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Dec
19
Vendetta Online 1.8.106
VO 1.8.106 includes:
- Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
- High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
- VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!
- Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
- High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
- VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!