Forums » Suggestions
Trade Content
We were talking in-game and Chewy told me that you used to have to pay for licenses. Well, we came up with a few ideas to give trade more rp content.
Firstly, reinstate paid licenses as they were, with incremental costs, perhaps 10x the amount of xp needed to get the license. Then, you could also get forged licenses at Corvus, which cost more but don't require any xp. You could then use them at regular stations, but there is perhaps a 10% chance of being caught, in which case you must pay a heft fine or suffer a huge standing hit.
I love trading but I'd really like to see a bit more content for traders. And perhaps some more tradeship defenses, like flak that puts a ton of green and red dots all over a pursuers radar and screws up targetted missiles, explodes flares, etc. Do you guys have any ideas for extra trade content?
Firstly, reinstate paid licenses as they were, with incremental costs, perhaps 10x the amount of xp needed to get the license. Then, you could also get forged licenses at Corvus, which cost more but don't require any xp. You could then use them at regular stations, but there is perhaps a 10% chance of being caught, in which case you must pay a heft fine or suffer a huge standing hit.
I love trading but I'd really like to see a bit more content for traders. And perhaps some more tradeship defenses, like flak that puts a ton of green and red dots all over a pursuers radar and screws up targetted missiles, explodes flares, etc. Do you guys have any ideas for extra trade content?
Had another idea - what if stations produced goods at a certain rate (i.e. Manufacturing Tools at 50cu/hour), and if they run out, then they cannot be purchased by anyone? It would add a level of urgency to procurement missions in case they run out, and it would make trade a heck of a lot more dynamic.
Good ideas, cept for the buying liscenses again. Buying liscenses VERY quickly eats all your money. They were insanely expensive. To give you an example of how expensive, when they finally removed the fee, I gained 3 levels, and I'm sure I wasnt the only one.
Right. Then you wouldn't just gain levels by inane crackbotting and huge gains on trade missions. You would actually have to want the level - it would have to be worth it for you. For a trader, trade 10 would be worth it over, say, combat 10. And for a pvper, why get higher than you need to get, say lmines? I think it would be great. It would also help balance the amount of money people can make if they don't home at Corvus :)
me notices that they will have to reset everybody, money and statswise.
and seeing I have seen people with x levels and xxx million they wurely will not be happy.
and instating it only for newly created accounts will make the gap between newbie and veteran even bigger
and seeing I have seen people with x levels and xxx million they wurely will not be happy.
and instating it only for newly created accounts will make the gap between newbie and veteran even bigger
Why would it have to reset everyone? Why wouldn't they just require it for new levels gained after the change is made?
A) I wouldn't mind a reset, but I can't really talk 'cuz I'm "only" 5/7/7/8/2. I think the first few levels are the most fun in the game.
B) As far as paying for licenses: I didn't mind this back in the day, because it gave you something to do with your money. The cost of licenses could always be tweaked so the "they were too expensive" argument isn't really valid.
I think the main problem with paying for licenses is that it was something virtually every single newbie got confused about. I'm not even kidding back in beta you would hear someone say "what the heck why can't I level up?" every 10 minutes, to which the standard response was "you have to go back to the station and take the license test mission."
Sounds like a neat idea right? In reality it was very confusing and the devs did away with it. Perhaps a license test could be re-implemented in some form or other, but not as it used to be because there were just too many damn questions about it.
B) As far as paying for licenses: I didn't mind this back in the day, because it gave you something to do with your money. The cost of licenses could always be tweaked so the "they were too expensive" argument isn't really valid.
I think the main problem with paying for licenses is that it was something virtually every single newbie got confused about. I'm not even kidding back in beta you would hear someone say "what the heck why can't I level up?" every 10 minutes, to which the standard response was "you have to go back to the station and take the license test mission."
Sounds like a neat idea right? In reality it was very confusing and the devs did away with it. Perhaps a license test could be re-implemented in some form or other, but not as it used to be because there were just too many damn questions about it.
the reason everyone was confised is the tutorial didn't explain that you had to take the mission and pay a fee. Also, if you were still on one of the combat missions then you couldn't even see the license mission. I for one thought that the lisences were a widget in the buy tab, similar to the way they are in EVN.
I started a month I think before they finally removed paying for repairs and paying for licenses. Personally, I'm glad that they did both, though it really de-valued money in the game. BUT, it made for a much more enjoyable game play experience.
I would like to suggest again that there be some form of "test" for the level instead of it being giving automatically or having to pay for it. Make it more like you have to fight a "boss" at the end of every level in side-scrollers. For example, you want to get from combat lvl-1 to combat lvl-2 you would have to face a single wave of artemis collectors (5) at once. Then for lvl-2 to lvl-3 it would be 2 waves, etc, each time you go up the bot type is increased as well. Some sort of test of the pilots skills. Not simply based on some cxp# that keeps getting doubled as you go. If you didn't pass the test, either by zoning, dieing, or blowing up you would have to take it again, but perhaps only after a set amount of time, like at the DMV just not 2 weeks, more like an hour or 1/2 hour.
I would like to suggest again that there be some form of "test" for the level instead of it being giving automatically or having to pay for it. Make it more like you have to fight a "boss" at the end of every level in side-scrollers. For example, you want to get from combat lvl-1 to combat lvl-2 you would have to face a single wave of artemis collectors (5) at once. Then for lvl-2 to lvl-3 it would be 2 waves, etc, each time you go up the bot type is increased as well. Some sort of test of the pilots skills. Not simply based on some cxp# that keeps getting doubled as you go. If you didn't pass the test, either by zoning, dieing, or blowing up you would have to take it again, but perhaps only after a set amount of time, like at the DMV just not 2 weeks, more like an hour or 1/2 hour.
pausert,
since:
a) it seems logical to reset after a major change in gameplay.
b) people will have mucho bucko pot up to be able to pay for it all at once, creating newbies struggling with level 4 and vets being in level 12 light weapons and trade and...
I like it as it is now, so don't change.
For all I care you make us fight waves of bots for it, but don't make us do something boring like trading just to be able to have fun (I like fighting with challenged people).
cheers
since:
a) it seems logical to reset after a major change in gameplay.
b) people will have mucho bucko pot up to be able to pay for it all at once, creating newbies struggling with level 4 and vets being in level 12 light weapons and trade and...
I like it as it is now, so don't change.
For all I care you make us fight waves of bots for it, but don't make us do something boring like trading just to be able to have fun (I like fighting with challenged people).
cheers
you like fighting challenged people? like mentally challenged?? or Challenging Players like vets? Just didn't read right. =)