phaserlight link
Yeah, devs why not put the s10 hidden station back in game someplace? It wouldn't have to show up on the map or on radar, and it wouldn't need NPC traders or a strike force (no way a bot could ever find its way in anyway)...

It would make a perfect Syndicate or Akanese outpost!

If you do add it, don't tell us where it is, let us find it :D