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Order & Chaos: "the first MMORPG on Ouya"
https://news.google.com/news?ncl=dXVWOa506eZc3EMoHEyCoj9HJkGnM&q=order+and+chaos+online&lr=English&hl=en
There's some incorrect information going around regarding Order & Chaos being "the first MMORPG" available on Ouya. Apparently, this is originating from Ouya's CEO Julie Uhrman. I'm not entirely sure what went wrong here; it's a little funny, because Ouya had featured Vendetta Online on their Facebook page, describing it as an "MMORPG", a couple weeks before Julie made the press statement about Order & Chaos. There is also a news release from Nvidia, confirming Vendetta Online was live on Ouya more than three months before Order & Chaos made its way to the Ouya store:
http://nvisionapp.com/video/article/vendetta-online-vo-mmo-guild-software-ouya-android-gaming
I'm not exactly sure what there is that can be done at this point, but from my perspective this is another bad slip on Ouya's part.
There's some incorrect information going around regarding Order & Chaos being "the first MMORPG" available on Ouya. Apparently, this is originating from Ouya's CEO Julie Uhrman. I'm not entirely sure what went wrong here; it's a little funny, because Ouya had featured Vendetta Online on their Facebook page, describing it as an "MMORPG", a couple weeks before Julie made the press statement about Order & Chaos. There is also a news release from Nvidia, confirming Vendetta Online was live on Ouya more than three months before Order & Chaos made its way to the Ouya store:
http://nvisionapp.com/video/article/vendetta-online-vo-mmo-guild-software-ouya-android-gaming
I'm not exactly sure what there is that can be done at this point, but from my perspective this is another bad slip on Ouya's part.
Well that's a bit.. wrong. lol
Wanna talk about pants-on-head? OUYA's a good place to start.
In their defense, VO is not really the type of game people think about when someone says "MMORPG"
In their defense, VO is not really the type of game people think about when someone says "MMORPG"
Well those dirty [Deleted -P]
Let me explain the meaning of the term. The first mmorpg on the ouya is not the one that people can play first, it's the first one to come to a private arrangement with ouya ceo Julie Uhrman who is a renowned businesswoman and a very savvy entrepreneur. There is just no way we had a chance at a title and promotion like that without some corporate handshaking.
My impression is incarnate has managed some good handshakes in the past, but without a strong marketing team we're still not going to be prevalent and front and center in the new marketplaces we port to unless there is a dedicated marketing effort.
That had always been my basis for suggesting a content focus for guild software in addition to a strong and persistent Internet marketing campaign rather then the current approach of porting and then marketing vertically within these controlled platform game networks. The difference between the two approaches is simply this; the current approach leaves the ultimate control of the placement of our product in the hands of ouya/apple/google or whomever. Having our own Internet-based diversified marketing strategy sets the centre of the stage right here at vendetta-online.com where we can control what parts of our product appear at first glance amongst other things.
What I think would be the most beneficial addition to the guild software team is an experienced Internet marketer with a strong record of engaging and coordinating with a community. If we had even a rudimentary engagement with someone responsible for marketing VO as a product you would find the community would sell it for you. The attempts I've made personally and the ones I've seen phaserlight and others make across the Internet have ultimately been thwarted by a lack of solid, regular and committed pathways for us to channel ideas to and from guild software so we can work on selling VO.
The one time I felt this occurred to a satisfactory level was during the kickstarter campaign where incarnate was personally engaged all day for weeks with the production of marketing materials for the game in consult with the PCC. You might all remember this resulted in me producing a kickstarter video that remains featured on our steam green light page in addition to hundreds of community forum posts produced by PCC members around the Internet about VO. We need this all of the time, and we can get it if GS is prepared to make the investment. I also note that this period of activity was reflected in noticeable levels of in-game player activity.
Anyway, sorry for the wall of text, but it needs to be said in no uncertain terms.
My impression is incarnate has managed some good handshakes in the past, but without a strong marketing team we're still not going to be prevalent and front and center in the new marketplaces we port to unless there is a dedicated marketing effort.
That had always been my basis for suggesting a content focus for guild software in addition to a strong and persistent Internet marketing campaign rather then the current approach of porting and then marketing vertically within these controlled platform game networks. The difference between the two approaches is simply this; the current approach leaves the ultimate control of the placement of our product in the hands of ouya/apple/google or whomever. Having our own Internet-based diversified marketing strategy sets the centre of the stage right here at vendetta-online.com where we can control what parts of our product appear at first glance amongst other things.
What I think would be the most beneficial addition to the guild software team is an experienced Internet marketer with a strong record of engaging and coordinating with a community. If we had even a rudimentary engagement with someone responsible for marketing VO as a product you would find the community would sell it for you. The attempts I've made personally and the ones I've seen phaserlight and others make across the Internet have ultimately been thwarted by a lack of solid, regular and committed pathways for us to channel ideas to and from guild software so we can work on selling VO.
The one time I felt this occurred to a satisfactory level was during the kickstarter campaign where incarnate was personally engaged all day for weeks with the production of marketing materials for the game in consult with the PCC. You might all remember this resulted in me producing a kickstarter video that remains featured on our steam green light page in addition to hundreds of community forum posts produced by PCC members around the Internet about VO. We need this all of the time, and we can get it if GS is prepared to make the investment. I also note that this period of activity was reflected in noticeable levels of in-game player activity.
Anyway, sorry for the wall of text, but it needs to be said in no uncertain terms.
Hey there buddy, I thought I'd add a little formatting to your post to help you get your message across:
Let me explain the meaning of the term. The first mmorpg on the ouya is not the one that people can play first, it's the first one to come to a private arrangement with ouya ceo Julie Uhrman who is a renowned businesswoman and a very savvy entrepreneur. There is just no way we had a chance at a title and promotion like that without some corporate handshaking.
My impression is incarnate has managed some good handshakes in the past, but without a strong marketing team we're still not going to be prevalent and front and center in the new marketplaces we port to unless there is a dedicated marketing effort.
That had always been my basis for suggesting a content focus for guild software in addition to a strong and persistent Internet marketing campaign rather then the current approach of porting and then marketing vertically within these controlled platform game networks. The difference between the two approaches is simply this; the current approach leaves the ultimate control of the placement of our product in the hands of ouya/apple/google or whomever. Having our own Internet-based diversified marketing strategy sets the centre of the stage right here at vendetta-online.com where we can control what parts of our product appear at first glance amongst other things.
What I think would be the most beneficial addition to the guild software team is an experienced Internet marketer with a strong record of engaging and coordinating with a community. If we had even a rudimentary engagement with someone responsible for marketing VO as a product you would find the community would sell it for you. The attempts I've made personally and the ones I've seen phaserlight and others make across the Internet have ultimately been thwarted by a lack of solid, regular and committed pathways for us to channel ideas to and from guild software so we can work on selling VO.
The one time I felt this occurred to a satisfactory level was during the kickstarter campaign where incarnate was personally engaged all day for weeks with the production of marketing materials for the game in consult with the PCC. You might all remember this resulted in me producing a kickstarter video that remains featured on our steam green light page in addition to hundreds of community forum posts produced by PCC members around the Internet about VO. We need this all of the time, and we can get it if GS is prepared to make the investment. I also note that this period of activity was reflected in noticeable levels of in-game player activity.
Anyway, sorry for the wall of text, but it needs to be said in no uncertain terms.
Let me explain the meaning of the term. The first mmorpg on the ouya is not the one that people can play first, it's the first one to come to a private arrangement with ouya ceo Julie Uhrman who is a renowned businesswoman and a very savvy entrepreneur. There is just no way we had a chance at a title and promotion like that without some corporate handshaking.
My impression is incarnate has managed some good handshakes in the past, but without a strong marketing team we're still not going to be prevalent and front and center in the new marketplaces we port to unless there is a dedicated marketing effort.
That had always been my basis for suggesting a content focus for guild software in addition to a strong and persistent Internet marketing campaign rather then the current approach of porting and then marketing vertically within these controlled platform game networks. The difference between the two approaches is simply this; the current approach leaves the ultimate control of the placement of our product in the hands of ouya/apple/google or whomever. Having our own Internet-based diversified marketing strategy sets the centre of the stage right here at vendetta-online.com where we can control what parts of our product appear at first glance amongst other things.
What I think would be the most beneficial addition to the guild software team is an experienced Internet marketer with a strong record of engaging and coordinating with a community. If we had even a rudimentary engagement with someone responsible for marketing VO as a product you would find the community would sell it for you. The attempts I've made personally and the ones I've seen phaserlight and others make across the Internet have ultimately been thwarted by a lack of solid, regular and committed pathways for us to channel ideas to and from guild software so we can work on selling VO.
The one time I felt this occurred to a satisfactory level was during the kickstarter campaign where incarnate was personally engaged all day for weeks with the production of marketing materials for the game in consult with the PCC. You might all remember this resulted in me producing a kickstarter video that remains featured on our steam green light page in addition to hundreds of community forum posts produced by PCC members around the Internet about VO. We need this all of the time, and we can get it if GS is prepared to make the investment. I also note that this period of activity was reflected in noticeable levels of in-game player activity.
Anyway, sorry for the wall of text, but it needs to be said in no uncertain terms.
Well done bunghole, you've highlighted my ability to successfully use personal pronouns to save me from writing 'the vendetta online community' a bazillion times on my flimsy iPad.
Maybe you are finally learning about languages.
Next, see if you can highlight all the prepositions in the text. Then, try spotting the verbs; they are the 'action words' in the text.
Maybe you are finally learning about languages.
Next, see if you can highlight all the prepositions in the text. Then, try spotting the verbs; they are the 'action words' in the text.