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Oct
17
PCC goes Public - Press Release
FOR IMMEDIATE RELEASE:
Space MMO lets players create new content.
MILWAUKEE, WISCONSIN, October 16th 2008. As of today the space-combat
MMORPG "Vendetta Online"(tm) is allowing subscribers to directly
participate in the development of new content for the game's universe.
Developer Guild Software, Inc, has launched their new "Player
Contribution Corps", a community of game subscribers with access to
building and testing new missions, creating new user-interface features
with direct access to source code, as well as other avenues of content
creation. The powerful yet intuitive mission editor permits players to
autonomously build and test new scenarios on the official Vendetta
Online test-server. Once completed, the missions may be submitted to the
greater "PCC" community for review and feedback, the completion of which
sends them on to the development staff for final approval and placement
in the production game universe.
"We're very excited about this new community of involved players,"
commented John Bergman, CEO of Guild Software. "For some gamers, the
attraction of creating new content, telling stories of their own and
watching others respond to them, can outweigh even the fun of playing
the games themselves. We hope to give this group an outlet with our new
PCC community." Unlike some of the few other MMOs offering degrees of
player-created content, all development approved for the Vendetta Online
universe must stay within the context of the established backstory. "We
see it as a bit like Lucas's 'Expanded Universe'," Bergman continued.
"We have provided a backdrop of history, politics and war that has given
rise to the current galaxy; our players are welcome to tell their own
stories within that framework." Since development began on the "PCC" and
editor in 2006, close to a thousand missions have been built by users
beta-testing the system. "People have constructed trees of elaborate
espionage missions, large space battles, all sorts of different
scenarios, many of which have been propagated into the production game,"
said Bergman. For more information about Vendetta Online and the Player
Contribution Corps, see the website: http://www.vendetta-online.com/x/pcc
About Guild Software, Inc
Located in Milwaukee, Wisconsin, Guild Software was founded in 1998 by a
group of longtime friends with a shared interest in game development.
Since inception, the company has exclusively pursued large-scale
multiplayer environments, developing a completely proprietary MMO engine
from scratch and culminating in the successful retail launch of Vendetta
Online(tm) in 2004. A small but focused company with a multiplatform
background and an independent outlook, Guild Software continues to
actively expand their main title and work towards their Vendetta Online
2.0 goals: the next generation in unbounded, evolving worlds.
Space MMO lets players create new content.
MILWAUKEE, WISCONSIN, October 16th 2008. As of today the space-combat
MMORPG "Vendetta Online"(tm) is allowing subscribers to directly
participate in the development of new content for the game's universe.
Developer Guild Software, Inc, has launched their new "Player
Contribution Corps", a community of game subscribers with access to
building and testing new missions, creating new user-interface features
with direct access to source code, as well as other avenues of content
creation. The powerful yet intuitive mission editor permits players to
autonomously build and test new scenarios on the official Vendetta
Online test-server. Once completed, the missions may be submitted to the
greater "PCC" community for review and feedback, the completion of which
sends them on to the development staff for final approval and placement
in the production game universe.
"We're very excited about this new community of involved players,"
commented John Bergman, CEO of Guild Software. "For some gamers, the
attraction of creating new content, telling stories of their own and
watching others respond to them, can outweigh even the fun of playing
the games themselves. We hope to give this group an outlet with our new
PCC community." Unlike some of the few other MMOs offering degrees of
player-created content, all development approved for the Vendetta Online
universe must stay within the context of the established backstory. "We
see it as a bit like Lucas's 'Expanded Universe'," Bergman continued.
"We have provided a backdrop of history, politics and war that has given
rise to the current galaxy; our players are welcome to tell their own
stories within that framework." Since development began on the "PCC" and
editor in 2006, close to a thousand missions have been built by users
beta-testing the system. "People have constructed trees of elaborate
espionage missions, large space battles, all sorts of different
scenarios, many of which have been propagated into the production game,"
said Bergman. For more information about Vendetta Online and the Player
Contribution Corps, see the website: http://www.vendetta-online.com/x/pcc
About Guild Software, Inc
Located in Milwaukee, Wisconsin, Guild Software was founded in 1998 by a
group of longtime friends with a shared interest in game development.
Since inception, the company has exclusively pursued large-scale
multiplayer environments, developing a completely proprietary MMO engine
from scratch and culminating in the successful retail launch of Vendetta
Online(tm) in 2004. A small but focused company with a multiplatform
background and an independent outlook, Guild Software continues to
actively expand their main title and work towards their Vendetta Online
2.0 goals: the next generation in unbounded, evolving worlds.