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Avalon. Torpedo.
Race track winners and station conquest sound like fun.
Race track winners and station conquest sound like fun.
Forget. That.
Working bots? woo! And they been broken way longer than kourier, think back to debilitator :P
Working bots? woo! And they been broken way longer than kourier, think back to debilitator :P
Yeah, they were broken and fixed and broken again a number of times, and in different ways. It's been bad for awhile.
Are you going to atleast keep the all time track records around? I'd say that's one of the draws of it. Otherwise it might end up like ctc and your awesome time becomes meaningless each month.
edit: You might want to proofread the universe redux paragraph again. That topic must make you antsy :P
edit: You might want to proofread the universe redux paragraph again. That topic must make you antsy :P
Well, if you get the best time on a given month, it gets posted on the website. Even if it isn't the fastest. I'm not sure what you're asking, exactly.
We are also keeping the best time of every player, for every ship type, for every track. But how we display all of this is.. dependent on what we implement.
(I only saw one typeo on the universe redux paragraph, but thanks :)
We are also keeping the best time of every player, for every ship type, for every track. But how we display all of this is.. dependent on what we implement.
(I only saw one typeo on the universe redux paragraph, but thanks :)
Aye, the race track thing sounds really fun but you should also have the all-time records archived on the web page.
And have you thought of giving the torpedos ship-like acceleration (they start at 0 m/s and they arm at say 100 m/s) or 0-thrust dead fire bombs (thrust only driven by launching ship velocity and armed on a time fuse)? Just thinking of some extra ways to make bombing and bomber coverage situation a little more interesting than contact detonation sunflares.
And have you thought of giving the torpedos ship-like acceleration (they start at 0 m/s and they arm at say 100 m/s) or 0-thrust dead fire bombs (thrust only driven by launching ship velocity and armed on a time fuse)? Just thinking of some extra ways to make bombing and bomber coverage situation a little more interesting than contact detonation sunflares.
I have a question concerning Avalons and there effectiveness against cap ships:
What's the armour like on these things? If cap ships will be configured so that all non-pc controlled turrets will focus fire upon any incoming torpedoes (and why shouldn't they), what's the actual likelihood that the torpedo will ever reach it's target, as opposed to simply being a big, slow, expensive diversion?
What's the armour like on these things? If cap ships will be configured so that all non-pc controlled turrets will focus fire upon any incoming torpedoes (and why shouldn't they), what's the actual likelihood that the torpedo will ever reach it's target, as opposed to simply being a big, slow, expensive diversion?
I'd just like to have both, the best times for each month and all time records on the site.
For example I made this thing with the raw stats from the site http://kitchen.nfshost.com/vendetta_racetracks/
It'd be awesome if it looked something like that with the addition of allowing to switch between all time and monthly stats.
"Work on this will probably slow a bit ..." also sounds a bit awkward to me but whatever
For example I made this thing with the raw stats from the site http://kitchen.nfshost.com/vendetta_racetracks/
It'd be awesome if it looked something like that with the addition of allowing to switch between all time and monthly stats.
"Work on this will probably slow a bit ..." also sounds a bit awkward to me but whatever
There's a paradox, if the turrets shoot torpedos, and the turrets are invincible until the shields are down, and you need the torpedos to take down the shields, then how would anyone ever clear a path for the torpedo to hit the capital ship? Or do you mean torpedos to be an armor crushing weapon? Because we need one of those.
I guess you'd have to find a blind spot, fire really close or overload the turrets with lots of bombs.
"Longer than blizzard has been making mmos" Buh-ZING
Aye, that sounds good. You wouldn't be able to fire close, I think, because of the uber long arming fuse. Otherwise, yeah firing into a blind spot (or through an area with lots of distractions like over the bow of your allied capital ship) seems the most logical, but not all cappies have them. About overloading the turrets, I guess I was mistaken in thinking that there would be very few torpedos in a tube. To me, it would make a lot more sense if there were special turrets that shoot down the torpedos that work outside the shields of their ship (kind of like BF2142), if only the fighters escorting the cappie could destroy the torpedos, or if the turrets fired anti-ordinances to destroy the torpedo that can be cleared out of the trajectory by a fighter flying cover for the bomber.
I'm also imagining player-dropped l-mines, proxy mines, and conc mines being able to affect torpedos. Concussion mines would be specifically good against dumbfire 0 thrust bombs (being able to blow them drifting into the depths of the void) but not so effective against the thrusted versions that have the possibility of recovering (although it would still be possible to knock it just off its trajectory). Proxy mines wouldn't necessarily have enough concussive force to do all the things the conc mines would do assuming the the torpedos will have pretty high mass, but they would be in between concussive force and the damage of an l-mine. And l-mines would do loads of damage to the torpedos but wont have any concussive force. It seems like mines are already balanced for all this!
I'm also imagining player-dropped l-mines, proxy mines, and conc mines being able to affect torpedos. Concussion mines would be specifically good against dumbfire 0 thrust bombs (being able to blow them drifting into the depths of the void) but not so effective against the thrusted versions that have the possibility of recovering (although it would still be possible to knock it just off its trajectory). Proxy mines wouldn't necessarily have enough concussive force to do all the things the conc mines would do assuming the the torpedos will have pretty high mass, but they would be in between concussive force and the damage of an l-mine. And l-mines would do loads of damage to the torpedos but wont have any concussive force. It seems like mines are already balanced for all this!
cool, cool, and did I forget to mention cool?
keep it up guys. progress is always good, and the new shiny things are of course awesome. Happy new year, and thanks for everything!
keep it up guys. progress is always good, and the new shiny things are of course awesome. Happy new year, and thanks for everything!
Oh right.. missed the arming time thing.
Launching as close as possible was like the standard in most space games. Here it would probably be too effective cause suiciding doesn't mean much.
Launching as close as possible was like the standard in most space games. Here it would probably be too effective cause suiciding doesn't mean much.
Well I imagine the problem with being able to launch at point blank would be that the defending team would have zero chance to counter the ordinance.
Spuck, the initial track stats page is not going to be as informative as yours, but we can certainly improve it later.
oooOOooohh...
i got in the 80's on one of the tracks..
i wonder when that happened
uggh
i got in the 80's on one of the tracks..
i wonder when that happened
uggh
can we plz rename stations if we conquer them?
i have a few names in mind!!!
tbf
i have a few names in mind!!!
tbf
woooo race track stuff! Do we get a badge per track record for the month?