Forums » Bugs
Bot displacement bug
For the past weeks (regardless of which client I've been using, new and old alike), bots, them clever buggers, have begun to be situated a few meters to the right or left of their visual representation. This must either be a server-side-to-client-error-something, or the Hive Queens are far too fond of D&D.
Whenever I try to attack bots, I can see my blaster shots hitting their hull, but no damage is done. Usually, this error rights itself after two to thirty seconds, and I can attack them normally after that. Each time it rights itself, I also experience a slight rollback effect.
After some testing I realized that if I concentrated my fire around the bot, instead of directly at it, I would usually find where the actual bot was, and was able to fire at it if I compensated and calculated its location based on its graphical representation. A truly exciting and effective practice method, but not conductive to long-term botting ;-)
Perhaps the strangest part is that this only applies to bots. Otherwise, I'd have written it down to lag issues, but since my lag isn't that bad (and no worse than it has always been), this seems to be an issue exclusively related to where my client believes the bots should be, and were they actually are.
Whenever I try to attack bots, I can see my blaster shots hitting their hull, but no damage is done. Usually, this error rights itself after two to thirty seconds, and I can attack them normally after that. Each time it rights itself, I also experience a slight rollback effect.
After some testing I realized that if I concentrated my fire around the bot, instead of directly at it, I would usually find where the actual bot was, and was able to fire at it if I compensated and calculated its location based on its graphical representation. A truly exciting and effective practice method, but not conductive to long-term botting ;-)
Perhaps the strangest part is that this only applies to bots. Otherwise, I'd have written it down to lag issues, but since my lag isn't that bad (and no worse than it has always been), this seems to be an issue exclusively related to where my client believes the bots should be, and were they actually are.
I believe I've seen this before myself, though much longer ago... months. lately, I haven't seen this issue, though it occasionally still pops up as the missile which impacts on a bot's hull, but neither damages nor disrupts it.
Sorry to bumb my own thread, but still no words on this? (Of course, if it's only me and my client, it's not that big a deal. If so, I'd better change my ISP...)
This would be lag, but not the lag that you're thinking of. The sector itself is lagging. Bots are controlled by the sector and if the sector is lagging, then the bots do too. Basically, the machine is too slow or there is some optimization bug.
I'm sorry to resurrect this thread once again, when it's doing its damnedest to stay buried, but this problem does not seem to go away.
I am fairly sure this is not due to my machine being too slow, as it is reasonably powerful, and in any case far better than the iMac I used for VO up until two months ago. However, since this problem didn't bother me before I switched computers, it is probably related to my linux box in one way or the other.
Raybondo, if the sector is lagging, is there anything that can be done about it? Is there anything I can do about it? I've had this problem with all the different betas, and it's severely impacting my gameplay. I've tried selling off my entire inventory, as I've been told this might lag sectors if it's extremly sizeable, and while the problem seems to occur less often, it's still there. I'm thankful for any hints that might help me put the ion back in storms around Sedina...
I am fairly sure this is not due to my machine being too slow, as it is reasonably powerful, and in any case far better than the iMac I used for VO up until two months ago. However, since this problem didn't bother me before I switched computers, it is probably related to my linux box in one way or the other.
Raybondo, if the sector is lagging, is there anything that can be done about it? Is there anything I can do about it? I've had this problem with all the different betas, and it's severely impacting my gameplay. I've tried selling off my entire inventory, as I've been told this might lag sectors if it's extremly sizeable, and while the problem seems to occur less often, it's still there. I'm thankful for any hints that might help me put the ion back in storms around Sedina...
It might have something to do with asymmetric routing - if it takes less time to get packets one way than it takes to go the other way, it throws off the time sync mechanism. Or that the time sync mechanism just sucks, which is true.
Hm. Are you using a laptop?
Hm. Are you using a laptop?
I never cease to have this problem in a hive sector with more than 40 or so bots. I always figured the devs were aware of the problem and it would just be solved once they moved to bigger better servers...
I've got a fairly nice setup for a computer, and a high-speed connection. In fact, I'll be in the same hive-infested sector with another player... and lag between the other player and myself is non-existant, but the hive / NPC bots will be lagwarping all over the place for the first three minutes until they're magically destroyed down to about ten, at which point they stop lagging to the point where we can kill them.
Last night was the worst I have seen it. After a few minutes of REALLY huge bot lag warping (like the HAC warping 500m every 5 seconds), about 40 of the bots just spontaneously combusted at the same time, and the green "So-and-so has been destroyed" text completely ran off the bottom of the screen. I was then able to be ganked by the queen that so kindly warped right behind me just before it happened to stop lagging.
I've got a fairly nice setup for a computer, and a high-speed connection. In fact, I'll be in the same hive-infested sector with another player... and lag between the other player and myself is non-existant, but the hive / NPC bots will be lagwarping all over the place for the first three minutes until they're magically destroyed down to about ten, at which point they stop lagging to the point where we can kill them.
Last night was the worst I have seen it. After a few minutes of REALLY huge bot lag warping (like the HAC warping 500m every 5 seconds), about 40 of the bots just spontaneously combusted at the same time, and the green "So-and-so has been destroyed" text completely ran off the bottom of the screen. I was then able to be ganked by the queen that so kindly warped right behind me just before it happened to stop lagging.
No, *that* is definitely sector overloading. I think Ion's problem is more subtle.
Yes, definitively subtle, but sometimes very outright, bordering on vulgar :-D
Nope, not using a laptop. My current set-up is an AMD Athlon box, with 64 mb GEforce 4MX, using Kubuntu/KDE. Except for the bot displacement thing, VO usually runs rather well on my machine, with a regular fps of 60-90.
I'm thankful for any possible help, a1k0n.
Nope, not using a laptop. My current set-up is an AMD Athlon box, with 64 mb GEforce 4MX, using Kubuntu/KDE. Except for the bot displacement thing, VO usually runs rather well on my machine, with a regular fps of 60-90.
I'm thankful for any possible help, a1k0n.