« News

Oct
17

Vendetta Online 1.8.308

- New prototype DirectX 11 driver has been added. To try it out, go to Options -> Video -> Change driver... and select 'DirectX11 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports DirectX 11-level features. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
- Corvus Greyhound (and Painted variants) changed from 250 to 190 thrust, 8250 to 7500 armor.

This version includes a significant renderer change, that being the addition of dynamic lightsources. For the moment, this includes a limited subset of the flare "lights" in the game, but does cover a lot of the most common (ship engines, rockets, energy weapons, as mentioned above). The light color is not yet correct to the visual effect in some cases.

This is still early in development, and we're still testing, but we think it looks pretty cool thus far. For now the feature is limited to those with DirectX 11 support, using the DX11 internal driver on Windows. You can manually select the DX11 driver in the Video area of Settings. Once the lighting has been stabilized, we'll add support to Linux, Mac and possibly other platforms. These improvements are primarily directed at the PC, where the performance margins are quite large.

There will be other renderer improvements coming as well. We have a lot of gameplay work to do, but for specific reasons we needed to get this renderer development out of the way quickly. Thus, it's been bumped up a little in priority. On the flipside, the game should get a lot cooler looking in a short period of time. I hope you all enjoy it.

Have a great weekend, everyone!