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vendetta over proxy

Dec 21, 2006 drosophila link
hi,

maybe this is not the perfect place, but at least the most viewed one, so here is my question: has anyone expierence to get vendetta running over a proxy?

thx in advance
Dec 21, 2006 roguelazer link
What kind of proxy? I mean, it'd probably be almost impossible to do over an HTTP proxy (unless you perhaps had a computer on either side of the proxy and used some sort of encapsulating transport), but it might be possible over a SOCKS proxy, and it'd be reasonably easy if you're talking about an SSH server being used as a "proxy".
Dec 21, 2006 drosophila link
hi,

okay i already got a proxy ip. but still i couldnt get out with a simple ftp-tool and i couldn't figure out what kind of proxy i am dealing with (http or socks4+5 didn't work, i don't know why)... Maybe i get out to www with my ftp tool somehow, does anybody know how to tell the conditions the vo.exe?
Dec 21, 2006 upper case link
tehee! playin vo from work eh?
Dec 21, 2006 Cunjo link
More likely from campus... I hear you're less likely to get fired for that.
Dec 21, 2006 incarnate link
The Vendetta updater (the program that patches to the latest version) connects to tcp port 21024. The game itself uses udp port 21141. FYI.

Like Rogue says, I'm not sure how you'll get it to work through a normal proxy (classical tcp/web proxy), unless you're able to transparently tunnel to a remote host and restore the protocol there to its normal state.

If playing games aren't against the rules where you are, I'd just try talking to your network administrator. Vendetta works fine through any address translation or stateful firewall (a few dumb implementations notwithstanding) and is very light on bandwidth usage.. only a few kbits to play the game. Past users at colleges have gotten their admins to permit the game traffic. Good luck.
Dec 22, 2006 Professor Chaos link
Any way to make VO talk to different ports (I'm on OSX)?
Dec 22, 2006 roguelazer link
Use the hosts file to redirect majikthise.guildsoftware.com to yourself, SSH port forward from your computer to somebody else's, and then have them resend it on 21141. :-D
Dec 22, 2006 Professor Chaos link
In English, for those of us who don't know what "SSH port forward" means? My problem is that port 21141 is blocked by my stupid apartment building. I can't even download from an ftp site! Ironically, there are a couple places I can connect to the game at school, but not at all at home.
Dec 23, 2006 greengeek link
If you can't FTP or connect to VO normally, chances are they're also blocking everything else that isn't bog standard web traffic and email.

SSH port forwarding is a method of tunnelling traffic over a secure connection between two computers. It works by establishing an SSH (Secure Shell) connection to a machine outside your network (which assumes that SSH traffic is not blocked) and then forwarding traffic from one to the other based on rules set when the session is started. For example, you can forward traffic going to port 80 on your local computer to a port on the remote machine you connect to, which would let you bypass a firewall or proxy that otherwise prevented it. The remote machine can also forward the traffic elsewhere. This is why SSH is often blocked along with other protocols on restrictive networks, because most competent network admins know that it can be used in this fashion.

Normally, SSH will only forward TCP traffic, but it is possible to also set up a sort of "wrapper" process at each end to encapsulate UDP inside of TCP, then forward it via ssh, and unwrap it before fowarding it to the destination. Even if it does work, and it might require sacrifices to the Gods of Dark Fiber and Dropped Packets just to get it working, I don't think it would be very reliable or useful for actually playing the game.
Dec 23, 2006 Professor Chaos link
Sounds like a pain in the ass. Thanks for the explaination. The people in charge of the internet/tv here aren't exactly competent, just nazi idiots. If I have a number on how much bandwidth the game uses, I might be able to get them to unblock a couple specific ports. Sadly, it would do me more harm than good, because I already spend more time than I should avoiding my homework. Also, there's no way my wife would let me spend any money on a "stupid game" until we have more money, and it wasn't distracting me from school. Maybe this summer I'll get the port unblocked.
Dec 23, 2006 Scuba Steve 9.0 link
There used to be a command in VO somewhere that showed you how much bandwidth it was using. The numbers were always in the tens of kilobytes/bits(I don't remember which).

I'm not sure if that command works any more though, or even which one it was. Try a /print 0 ingame and then check your errors.log for something that sounds like it would do the above.
Dec 23, 2006 roguelazer link
/profile wasn't it?
Dec 23, 2006 greengeek link
/ping shows the current bits in/out at the moment you type the command. I've never seen it go much above 150 bps either way.
Dec 24, 2006 incarnate link
As an FYI, based on testing we did some years ago, we identified that most users *average* between 8kbits/s and 15kbits/s. Making the game playable on then-available modems. Some things have changed.. automated convoys are using more bandwidth than they should, etc. Crazy space battles, like Border Skirmish or Leviathan assaults will use more.. but on the average, it should be about the same (under 15kbits/s). People still play on dialup.
Dec 25, 2006 MSKanaka link
VO is playable on a 14.4k cellphone modem, believe it or not.

It's just not PvPable. You can trade okay with that.

Just don't go turboing your moth into a dock at top speed. >_>