Forums » Suggestions

More easier way to move ship with mouse

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Aug 25, 2005 Doctor B link
I think movement with the mouse needs a new option.

In other spacegames, when u move your crshair up your ships starts to move upwards. And it only stops doing so when u bring it back to the center of the screen.

In this game your ship stops moving when you stop moving your mouse, thats something completely different. And rather anyoing cause I always have to pick up the mouse and move its position...
Aug 25, 2005 sarahanne link
How is your interface set up? There are many options. Have you tried flying with mouse look off or on? Tried Flight Assist off or on?
Aug 25, 2005 yodaofborg link
Ah, he's right, vendetta doesnt have this flight option - its not like mouselook, where your view rotates, then your ship - or none mouselook, where you mouse moves you - but more like a mixture of the two. :)

Imagine if in none mouselook mode, you had a second crosshair - much like in mouselook mode - but your *first* crosshair doesnt turn to meet this, like in mouselook, but rather your ship turns faster the further away this second crosshair is from the first crosshair.

The only real problem I could see with using the *slide* feature from privateer (thats what its called, iirc) is aiming works different here, and im not quite sure how you would shoot none turreted energy weapons here with that system. Which is a big problem, heh.
Aug 25, 2005 The Noid link
If you want to try this mode of control, download bzflag. It's a multiplayer tank-game. (http://bzflag.org)
Aug 25, 2005 terjekv link
and bzflag is great fun. :-)
Aug 25, 2005 yodaofborg link
on a side note, that would be an ideal control system for frigates/cap ships.
Aug 25, 2005 Sable Phoenix link
Starshatter ( www.starshatter.com ) has this problem solved. Of course that's because it uses a true Newtonian physics model and relies mostly on the keyboard for maneuvering.
Aug 25, 2005 roguelazer link
Which we don't. And won't. So please do not go down that avenue of discussion..
Aug 25, 2005 Beolach link
I don't think this method of control system requires true Newtonian physics. And I agree with yodaofborg, for the larger ships this type of control would probably be very nice.
Aug 25, 2005 Snax_28 link
Also, just another small suggestion. I would like to see a "reverse" (the real name of it I don't know) option, like most flight sims and combat sims have. The one where up is down, and down is up.
Aug 25, 2005 Beolach link
Invert mouse, I think is what you mean, Snax_28. I thought VO had that already...

Yeah, it's the Invert checkbox for either X or Y axis on the mouse tab of the Controls option screen.
Aug 25, 2005 Chimaera link
Yeah, this would be really useful. I wish I had had it when I started learning.
Aug 25, 2005 incarnate link
Funny. I thought we had an option for exactly the sort of interface that Doctor B is talking about. The old "tie fighter" style of mouse flight. I'll have to ask Andy. It might be some dumb commandline thing that no one knows about.
Sep 22, 2005 Harry Seldon link
*bump*

Incarnate, any word on that?
Sep 30, 2005 Harry Seldon link
*bump*

...welll?
Sep 30, 2005 yodaofborg link
Aye, I wouldnt mind giving slide a go :) any word Inc ?
Oct 19, 2005 Harry Seldon link
*bump*

As may be obvious, I *really* want to see something like this ingame.

Honestly, VO has gone against every single other space game I've ever played with it's mouse control, and it's really bugging me. I mean, heck, it might even be worth flying light ships if this gets implemented.
Oct 19, 2005 a1k0n link
No, we had this originally when Waylon first implemented mouse control. I thought it sucked badly, so I implemented my idea.

This type of control would make capital ships basically impossible to fly.

The reason we don't do this is because we have a more Newtonian physics model than games that implement this do - assuming we did implement this, note that if you center the mouse on the screen in our game, it won't immediately change your angular velocity to 0! It will damp, and overshoot, and so forth, because there is a finite limit on the amount of reverse torque you can apply to stop the ship, which in this case would correspond to how fast you would be allowed to move your cursor on the screen. With most of the ships we have here in the game, it'd be very very difficult to aim at anything this way.

Beolach is half-right: it requires that you don't have Newtonian physics handling the torques on the ship in order for it to be controllable. You have to stovepipe the mouse control into some sort of magical instantaneous angular velocity changer.

This isn't to say it's impossible to implement or anything; it'd work more like flight mode where you set your desired angular velocity (instead of your desired heading, which is essentially what we have now). It could be thrown in, maybe in the new client, but the first complaint about it can be pointed to this post.
Oct 19, 2005 Harry Seldon link
I perhaps don't agree totally with what Doctor B said in the beginning of this thread - I DO think you should have to move the mouse to the opposite side of the screen from the direction you're moving to slow the rate of the turn suddenly. However, moving the mouse back toward the center of the reticle should slow your turn, just as it does now. I'm looking for something that I can track a moving target who's trying to get behind me without having to use a football field for my mousepad.

Having multiple mouse control styles, just like having multiple physics modes (Flight Assist and Non Flight Assist) is a good thing, and can be far more useful than their counterparts in certain situations.

Edit: Simply put, I want my mouse to work like a joystick.

Doctor B wasn't entirely clear at the beginning of the thread. When the mouse goes forward, the ship should turn/change it's heading, not strafe.

I also don't see how this would make capital ships impossible to fly - this would in fact make it much easier to fly cap ships, because you don't have to keep moving the mouse OVER and OVER while trying to turn around. I see how aiming might be a little tough in light ships with this option, but it would save heavies a lot of grief, I think.
Oct 19, 2005 a1k0n link
It's the heavies that are the most adversely affected.

You don't have to move your mouse OVER and OVER to steer a capital ship; you just use mouselook mode, where you point at where you want to aim and.. that's it. Except the control system isn't tuned for large ships. But it would be, should there be the need.

Anyway, you're right in that it'd work just like a joystick. If that's what you want, I guess we can deliver.