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Vendetta Online 1.31
*** Vendetta 1.7.31
- Addons that were not stacked are now automatically stacked
unless they are in the cargo hold of a ship
- Added ability to change chat text formatting and colors
(see msgboard for more information)
- Added interface option to turn on/off colored names in
chat log
- Fixed ammoless addons showing 0 ammo in HUD if they are
stacked and then unstacked
- Fixed client bug showing same person in group more than
once
- Mission message goes to correct mission when accepting a
new mission
- Fixed misc addon/ammo stacking problems
- Inventory and equipment sell list are now properly updated
when local location changes
- All addons now show how much volume they take up in cargo
- Fixed lua error when escort group gets disbanded
- Drone bots properly mine again
- NPCs' missiles can now detonate on other NPCs
- Addons that were not stacked are now automatically stacked
unless they are in the cargo hold of a ship
- Added ability to change chat text formatting and colors
(see msgboard for more information)
- Added interface option to turn on/off colored names in
chat log
- Fixed ammoless addons showing 0 ammo in HUD if they are
stacked and then unstacked
- Fixed client bug showing same person in group more than
once
- Mission message goes to correct mission when accepting a
new mission
- Fixed misc addon/ammo stacking problems
- Inventory and equipment sell list are now properly updated
when local location changes
- All addons now show how much volume they take up in cargo
- Fixed lua error when escort group gets disbanded
- Drone bots properly mine again
- NPCs' missiles can now detonate on other NPCs
PHEER!
Nice work .
Wow, lots of bugs squashed, and the chat color options we wanted!
Thanks guys, great job!
Thanks guys, great job!
Bug: when buying weapons for a ship, they all stack into one or 2 ports instead of spreading out (only tested with energy weapons). You still can only fire one of them per port, though.
Shame about only firing one per port ;)
Imagine the tri-times-five-flare valk
Or dual gat, hexa-flare SCP
Imagine the tri-times-five-flare valk
Or dual gat, hexa-flare SCP
it wouldent move with that much weight but i could see a 12 charge cannon hornet, 40k damadge and it'd weigh about as much as a quadflare
I stopped playing just now because basically the chat / channels are borked.
First there was a server reset about 45 mins ago, I relogged, I tried to play, but it wasn't even very long chat laaaagg, it was the chat worked sometimes and was just completly frozen for long periods, at other times.
First there was a server reset about 45 mins ago, I relogged, I tried to play, but it wasn't even very long chat laaaagg, it was the chat worked sometimes and was just completly frozen for long periods, at other times.
Eh, the SCP would handle extra mass pretty well. Maybe not as much as 4 more suns & one more AGT, but close.
A fix for the chat bug is being worked on right now.
Okay, here's a fix for the bug without having to log:
1. Scroll up the chat so the box becomes red.
2. Make the game issue a lot of echoes, like toggling FA on and off a bunch of times. You should see the chatbox scrollbar move up
3. Open chat and type anything, note you're still scrolled up!
4. scroll down
5. /ignore the mofo you saw triggering the bug (last thing you saw, just the guy's name in the chat screen)
1. Scroll up the chat so the box becomes red.
2. Make the game issue a lot of echoes, like toggling FA on and off a bunch of times. You should see the chatbox scrollbar move up
3. Open chat and type anything, note you're still scrolled up!
4. scroll down
5. /ignore the mofo you saw triggering the bug (last thing you saw, just the guy's name in the chat screen)
1.7.31.1 is out; fixes the % chat problem. edit: or not.
edit: 1.7.31.2 is out, which i am assured fixes it for real this time.
edit: 1.7.31.2 is out, which i am assured fixes it for real this time.
ok bugs that are still in this version:
--large port missles don't load ammo whenu buy them.. same might be true for sport too
--when you dock at a staion weapons or ships might not be avalible until you undock and dock again
--some weapns are stacking in ths sports. like neuts
--someone mined ore and got to the staion and there was no ore on his ship
thats all i've been told for now
--large port missles don't load ammo whenu buy them.. same might be true for sport too
--when you dock at a staion weapons or ships might not be avalible until you undock and dock again
--some weapns are stacking in ths sports. like neuts
--someone mined ore and got to the staion and there was no ore on his ship
thats all i've been told for now
Bug:
Mined ore, (xith) showed up in cargo. Docked, then unloaded. 30 units became 1 unit (stacked) in station inventory. Each load after that adds a single unit no matter how much in cargo.
Mined ore, (xith) showed up in cargo. Docked, then unloaded. 30 units became 1 unit (stacked) in station inventory. Each load after that adds a single unit no matter how much in cargo.
Ok, here are the problems that I have fixed so far (but aren't in production yet):
- addons don't have ammo when the addon is purchased
- some weapons (basically ammo-less addons) are stacking into ship ports
- station interface doesn't update when addons are sold
I am unable to reproduce the two ore problems. I don't know if the two problems are related or not.
- addons don't have ammo when the addon is purchased
- some weapons (basically ammo-less addons) are stacking into ship ports
- station interface doesn't update when addons are sold
I am unable to reproduce the two ore problems. I don't know if the two problems are related or not.
- addons that were previously unbugged, are now automatically bugged.
- ammo is bugged -- deal.
- ammo is bugged -- deal.