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Laying Down the LAW

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Sep 15, 2012 tarenty link
LAW - LAy Waste has formed.

--- Pretext ---

I'll start off by saying this. We are a group of individuals, not a unit. Each member is free to make their own choices regarding which nationality to support, what contracts to take, who qualifies as a target or an ally. There are no guild treaties. What one member does doesn't reflect the personal views of any other member, and the guild itself as a whole has no views. Players are allowed and encouraged to be anything from a nationalist to a pirate to a vigilante, as long as they're willing to fight.

[EDIT]Note: We've already been branded KOS by TGFT. I understand that marking us as a guild KOS is less complex than identifying our members on an individual basis, despite the fact that we are few. However, members in the guild will not be forced to attack TGFT, or any other guild that declares us KOS; they can pick their targets at will. I personally will not be firing on many friends I have within TGFT. If they make the same decision about me, that's great. If not, I personally will take no offense and I will attempt to maintain our friendship and participate in the conflict purely in the interest of fun. I cannot speak for other members, but I hope they will consider following this example if we're declared KOS by other guilds in which they have friends and allies.

Know that we won't sit and die, though; self defense goes without saying. This is a good example of our policy toward such situations, and I offer my thanks to Ecka for allowing me an easy way to clarify this issue.

--- Introduction ---

LAW exists to bring chaotic action and exciting conflict to the universe. It provides a way for veterans to learn of in-game conflict, and the freedom to participate in any conflict they wish, in any capacity. LAW enables communication between duellists and warriors interested in setting up practice, or causing trouble. Mentors and trainees can be matched to improve the effectiveness of all members.

--- Guild Policy ---

While I hesitate to establish any rules at all, there must be a limit, purely to protect the enjoyment of other players.

1: EMS are not to be shot or hindered in any way.

2: Newbies under combat 3 are not to be fired upon except under the following conditions:

There is reasonable evidence to suggest they are alts. What qualifies as reasonable evidence is left to each members' discretion.
All players under combat 3 are open season in Grey.
Players under combat 3 that are guilded are also fair targets.

[EDIT] I think it's fair to allow killing any newbie no more than one time, regardless of levels or location, in order to teach them that space is dangerous and nowhere is safe. ;)

3: Members are to behave civilly to some degree on chat; no slanderous language or racist, sexist, religious, or overly abusive comments meant in a derogatory way; there's no problem with joking so long as all involved parties know it's a joke. Serious cases will be put under review. I don't believe for a moment that the only way to get a fight in VO is to taunt someone. It's only a game, and hateful comments are unjustified in any situation. Call this the carebear side of me.

4: Aid LAW in need. If another LAW member calls for honest aid in an understandable situation (being station camped, repeatedly killed, etc) that player is to be helped by any LAW available. Stick up for eachother.

--- Diplomacy ---

There is no such thing in LAW. We don't make treaties. We don't have a KOS list. Our do-not-shoot list consists of newbies, EMS, and other LAW except with consent. Contracts are our only form of negotiation. Members will not be bound by any other agreements than guild policy and contracts.

--- Recruitment ---

[EDIT] This is scratched out for now, we'll invite who we want in the guild without a recruitment process for a while.

Any player interested in joining should talk to an officer (including council, lieutenants, and the commander). If that officer is knowledgeable about the player, the officer is allowed to invite that player to future conflicts involving LAW, as a wingman or observer. After that pilot flies with LAW enough to be comfortable with the members and policies, two members of any kind may sponsor that player to try themselves against a proven fighter in LAW. Sponsors must inform a lieutenant or the commander before the "initiation" fight may take place. The winner of the fight is not important because the fighting member of LAW will be of varied skill. The point is to assess the ability of the applicant. Licenses and player kills, statistics in general, give no real indication of the skill of a pilot.

"Proven LAW members" will include a list of players deemed acceptable to test applicants by the inner circle of the guild's government system. This inner circle consists of both Lieutenants and the Commander.


--- Contracts ---

This guild is not primarily a mercenary guild. However, if a member wants to make some money by doing what they do best, contracts are how they can do it. Any member may accept or refuse any contract offered them at their own discretion. Contracts are solidified by consent from all parties involved. If issues evolve, logs including these statements of consent, express or implied, will be examined.

Agreed upon contracts will be honorably upheld by the pilots involved to the best of their ability. Contract guidelines include:

1: Contracts will not involve specifically targeting newbies, EMS, or other LAW.

2: Contracts do not take precedence over helping other LAW in honest need of aid. Contracts are not necessarily cancelled, unless the contract is of a time sensitive nature and cannot be completed.

3: The method members use to be paid for contracts is for the parties involved to decide, as is the amount of payment. If payment is not honored by a client, that client will not be put on a KOS list, as the guild has none. However, it will be made common knowledge among the guild that that client is not to be trusted. Still, members will be free to take or refuse contracts from that client based on their own judgement, as always.

4: Other LAW will not interfere with contracts, except in group combat situations.

Donations to the guild bank are not required but appreciated. ;)

--- Group Combat ---

This is a complicated subject, because all LAW members are free to uphold their own nationalist preferences, targets, allies, etc. LAW members are free to fire upon other LAW in any case with consent from both sides. The following example is what a LAW member might do in any group combat situation:

ex: Itan and RED are in a furball. LAW members learn of the action and want to participate. They might do one of the following:

1: Participate on either side based on individual or nationalist preferences of each member.

2: Participate on either side as part of (a) contract(s).

3: Participate on a LAW side, targeting either side.

Both #s one and two could very likely involve LAW members pitted against eachother. This is permitted so long as any members on opposite teams give consent. Consent is implied if it is not specifically refuted. The goal in this situation is to have fun, not to win. If consent is not given:

1: LAW members can proceed with the conflict so long as they don't shoot eachother; there should be other targets.

2: Members can stand down from the conflict allowing the members that wish to fight on the other team to proceed. This is a honorable sacrifice by the members that stand down and is a choice worthy of respect, in my own opinion.

3: LAW members could switch sides, resulting in all LAW members fighting on the same team. While this may conflict with individual RP, it simplifies things.

4: Another solution can be chosen on an individual basis so long as it is accepted by all involved members.

If none of the above solutions is acceptable to all the members involved, LAW will not participate in the conflict in order to protect the unity of the guild.

Note that we're elitists: I think I speak for all of us when I say we want to win. However, this should not be at the expense of enjoyment of the game. If internal problems emerge from LAW members getting too worked up over fighting on opposite sides sometimes, then this will be reexamined.

--- Dossiers ---

Each member is encouraged, though not required, to post a short informational document detailing their personal preferences in this thread. I will edit this post to include their dossier in a list below.

Information to be included might be their nation, if they claim to be nationalist, if they will generally consider contracts, their favorite ship, their personal KOS list, their personal allies, or miscellaneous information about themselves as characters in VO such as a roleplay backstory. An example of a dossier would be my own, below.

--- LAW Dossiers, By Rank ---

"Nahin Lor"

Rank - Commander
Nation - UIT
Nationalist - Strongly favor Itani.
Contracts - From selected sources.
Favorite Ship(s) - Corvus Vulturius, Axia Guardian Wraith, Valkyrie X-1
Favorite Weapon(s) - Ineubis Ravens, LENBs
Mentor: No
Backstory: Born on Oan, Setalli Shinas to an Itani mother and a BioCom-aligned UIT father. Itani mother MIA in Deneb conflict at two years of age. Raised on Asuin, Nyrius by father. Showed early knacks for racing simulations and negotiation/commerce. Father killed in a pirate raid while travelling through Edras at seventeen years of age. Enters the universe as a young, ambitious, and immature, but extraordinarily talented, novice when granted a Pilot's License from the UIT at the age of eighteen, two years younger than licenses are usually granted. After six months of exploration and learning, began to build notoriety and assets.

"Rin Ganborro"

Rank - Needs a shower
Nation - UIT (former)
Hero - Fights the evil miners and their masters the traders
Contracts - no diseases
Favorite Ship - Corvult
Favorite Weapon - Gauss MkIII
Backstory: Originally leaning toward becoming a pirate hunter, Rin observed the way society is mercilessly exploiting the asteroids and realized that one day the roids would decide they had had enough and rise up in a rocky rebellion to overthrow humanity. He began protesting against their continued exploitation to no avail. As he began to realize that the only people being proactive in the situation were the pirates, it became clear what Rin needed to do.

"Particle"

Rank - Lieutenant
Nation - Serco
Nationalist - Slightly favor Itani.
Contracts - All
Favorite Ship(s) - Serco SkyCommand Prometheus
Favorite Weapon(s) - LENB's, Sunflares.
Mentor: No
Backstory:
Nothing Recorded.

"LeberMac"

Rank - Revokable Probationary Temporary Member-In-Training Assistant
Nation - Itani
Nationalist - Slightly favor Arsenal, with leanings toward Man U.
Contracts - Yes please
Favorite Ship(s) - Whatever's on sale; damn ships are expensive now.
Favorite Weapon(s) - Busgun
Mentor: Absolutely
Backstory: Hey this Nahin Lor guy invited me so I joined the guild and looted half a mil from the guild bank. That paid for my ship losses the first night cause those damn Corvult Anniversary Editions are EXPENSIVE. I'll need to rely heavily on guild bank funds if people keep insisting on shooting me.

--- Conclusion ---

LAW exists for combat. We're here for the thrill of the fight. Our only goal is enjoyment through challenging the 'verse and engaging in mass destruction. We our individuals united by our love for personal combat. We are LAW. Fear us, for you never know if you are our next target.

--- Post Script ---

*Guild policies are subject to change. If something doesn't work, we'll reexamine it.
*The creation of LAW is endorsed by Niki. We might just be doomed to fail. :P
*Added TGFT KOS Note
*Added Newb Killing Note
*Altered Recruitment
Sep 16, 2012 blood.thirsty link
Hunny that's a lot of rules for another griefer guild as you provided exception to all of them but rule #1 : )

Making a guild and claiming your are not responsible for your member activities, is a classic ripoff.

Many mercenary guilds started like this, all of them ended noob killer or space gankers, hope you wont get flushed too soon when PA,TGFT,Itan,One etc... will team up against you, except if you become the new VPR ; )

Anyway, nobody has yoda's talent for making funny guilds.

Wish ye best luck and success : ]

PS: Lenbs,raven? seriously ye should be able to kill all of 'em with a training blaster by now : p
Sep 16, 2012 Espionage link
This is a clear attempt to recreate the days of PA combat glory, and I don't think it works for a number of reasons.

Nationalism is about seeing things as blue and red, you're either for us or you're against us or you're completely out of our way. The idea that you can be for us AND against us under the same guild is just as ridiculous to me as the idea that you can practice diplomacy on an individual basis under the same tag. I don't mean this offensively, but I disagree that it's something that can practically occur.

Because you are under the same tag people will try and treat you as a single entity as a means of controlling or classifying you en masse. This is partially laziness but also has never failed in the past.

TGFT in their *infinite* wisdom has already labelled and branded you as such (is anybody surprised). Instead of potentially harnessing a combat force in their favor, anybody that creates any sort of combat oriented guild is immediately labelled and branded as pirates. TGFT have not only collected the reputation for being completely anti-combat, they are now broadcasting the image of being entirely anti-roleplay by seeking to destroy all forms of combat roleplay including mercenaries, bounty hunters and now nationalists and even pirates, who are now apparently 'griefers'. It's simply not possible to be one of the aforementioned types of players because of TGFT abuse of its position as the dominant trade guild to destroy otherwise legitimate types of roleplay simply because it doesn't suit their agenda.

In any case, RED maintains a healthy relationship with mercenaries that provide loyal service. Itani mercenaries are never exempt from attack but they may still claim monetary rewards for service to the Dominion. We wish you best of luck in this politically perilous endeavour and remind all members of LAW that the Serco Dominion offers you profit and GLORY compared to the pathetic lies and meagre bounties offered by the foul Itani Nation.

Death Before Dishonor!
Sep 16, 2012 Kierky link
Oh shut up.
Sep 16, 2012 tarenty link
In my opinion nationalism is not so black and white, but we'll see how it all works out. Right now, we have a number of players that fight for itani, and several that fight for serco, in things such as CtC. When it comes to conflict between them, the goal is to enable them to have fun, whether you lose or win.

The "glory of PA combat" was one of the reasons I was in it. It worked then, and I will follow their example on the subject of nationalism.

BT: If all those guilds declare us KOS, it means only that we have less opportunities for contracts and more opportunities for destruction. When we made the guild, we knew there would be feedback like this. None of our members are unable to handle themselves in a tough situation A few are alts of renowned pilots, and a few will be removed after we have more members. Rule #4 is there for new members or new players, of which we have a couple.

Oh, and the serco had better get their game together: We've already had some contracts, and not from you. ;)
Sep 16, 2012 Maalik link
Sorry, but I do not like that my name was spoofed. Parody would be fair, I suppose. And it is nice to be thought of and all. But this is unnecessarily confusing?
Sep 16, 2012 greenwall link
May I present Espionage, the extremist! lulz

I think this LAW is a great idea, gives some good pilots a new venture into the VO landscape. I have a strong feeling LAW was labelled as KOS by TGFT because of FBP's involvement, as there is some notorious history there. I doubt LAW will be ultimately be KOS with all guilds... that really only happened with FAMY because they griefed people too much and were just straight up assholes and turncoats. That universal KOS pretty much a commentary on the behavior and attitude of the aggressor, something I doubt we'll see from LAW, at least with Nahin in command.

Which leads to a discussion about RP..
Sep 16, 2012 tarenty link
Maalik: Take that up with Kierky. The alt will be removed once we have more members for council.
Sep 16, 2012 TheRedSpy link
lol, maalik is still here to protect his name...

"nooo, my e-dentity!!!"
Sep 16, 2012 Maalik link
Nahin: ok, I'm content with that. Have fun with your guild in any case.
Sep 16, 2012 Kierky link
It'll be the first one that I remove.
Maalik: of course you're thought of, the name Maalik just obliterates all ;)
Sep 16, 2012 Keller link
Best of luck, Nahin.

One bit of advice though; it becomes increasingly difficult to maintain an ad-hoc definition of nationalism as things go along. When it'll become particularly interesting is when you have members performing functions on both sides of a conflict and members of those sides decide your entire guild is somehow responsible for those actions. It's caused PA no amount of grief over time. It's always been our policy. We also have the policy "Don't be a jerk" which has helped us determine how to respond when others decide to try to hold the guild responsible for the actions of a few. Your solution may differ, but you'll still have to deal with the problem.
Sep 17, 2012 yodaofborg link
We also have the policy "Don't be a jerk"

Not a policy I've ever seen enforced but whatever.
Sep 17, 2012 TheRedSpy link
Hehe, yes PA are such great guys: http://www.vendetta-online.com/x/msgboard/14/26242
Sep 22, 2012 Keller link
Down TRS, it's being enforced a lot more than you realize now. And since you're talking about Interstellar, he took a leave of absence because RL was stressing him too much with battles with the VA since returning from Iraq, so do be so kind and cut the junk.
Sep 22, 2012 TheRedSpy link
LOL. I don't think we really understand each other here. A policy of 'don't be a jerk' is a completely stupid policy to have when you consider the fact that being a jerk is a) hilarious b) more interesting than not being a jerk. I think what spry did was far better than what he would have done under your 'don't be a jerk' policy. To be honest, he's by far the most entertaining PA I've ever seen.
Sep 23, 2012 Keller link
I understand what you mean. RP'ing a jerk is a bit different than threatening someone in RL, or attempting to belittle their RL persona. That is what I meant. Hopefully that makes it a bit clearer.
Sep 25, 2012 Touriaus link
Oh, I get it. It's Occupy Vendetta
Sep 26, 2012 redotter link
OMG Look... its Judge Dredd... in 3D!
Oct 10, 2012 pirren link
"Nahin Lor"

Favorite Ship(s) - Axia Guardian Wraith


lol