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1.2.3.4 Balance tweaks discussion

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Jun 20, 2005 LeberMac link
Oh, I think you are right, Rene. No harm in having a Personal Transport Ship (The PST or PTS or whatever.)

Consider this, a 5000 distance to a WH.
A Moth and a new Cent MK2 (55 drain?) show up and just to make things fair, wait until their batteries recharge.
The moth hits turbo and with its accel to 190 m/s, it is probably at the WH in like 30 secs. (NO, I'm not gonna do the math with the acceleration.)
The Cent 2 hits turbo, it travels faster, perhaps reaching the WH in about 25 secs, but by the time it hits the WH, it's battery is half-drained and it must wait 2.5 secs for the battery to recharge in order to enter the WH. That's a gain of a mere 2.5 secs, which is completely eliminated with a few rounds fired off.

So in certain cases, even a FAST ship with only a 55 drain cannot outrun a moth, depending on what your motives are. Just racing? The smaller ship will win. Trying to destroy the moth? No way.

I'll miss my Valk Rune because it was easy to get around in space with an infiniboost fighter. But the IDF Valk is almost as good now.
Jun 20, 2005 Phaserlight link
what is the hurt in creating a ship with no weaponports, no cargoports and that speed, heck give it 3k hull for all i care. But the point is, it is a scout. it offers a quick survey of a sector, a quick exit even. But it is not unbalanced since practically nobody is going to use it to haul cargo, to fight people and get out. Sorry but I really don't see the problem in the creation of it. Its not like it is a ubercent with uberdodgingcapabilities while being able to whittle a person down...

It is uber though... it could get around the universe faster than any other ship. People would only use these ships to travel from point A to point B unless they were on a combat or trade mission.

If you're going to have a consistent universe it doesn't make sense to have one ship with performance so drastically different from all the others. As a matter of fact, I wouldn't even like to see a 240 m/s infiniboost. I don't think there should be any ship capable of infiniboosting faster than 180 m/s, but that's just me.

A ship capable of traveling 300 m/s indefinitely is just insane. Sure it would be fun, but it would wreck the game balance.
Jun 20, 2005 The Noid link
[quote]If you're going to have a consistent universe it doesn't make sense to have one ship with performance so drastically different from all the others.[/quote]

What's inconsistent about that?
don't you agree that a F1 car has a drastic difference in performace when compared to a MAC truck? Or a van? or a SUV? or a mini?
All cars with a drastically different performance, that excell at their specific use.
Jun 20, 2005 Nya13 link
i am agree with "Phaserlight"

<< I don't think there should be any ship capable of infiniboosting faster than 180 m/s, but that's just me >>

you are not alone :-)

the current 200 infiniboost is "correct"
all depend. (i but i really think 180 is the most correct)

that make hard for pirates to attack Traders w/o tactic!

once they are in fight it's very difficult to get away from a light ship.
Jun 20, 2005 yodaofborg link
To steal a quote :
[quote]If you're going to have a consistent universe it doesn't make sense to have one ship with performance so drastically different from all the others.[/quote]

We could all fly round in ec88 with free gun, and then there is PvP heaven, this is a RPG game with real time combat in making.

IE, you get better levels, you get better stuff.

I'm sorry, i have taken a pre pre balance SC prom out in a cent mk2, it just requires a real boring tactict is all, and takes time, and a lot of dodging.

And more to come soon no doubt =P
Jun 20, 2005 Renegade ++RIP++ link
Nya,

please read again and try to understand what I wrote... how can a ship with 3k hull, 0 weaponports, 0 cargoports be a threat to a trader or a fighter? Please explain that to me and if you have due cause i'll change my point of view.

Or if you prefer it in french, and I'll excuse myself for my horrible french:

Comment est ce qu'on peut dire qu'un vaisseau spatial avec 3000hp, aucune porte de cargaison, aucune porte d'arme est pas balancé? Est ce que tu vas l'utiliser pour liquider mon moth? Si tu peut m'expliquer pourquoi tu trouve ca pas toutes a fait en balance je vas changer mon opinion. Mais pas si tous que tu écrit est irrelevant sur mon proposition...

cheers
Jun 20, 2005 Phaserlight link
don't you agree that a F1 car has a drastic difference in performace when compared to a MAC truck? Or a van? or a SUV? or a mini?
All cars with a drastically different performance, that excell at their specific use.


I'll grant you that, but a MAC truck and a F1 car are both still based on the principles of an internal combustion engine...

It's not that I even have a problem with a ship traveling 300 m/s. I have a problem with a ship that travels 300 m/s indefinitely.

First, all engines in VO seem to generally follow this tradeoff: High top speed or effecient energy usage. A 300 m/s engine that had only 50 energy drain goes against this rule. There's nothing else like it in the game.

Second, the reason this would upset balance is because people would use it to go *everywhere.* It would *half* the time it takes to get from one end of the universe to the other.

I don't even know why we're discussing this at so much length. I haven't heard of any plans to add such a ship, and this is supposed to be a thread about the 1.2.3.4 update. Perhaps we should take this to the suggestions forum.

Here: http://www.vendetta-online.com/x/msgboard/3/10707
Jun 21, 2005 Renegade ++RIP++ link
there was never something like a hornet, a gauss, a valk, a marauder during the beta either. So maybe they shouldn't be in either and lets all fly busses since they were originally in it
Jun 24, 2005 Beolach link
Sorry for complaining about this again, but really, why are the CentII & Valk Rune even still in the game? With their stats the way they are now, they have no worthwhile advantage over the other varients, so no one is going to use them, so all they're doing right now is cluttering the buy ship menu.

Both the other Cents have significantly better acceleration than the CentII, and the CentIII has 10m/s highter turbo speed. The CentI does have 10m/s lower turbo speed, but because it has much better acceleration, it will be able to reach that top speed faster, and travel further. The 3 more cargo space that the CentII has is nowhere near worthwhile enough to use the CentII. Looking at the Valks, the Rune has worse armor, worse acceleration, and worse turbo speed, and all of 4 more cargo space.

For both the CentII & the Rune, the marginal better cargo space is their only advantage, and it's not worthwhile at all. If you need cargo space, any of the heavy ships are going to give you more cargo space, and will also not take as much a hit to their acceleration from the cargo mass.

Can we please give the CentII & Rune back their infiniturbo? Pretty please with a cherry on top?
Jun 24, 2005 fazaaad link
Cargo space has become a premium. Maybe we could up the drain of other ships to make 55 drain desired for travelling again?
Jun 24, 2005 Beolach link
Eh? How has cargo space become a premium? More and more large cargo space ships have become available, many of which are also excellent in combat (although not so excellent when carrying cargo). Also increasing the enerty drain of other ships would be a bad solution. Energy is already something that is crucial to manage properly. If we increase the energy drain of turbo, it means anyone using energy weapons is limited to fighting in one location, because they won't have enough energy to keep fighting when travel is involved. Rockets are already extremely powerful, raising turbo drain would effectively nerf energy weapons even more.
Jun 26, 2005 fazaaad link
I ment "cargo space for light ships have become a premium". How about making the big ships drain 55 as well?
Jun 27, 2005 Beolach link
Cargo space in light ships has always been a premium. If you need cargo space, you don't choose a light ship. And no, don't take infiniturbo away from more ships! That's what I'm saying I don't like. Infiniturbo is something that adds worthwhile variety to the game, some ships have it, some ships don't. As more and more ships lose infiniturbo, they become more and more similar. Removing infiniturbo from more ships would be removing variety from the game - something that I think would not be good.

Why does everyone hate infiniturbo, anyway?

What I think would be best, would be for the light ships to have an infiniturbo varient, rather than a "Increased Cargo" varient, because the cargo increase is never going to be enough to be anywhere close to the cargo capacity of the heavier ships, so increasing the cargo capacity a few is not worthwhile variety. But having infiniturbo in a light ship is a worthwhile feature, that gives those varients (Cent MkII & Valk Rune) a reason for existing.
Jul 07, 2005 Arolte link
Not sure if the next wave of balance tweaks will be incorporated into the next release or not. But thought I'd throw this into the pile of suggested tweaks...

The Hornet still needs a boost in thrust, I think. I've been using the Hornet Convoy Guardian for some time now and it's been real great for combat. Right now it has a fair amount of agility, speed, and drain. I think all of that stuff has been tweaked very well (thanks again). But I feel as if the ship lacks thrust. This very apparent when you boost around a sector with lots of objects like asteroids.

Try it out. When changing directions at top speeds, I'd say the ship slides around for a good hundred or so meters before it finally starts to pick up on velocity again. This sliding around is especially apparent with mouselook turned off, often giving you the scary impression that you're about be broadsided by something. It's almost as bad as a fully loaded Marauder.

This is probably the main cause of death for Hornet pilots. It's the fact that it cannot accelerate quickly enough to avoid danger. Not just in terms of enemy players and bots, but simply having to avoid all those asteroids while you're slipping and sliding around all over the place in battles, while heavier ships like the Prometheus take those turns like a frickin' Miata.

Anyway, I'm really looking forward to the next set of balance tweaks in the future. If not by the next release, then after...
Jul 08, 2005 jexkerome link
I totally agree with you on the Hornet, Arolte. I can do much better with it now, but those turns are killers.
Jul 08, 2005 terjekv link
todays hornets are fine, any more thrust and they'll become too good with certain layouts (chainfired quad flare being the most obvious one).
Jul 08, 2005 Arolte link
I doubt an increase in thrust will turn it into an uber ship. Its mediocre torque and high mass still restrict it from becoming too powerful, not the thrust. It won't change how quickly it would be able to acquire a target. At least in my opinion. The poor ship uses an underpowered engine that can barely make it hold its own weight at high speeds, even with the lightest of weapons equipped in its ports.
Jul 08, 2005 Sun Tzu link
Arolte, judging from your posts here and there, you seem to have a general problem with asteroids :P Uberizing the hornet would not change anything. Even in a Miata you're supposed to look at the road :D
Jul 08, 2005 Arolte link
Sun Tzu, may I suggest doing a slalom run on asteroids while boosting in one? You'll find that you'll be scraping, if not crashing directly into, every single one of those asteroids. The engine is way too weak for a ship its mass/size. I'm serious, try it out. I know I've got this thing with asteroids when botting, but that's totally unrelated to this.

=P
Jul 08, 2005 Sun Tzu link
Sorry I don't play Han Solo in the roid fields :P

The hornet has a better thrust/mass ratio than the wraith; it's similar to the warthog. It has more armor, more firepower, more speed over long distances. What are you dreaming of? a little MGC that can dodge anything?