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Dec
25

Vendetta Online 1.8.317-318

Happy Holidays!

In honor of the occasion, we have a few things to announce, including a newsletter update, and some graphical improvements in the latest versions (Shadows in DX11!).

Additionally, we also are in our standard Holiday Promo, welcoming back any player who has previously had a Premium-level subscription to the game (more than 60 days ago), they may play for free between December 25th and January 1st! We hope we see a lot of older veteran players popping by to say hi!

VO 1.8.317-318 included:

- Very "beta" prototype implementation of Shadows, for DirectX 11 only (OpenGL will require some changes and will come later). Contains numerous known artifacts, bugs and things that need tweaking. Made available as a demo-prototype only, to let people see something we have cooking.

To disable shadows if the framerate is too low, type "/set rdoshadows 0" (without quotes) in the console or chat.

For those interested in rendering tech, this is a test using cascaded variance shadow maps, and is not necessarily the final algorithm we may choose (and even if we did choose to use this, there would be many tweaks and fixes). We're in an R&D phase on much of this rendering technology.

- Tweaked the shadow cascade level distance calculations to improve quality.
- Decreased the darkness of the shadows.
- Removed shadows in fog sectors.