Forums » Suggestions
EMP Missiles
Contact detonation only. Behavior and tracking similar to the Stingrays, except slightly better. Upon detonation an electric ball will engulf the ship. No hull damage inflicted, but the target ship's battery will be completely drained and the radar will be scrambled. Both effects will be temporary. After a few seconds the target will recover fully and if they're still alive they will be able to fight back or escape.
What this does is it prevents players from being able to boost away or fire any energy weapons during the time which they're affected. But they can still dodge and fire non-energy based weapons. What do you guys think? Just another non-lethal weapon idea to add to the pile. This could go hand in hand with the concussion mines. Cool, no?
What this does is it prevents players from being able to boost away or fire any energy weapons during the time which they're affected. But they can still dodge and fire non-energy based weapons. What do you guys think? Just another non-lethal weapon idea to add to the pile. This could go hand in hand with the concussion mines. Cool, no?
Not for RP forum.
And add it to the toys thread.
And add it to the toys thread.
Uhhhh duhhh! Oops. I probably clicked on the wrong window. Sorry forum mods, feel free to move this.
I like it, although I can't see it getting implemented any time soon. Like all the other toys on the list. But hey, maybe the devs will suprize us and actually add some new weapons!! =)
Moving to Suggestions --->
the problem with making it a homer is that if your 80-90m/s missile hits someone, a stun effect isn't that interesting. I think it'd be a lot more interesting as a charge cannon like weapon, where the longer you charge, the more you deplete the battery of your enemy and the faster the bolt goes.
start it at 50 energy drained and 200m/s, add 50 energy per second at a cost of very little energy (ie, 5-10 per second) and add 50m/s as well. peak it at draning 550 energy and moving at 550m/s.
a brief scramble (a few seconds maybe) of the radar and a drain of the amount of energy it does. *if* you drain more than the battery in the ship can charge, one might want to start the battery with the equal amount of negative drain after the hit, a fully charged blast will deplete a FC to -200 charge, meaning that it'll take 4 seconds to get energy back.
my only worry with weapons like this is if you're zapped with them in close combat and someone spams swarms at you. the best solution for that might be to make it an L-port weapon. hmm.
start it at 50 energy drained and 200m/s, add 50 energy per second at a cost of very little energy (ie, 5-10 per second) and add 50m/s as well. peak it at draning 550 energy and moving at 550m/s.
a brief scramble (a few seconds maybe) of the radar and a drain of the amount of energy it does. *if* you drain more than the battery in the ship can charge, one might want to start the battery with the equal amount of negative drain after the hit, a fully charged blast will deplete a FC to -200 charge, meaning that it'll take 4 seconds to get energy back.
my only worry with weapons like this is if you're zapped with them in close combat and someone spams swarms at you. the best solution for that might be to make it an L-port weapon. hmm.