Forums » Suggestions
First of all, I'm not trying to get the devs to "balance" the test as it stands in any way as I know they're working on Much More Important things right now, so this post is nothing more than an interesting thought experiment.
*what if...*
1. The ability to home in sector 17 and sector 18 (<-black market) was disabled.
2. In addition to a "special ship" each nation had a "special weapon" that could only be purchased in their home sectors, and in the black market.
SERCO: The Serco are a warrior race, but they have the suckiest (let's face it) special ship. In keeping with their war-like nature and to balance out the Prom, their special weapon would be: SUNFLARE
NEUTRAL: Neutrals' specialty is trading, hence the Maurader is hands down the best trading ship. I thought about the best weapon for traders that would most reflect the neutral spirit, and in the end I decided on: GAUSS
Gauss has a high autoaim, so it's easier to fire from unwieldy trading ships. It's cheap, an economical choice for a trader. It's not very energy effecient, which I interperet as not very high-tech. All of these things say "trader's weapon" to me.
ITANI: The Itani are a "peaceful" race of scientists, so naturally they would have the most high-tech ship, the Valk, and the most high tech weapon. Note that when I say high-tech I do not mean most destructive. The Itani should have the most effecient, most innovative weapon, the weapon of a scientist. Therefore I propose the Itani's special weapon would be: ADV. GATLING.
I chose these three weapons because their usefulness is undisputed, no race would be able to complain of having a useless special weapon, but the way the weapons are distributed would lead to some interesting effects in the test. Here are my predictions:
•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
•You would see a lot less "wrong color" special ships in general.
•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
•Rail valks and tachyon valks would become more popular
•Warthogs would be most popular with blue, who would mount them with adv gatling and geminis.
•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
So what do you all think?
*what if...*
1. The ability to home in sector 17 and sector 18 (<-black market) was disabled.
2. In addition to a "special ship" each nation had a "special weapon" that could only be purchased in their home sectors, and in the black market.
SERCO: The Serco are a warrior race, but they have the suckiest (let's face it) special ship. In keeping with their war-like nature and to balance out the Prom, their special weapon would be: SUNFLARE
NEUTRAL: Neutrals' specialty is trading, hence the Maurader is hands down the best trading ship. I thought about the best weapon for traders that would most reflect the neutral spirit, and in the end I decided on: GAUSS
Gauss has a high autoaim, so it's easier to fire from unwieldy trading ships. It's cheap, an economical choice for a trader. It's not very energy effecient, which I interperet as not very high-tech. All of these things say "trader's weapon" to me.
ITANI: The Itani are a "peaceful" race of scientists, so naturally they would have the most high-tech ship, the Valk, and the most high tech weapon. Note that when I say high-tech I do not mean most destructive. The Itani should have the most effecient, most innovative weapon, the weapon of a scientist. Therefore I propose the Itani's special weapon would be: ADV. GATLING.
I chose these three weapons because their usefulness is undisputed, no race would be able to complain of having a useless special weapon, but the way the weapons are distributed would lead to some interesting effects in the test. Here are my predictions:
•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
•You would see a lot less "wrong color" special ships in general.
•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
•Rail valks and tachyon valks would become more popular
•Warthogs would be most popular with blue, who would mount them with adv gatling and geminis.
•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
So what do you all think?
it sounds very interesting to say the least. Im quite interested to see how this would work out ingame if it were implimented. But so far it sounds good, I think most of us can agree that one of the main problems with the test right now is that anybody that can afford a tri flare valk can and will use it. Will the valk still have an advantage? Of course it will, and probably always will because of its speed. But at least you will have a chance against one. And I never have a problem with making pirates work a little harder for their cargo :D
I think the special weapons should be able to fit on a special ship. So maybe Itani should get a large slot on the Valk? I dunno, but it seems weird that the other new nations can combine special weapons and ships, but Itani can't.
Geeze. It must be really hard to see the world from inside the Itani Sphere. Let me put things how they would be:
Special Weapons
SERCO: Flares? Flares need to be fixed, not made more special. What we need is a heavy slot rocket that outdoes the Sunflare. None of the current lineup can do that. Right now, the flare has far too much ammo. It should have four rockets per tube, max. Three is better.
NEUTRAL: Neuts need the advanced gatling. Their specialty is not combat. Thus they would do best with a weapon that helps heavy ships aim. Sure, it's expensive, so make it cost less for Neutral pilots.
ITANI: So wait, an energy weapon that spits out bolts in every damn direction except one that would intercept the target? They'd do best with the railgun or charged cannon. Both are precision weapons that take advantage of the Valk's superior maneuverability.
>•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
Uh, so more Itani valks is a good thing? Serco and Neut pilots get Valks because it's the only way they can fight against the hordes of Itani pilots whose superior maneuverability negates any advantage (hull, weapons, whatever. Nothing bests maneuverabiliy) their opponents may have.
>•You would see a lot less "wrong color" special ships in general.
Same as before. Do you see many Serco or Itani Mauds? How many Itani or Neutral proms? People fly them as a novelty, not as a way of life like Valk jocks do. The solution is a less-overpowering Valkyrie.
>•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
Bull****. You'd see pirates learning to use other weapons on their Valks. It's the Valk that makes a pirate, not the weapon. Flares are interchangeable.
>•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
Exactly! The so-called 'pirate race' would STILL have nothing that could possibly counterbalance the Valkyrie.
>•Rail valks and tachyon valks would become more popular
Agreed.
>•Warthogs would be most popular with blue, who would mount them with adv gatling and geminis.
Uh, no. Under your scenario, the Adv. gatling would be ignored, just like it is today. Itani pilots would keep flying the Valkyrie.
>•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
Yes, which would help game balance how? Many already do this.
>•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
...and like always, the Valks would rule everything. The Valkyrie MUST be fixed before anything can move ahead. Oh, and Valk with an advanced gatling? Yeah, just what we need.
Special Weapons
SERCO: Flares? Flares need to be fixed, not made more special. What we need is a heavy slot rocket that outdoes the Sunflare. None of the current lineup can do that. Right now, the flare has far too much ammo. It should have four rockets per tube, max. Three is better.
NEUTRAL: Neuts need the advanced gatling. Their specialty is not combat. Thus they would do best with a weapon that helps heavy ships aim. Sure, it's expensive, so make it cost less for Neutral pilots.
ITANI: So wait, an energy weapon that spits out bolts in every damn direction except one that would intercept the target? They'd do best with the railgun or charged cannon. Both are precision weapons that take advantage of the Valk's superior maneuverability.
>•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
Uh, so more Itani valks is a good thing? Serco and Neut pilots get Valks because it's the only way they can fight against the hordes of Itani pilots whose superior maneuverability negates any advantage (hull, weapons, whatever. Nothing bests maneuverabiliy) their opponents may have.
>•You would see a lot less "wrong color" special ships in general.
Same as before. Do you see many Serco or Itani Mauds? How many Itani or Neutral proms? People fly them as a novelty, not as a way of life like Valk jocks do. The solution is a less-overpowering Valkyrie.
>•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
Bull****. You'd see pirates learning to use other weapons on their Valks. It's the Valk that makes a pirate, not the weapon. Flares are interchangeable.
>•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
Exactly! The so-called 'pirate race' would STILL have nothing that could possibly counterbalance the Valkyrie.
>•Rail valks and tachyon valks would become more popular
Agreed.
>•Warthogs would be most popular with blue, who would mount them with adv gatling and geminis.
Uh, no. Under your scenario, the Adv. gatling would be ignored, just like it is today. Itani pilots would keep flying the Valkyrie.
>•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
Yes, which would help game balance how? Many already do this.
>•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
...and like always, the Valks would rule everything. The Valkyrie MUST be fixed before anything can move ahead. Oh, and Valk with an advanced gatling? Yeah, just what we need.
Wow. What a skewed perception you have. Oh well. Instead of replying to you and getting yelled at (again) for flamebait, I'll just direct you to one of my other response threads. They're back a few pages...
Okay. Skewed perspective? Let's correct that. I'm issuing a challenge to you. A bargain if you will.
Become me. Create a character on Serco, and agree to play it as your sole character for sixty days. During this time, you are to abandon all loyalty to the Itani. If you take me up on this, I will do likewise, abandoning my allegiance to the Serco for two months, and becoming a full-fledged Itani. I will not play a Serco character for that period, I will not roleplay a Serco or defend them, be that through action or inaction, no matter how sorely I am tempted. You would be likewise bound.
It's easy to think you're sympathising with the enemy when you believe you can go home at the end of the day. Sixty days is another issue.
Become me. Create a character on Serco, and agree to play it as your sole character for sixty days. During this time, you are to abandon all loyalty to the Itani. If you take me up on this, I will do likewise, abandoning my allegiance to the Serco for two months, and becoming a full-fledged Itani. I will not play a Serco character for that period, I will not roleplay a Serco or defend them, be that through action or inaction, no matter how sorely I am tempted. You would be likewise bound.
It's easy to think you're sympathising with the enemy when you believe you can go home at the end of the day. Sixty days is another issue.
Hmmm... I like your idea of nation specific weapons, but not with the examples you gave. The advanced gatling turret and the Prometheus complement each other perfectly. Same with the Warthog, another Serco ship. So I'd say the advanced gatling turret belongs in Serco. I don't know about the other nations, but I do think some of the less used weapons: tachyons, gravitons, railguns, sunflares, geminis, swarms, etc. should be available to all nations.
On the other hand I think this'll create a lot of friction with current personal preferences and what is being proposed. In a way it also discourages the customization that the devs want in the final product. From what I've read so far it looks like you'll need to have more experience and accomplishments before you can have access to the better ships and weapons. So with that, I'd rather see each station sell different ships and weapons rather than having everything be available everywhere at once.
Wouldn't you say that's a fair compromise? Everyone gets what they wants, but they'll need to do work to get it. So, hmmmm... I vote no to this specific proposal. If nation specific weapons are planned, I'd like to suggest that all the current weapons be made available to everyone. Any additional "cool" weapon that's not in the test version would perhaps be better candidates for being labeled "special" or otherwise.
On the other hand I think this'll create a lot of friction with current personal preferences and what is being proposed. In a way it also discourages the customization that the devs want in the final product. From what I've read so far it looks like you'll need to have more experience and accomplishments before you can have access to the better ships and weapons. So with that, I'd rather see each station sell different ships and weapons rather than having everything be available everywhere at once.
Wouldn't you say that's a fair compromise? Everyone gets what they wants, but they'll need to do work to get it. So, hmmmm... I vote no to this specific proposal. If nation specific weapons are planned, I'd like to suggest that all the current weapons be made available to everyone. Any additional "cool" weapon that's not in the test version would perhaps be better candidates for being labeled "special" or otherwise.
Good comments, everyone.
Two things I'd like to clear up right off the bat. I was proposing these special weapons "as is", without worrying about how much the advanced gatling should cost or how much ammo the sunflares should have. It's fine to talk about that, but "balancing" the weapons really wasn't the point of my post.
Second, my predictions are not all necessarily positive. I was just trying to think of all possible effects implimenting my idea would have.
roguelazer: "I think the special weapons should be able to fit on a special ship. So maybe Itani should get a large slot on the Valk?"
I actually thought about that for a long time as well. The reason I suggested advanced gatling for the Itani was really more to keep it out of serco and neutral hands (to prevent the 2 flare/ gatling prom config). True, it can't be mounted on a valk, it is expensive as hell, but it's *advanced*, and who said science was always practical? ;). I personally think the Valk is balanced enough as it is, so rather than messing with the Valk's weapon slots, how about having TACHYONS as an alternative Itani special weapon? It's a very effecient weapon and it has the highest firepower of any weapon in the game.
ctishman: "NEUTRAL: Neuts need the advanced gatling. Their specialty is not combat. Thus they would do best with a weapon that helps heavy ships aim. Sure, it's expensive, so make it cost less for Neutral pilots."
This is exactly why I suggested GAUSS for neutral's special weapon. It has a high autoaim, making it easy to deploy from heavy ships, and it's cheap. Also, it can be mounted on the Maurauder, which is the neutral's trading ship of choice. Let's talk about which weapon would be best for Neutrals given the current game settings before worrying about balancing weapons.
ctishman: "SERCO: Flares? Flares need to be fixed, not made more special. What we need is a heavy slot rocket that outdoes the Sunflare."
Again, weapon balance isn't the point of my post. The reason I suggested flares for serco is because they have the *least* maneuverable special ship. In my opinion, this would "balance" the flares as they stand.
Think about it: the most maneuverable ship a flare could be fired from would be a vulture, and then you'd only have to worry about 2 flares. Hornets and Proms would have more firepower, but would be less maneuverable, making their volleys easier to dodge, especially if you were in a maud or vulture.
ctishman: "ITANI: So wait, an energy weapon that spits out bolts in every damn direction except one that would intercept the target? They'd do best with the railgun or charged cannon."
You'd take a charged cannon over an advanced gatling? You're crazy man. But it's a valid opinion I guess.
ctishman: ">•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
Uh, so more Itani valks is a good thing? Serco and Neut pilots get Valks because it's the only way they can fight against the hordes of Itani pilots whose superior maneuverability negates any advantage (hull, weapons, whatever. Nothing bests maneuverabiliy) their opponents may have."
Not if the Valks can't mount flares. Or gauss. It's harder to hit a vulture than a valkyrie using energy weapons, and without flares, Valks wouldn't be able to gun down traders while boosting.
Sure, there will still be some tri flare valks, but they'll have to go through hell and back to get one. It would be just as hard for an Itani to get a flare as it would for a serco to get a Valk, so if you agree that valks aren't uber without the flare, blue would have no special advantage.
ctishman: ">•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
Bull****. You'd see pirates learning to use other weapons on their Valks. It's the Valk that makes a pirate, not the weapon. Flares are interchangeable."
Good! I'd like to see pirates trying out some new configs. But I still stand by my prediction. The reason the flare is a pirate weapon is because you can fire it while boosting without losing your battery. Try chasing someone with tachs, or any energy weapon for that matter. You won't get far.
ctishman: ">•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
Exactly! The so-called 'pirate race' would STILL have nothing that could possibly counterbalance the Valkyrie."
Except.... the Valkryie couldn't mount flares. Again, it would be just as hard for an Itani to get flares as it would for a serco to get a Valk, so they would each have an equal opportunity to get a triflare valk. (The same goes for neutrals, obviously)
">•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
Yes, which would help game balance how? Many already do this."
It wouldn't, really, unless you buy into the theory that NT territory should be more heavily trafficked since its a trading nation. This was more just an aside observation.
ctishman: "•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
...and like always, the Valks would rule everything. The Valkyrie MUST be fixed before anything can move ahead."
That's a pretty bold statement. I'd wager I could beat your Valk in my Vult if you couldn't use gauss or flares.
Seriously though, good comments, keep them coming. Everyone is entitled to an opinion.
Two things I'd like to clear up right off the bat. I was proposing these special weapons "as is", without worrying about how much the advanced gatling should cost or how much ammo the sunflares should have. It's fine to talk about that, but "balancing" the weapons really wasn't the point of my post.
Second, my predictions are not all necessarily positive. I was just trying to think of all possible effects implimenting my idea would have.
roguelazer: "I think the special weapons should be able to fit on a special ship. So maybe Itani should get a large slot on the Valk?"
I actually thought about that for a long time as well. The reason I suggested advanced gatling for the Itani was really more to keep it out of serco and neutral hands (to prevent the 2 flare/ gatling prom config). True, it can't be mounted on a valk, it is expensive as hell, but it's *advanced*, and who said science was always practical? ;). I personally think the Valk is balanced enough as it is, so rather than messing with the Valk's weapon slots, how about having TACHYONS as an alternative Itani special weapon? It's a very effecient weapon and it has the highest firepower of any weapon in the game.
ctishman: "NEUTRAL: Neuts need the advanced gatling. Their specialty is not combat. Thus they would do best with a weapon that helps heavy ships aim. Sure, it's expensive, so make it cost less for Neutral pilots."
This is exactly why I suggested GAUSS for neutral's special weapon. It has a high autoaim, making it easy to deploy from heavy ships, and it's cheap. Also, it can be mounted on the Maurauder, which is the neutral's trading ship of choice. Let's talk about which weapon would be best for Neutrals given the current game settings before worrying about balancing weapons.
ctishman: "SERCO: Flares? Flares need to be fixed, not made more special. What we need is a heavy slot rocket that outdoes the Sunflare."
Again, weapon balance isn't the point of my post. The reason I suggested flares for serco is because they have the *least* maneuverable special ship. In my opinion, this would "balance" the flares as they stand.
Think about it: the most maneuverable ship a flare could be fired from would be a vulture, and then you'd only have to worry about 2 flares. Hornets and Proms would have more firepower, but would be less maneuverable, making their volleys easier to dodge, especially if you were in a maud or vulture.
ctishman: "ITANI: So wait, an energy weapon that spits out bolts in every damn direction except one that would intercept the target? They'd do best with the railgun or charged cannon."
You'd take a charged cannon over an advanced gatling? You're crazy man. But it's a valid opinion I guess.
ctishman: ">•Without being able to home in s17 or s18 you would see a lot less Red and Gold valks, and you would see a lot less tri flare valks.
Uh, so more Itani valks is a good thing? Serco and Neut pilots get Valks because it's the only way they can fight against the hordes of Itani pilots whose superior maneuverability negates any advantage (hull, weapons, whatever. Nothing bests maneuverabiliy) their opponents may have."
Not if the Valks can't mount flares. Or gauss. It's harder to hit a vulture than a valkyrie using energy weapons, and without flares, Valks wouldn't be able to gun down traders while boosting.
Sure, there will still be some tri flare valks, but they'll have to go through hell and back to get one. It would be just as hard for an Itani to get a flare as it would for a serco to get a Valk, so if you agree that valks aren't uber without the flare, blue would have no special advantage.
ctishman: ">•You would see a lot less blue and gold pirates. A lot of existing pirates would migrate to red for the sunflares.
Bull****. You'd see pirates learning to use other weapons on their Valks. It's the Valk that makes a pirate, not the weapon. Flares are interchangeable."
Good! I'd like to see pirates trying out some new configs. But I still stand by my prediction. The reason the flare is a pirate weapon is because you can fire it while boosting without losing your battery. Try chasing someone with tachs, or any energy weapon for that matter. You won't get far.
ctishman: ">•A red pirates' choice of weapons would be: dual flare vulture, quad flare hornet, flare and jackhammer prometheus. (none of these as bad as a triflare valk)
Exactly! The so-called 'pirate race' would STILL have nothing that could possibly counterbalance the Valkyrie."
Except.... the Valkryie couldn't mount flares. Again, it would be just as hard for an Itani to get flares as it would for a serco to get a Valk, so they would each have an equal opportunity to get a triflare valk. (The same goes for neutrals, obviously)
">•Triflare valk addicts would home in sector 11, increasing traffic near gold's home sectors.
Yes, which would help game balance how? Many already do this."
It wouldn't, really, unless you buy into the theory that NT territory should be more heavily trafficked since its a trading nation. This was more just an aside observation.
ctishman: "•In a sector battle, you would see a lot of gold gauss vultures, red flare vultures, and blue tach (or rail) valks.
...and like always, the Valks would rule everything. The Valkyrie MUST be fixed before anything can move ahead."
That's a pretty bold statement. I'd wager I could beat your Valk in my Vult if you couldn't use gauss or flares.
Seriously though, good comments, keep them coming. Everyone is entitled to an opinion.
The idea is interesting, I'm not sure i like making the sunflares a special weapon tho. Even if you do, by your logic they would more accurately go with the NT's not the serco's. As you say, they are likely to draw pirates, and the NT's are more defined as pirates than the serco. (serco is supposed to be a warlike nation, itani a peaceful tech nation, the NT a loose confederation of traders/pirates/mercenaries)
I agree with Arolte that the special weapon for each nation should fit on the special ship as well, so giving the itani advanced gat sems a bit silly to me. (also the advanced gat is actually not a very high tech weapon, since it has a large "scatter" pattern when firing.) To me, the most high tech weapon in the game is the railgun. Since it is also one of the hardest to use, it would mesh quite well with the valk. (easiest special to fight in, + hardest weapon to use)
Give the serco the advanced gat (lots of firepower) the itani the railgun as their special, (high tech) and make the sunflare the NT special, (easy to use, fairly destructive, and it gives their traders the best ship for that (maud) and their "pirates" the best combat weapon.
I agree with Arolte that the special weapon for each nation should fit on the special ship as well, so giving the itani advanced gat sems a bit silly to me. (also the advanced gat is actually not a very high tech weapon, since it has a large "scatter" pattern when firing.) To me, the most high tech weapon in the game is the railgun. Since it is also one of the hardest to use, it would mesh quite well with the valk. (easiest special to fight in, + hardest weapon to use)
Give the serco the advanced gat (lots of firepower) the itani the railgun as their special, (high tech) and make the sunflare the NT special, (easy to use, fairly destructive, and it gives their traders the best ship for that (maud) and their "pirates" the best combat weapon.
Considering the Prometheus... and the warlike nature of the Serco, I think it would be most fitting if the Serco got a single shot Avalon torpedo launcher. No matter how freaking fast or manueverable the Valk is, it can't escape the epicenter of an Avalon blast. Avalons would be friendly-fire enabled. They explode when they stop moving, so "über mines" would not be possible.
Maybe all the nation-specific weapons could be special somehow. One's that, like the ships, reflect the character of the nation. Maybe the NT could have a really effective mine, or an EMP blast, or some other countermeasure that's been kicked around on the boards in the past year or so.
The Itani weapon would be tricky, because they have the most useful combat ship in the game. It would have to be powerful and practical, but at the same time, not TOO powerful. Or maybe it could be a powerful, steady laser beam with moderate tracking abilities. The catch is it would be either a large port weapon, or have a pretty high energy consumption so throwing three on a valk wouldn't be practical.
Just some thoughts.
Maybe all the nation-specific weapons could be special somehow. One's that, like the ships, reflect the character of the nation. Maybe the NT could have a really effective mine, or an EMP blast, or some other countermeasure that's been kicked around on the boards in the past year or so.
The Itani weapon would be tricky, because they have the most useful combat ship in the game. It would have to be powerful and practical, but at the same time, not TOO powerful. Or maybe it could be a powerful, steady laser beam with moderate tracking abilities. The catch is it would be either a large port weapon, or have a pretty high energy consumption so throwing three on a valk wouldn't be practical.
Just some thoughts.
Well said, Spellcast. And I see Arolte's point about the adv. gatling as well.
So the revised special weapons would be:
Itani: Railgun
Serco: Adv. Gatling
Neutral: Sunflares
I still think making the sunflares a special weapon is a good idea because it would keep them out of the Valk's hands.
If we agree that the flares are the best special weapon, however, then wouldn't serco need it the most?
So the revised special weapons would be:
Itani: Railgun
Serco: Adv. Gatling
Neutral: Sunflares
I still think making the sunflares a special weapon is a good idea because it would keep them out of the Valk's hands.
If we agree that the flares are the best special weapon, however, then wouldn't serco need it the most?
ctish lets get this strait why would the devs make the valk the way it is if there is no reason for it this whole idea was to push for the deversity within the usable ships... if the itani is useing a rocket valk use the centuriun with it very high menuverabiltiy if you need to go heavier use the thog even more the hornet and maybe use the rag if needed the whole idea of the specials are to make the game challenging and with the idea of special weapons this would add the element of adaptibility to certain situitions. as a note why would the "Black Market" not jack up the prices as it is in the real world the Black Market only goes down in price in "Whole Sale" sales.
The Devs made the Valk the way it was because at the time it seemed that maneuverability and acceleration could be balanced by more armor or better weapons. Problem is, it can't. Maneuverability is a multiplier and affects all other factors of how good a ship is. A valk can dodge fast enough to miss most projectiles, slip between energy bolts, change direction fast enough to make gatlings and rails immensely difficult to use on them.
Additionally, the Valkyrie pilot sets the terms of the engagement. When a Prometheus pilot engages an enemy, he must commit to a fight to the death, or until his enemy flees to the station, because he is not fast enough to escape. A Valk pilot may flee at will when his hull gets low.
P.S. My offer to Roguelazer stands.
Additionally, the Valkyrie pilot sets the terms of the engagement. When a Prometheus pilot engages an enemy, he must commit to a fight to the death, or until his enemy flees to the station, because he is not fast enough to escape. A Valk pilot may flee at will when his hull gets low.
P.S. My offer to Roguelazer stands.
Interesting. I've killed valks in other ships. I've seen them killed in heavies, although I can't actually afford a heavy. I guess I just am and see lucky people.
PS: I'm a member of the Itani Nation Council. Apparently unlike you, I don't walk out on long-term commitments.
PS: I'm a member of the Itani Nation Council. Apparently unlike you, I don't walk out on long-term commitments.
Ooh, that was low, man.
Okay, duck and cover because here comes the ego trip: I'm Serco to the core. I've worked for months to build the legends and characters of the Dominion. I doubt there's a Serco more Serco than I am. Okay, the ego's done its bit.
I'm willing to not play a Serco at all for sixty days. I'm willing to give it all up and throw myself into the Itani world for sixty days if you'll do the same.
Okay, duck and cover because here comes the ego trip: I'm Serco to the core. I've worked for months to build the legends and characters of the Dominion. I doubt there's a Serco more Serco than I am. Okay, the ego's done its bit.
I'm willing to not play a Serco at all for sixty days. I'm willing to give it all up and throw myself into the Itani world for sixty days if you'll do the same.
I see ctishman's offer as the penultimate manifestation of his patriotism. He's willing to give up his Serco roots, his entire heritage, solely for the purpose of making a point and proving the opperssion his nation suffers under.
Take the offer Rogue.
I'll put my thoughts on this up later tonight.
Take the offer Rogue.
I'll put my thoughts on this up later tonight.
Here's my difference. I see my patriotism as being unwilling to leave my nation as a traitor to the enemy. Not that it'd make a difference- I don't use valks, proms or mauds. But w/e.
can we drag this topic away from the i'm more patriotic to my nation than you are bs and go back to the subject at hand.
>>If we agree that the flares are the best special weapon, however, then wouldn't serco need it the most?>>
actually i am not sure that flares are the best weapon (special or otherwise) in the game. I'll take on any flare armed ship except the valk and the vulture with energy weapons. (i refuse to take on a vulture with only energy EVER cause i cant hit it to save my life :-P ). Even a triflare valk is less powerful than most people think in a 1 on 1 battle when both sides are alert. (such as a duel) flares are dodgable if you know that is what the enemy is using.
I actually like the idea of the advanced gat being the serco weapon for the following reason. If only the serco can get it, that gives them what would become arguably the 2 most powerful non-valk combos in the game. (prommy with just about anything for the hull, and a warthog with an advanced gat/gauss for a good attack fighter)
also after removing the ability to home in 17/18, I think that I would make 18 the black market for ships, and 17 the black market for weapons. This way you cant buy both special ship and special weapons at the same place.
this is a nice thought experement, interesting and a good idea as well. it's something for the devs to consider for the next major reset when they give us all new ships/weapons/balance. I like the idea of giving each nation more difference from the others. It adds a little more "flavor" to the game, and gives people a real reason to choose 1 nation over another.
>>If we agree that the flares are the best special weapon, however, then wouldn't serco need it the most?>>
actually i am not sure that flares are the best weapon (special or otherwise) in the game. I'll take on any flare armed ship except the valk and the vulture with energy weapons. (i refuse to take on a vulture with only energy EVER cause i cant hit it to save my life :-P ). Even a triflare valk is less powerful than most people think in a 1 on 1 battle when both sides are alert. (such as a duel) flares are dodgable if you know that is what the enemy is using.
I actually like the idea of the advanced gat being the serco weapon for the following reason. If only the serco can get it, that gives them what would become arguably the 2 most powerful non-valk combos in the game. (prommy with just about anything for the hull, and a warthog with an advanced gat/gauss for a good attack fighter)
also after removing the ability to home in 17/18, I think that I would make 18 the black market for ships, and 17 the black market for weapons. This way you cant buy both special ship and special weapons at the same place.
this is a nice thought experement, interesting and a good idea as well. it's something for the devs to consider for the next major reset when they give us all new ships/weapons/balance. I like the idea of giving each nation more difference from the others. It adds a little more "flavor" to the game, and gives people a real reason to choose 1 nation over another.
and my idea about "Boosting" the prices for "The Black Market"...
Firstly;
NO WAY are the Serco's going to be denied Guass! As the vulture is the mainstay of the Serco Dominion's Fighter Wings, the Guass should be left world use if not Serco-only.
Sunflares should be given to Itani or left neutral becasue they are the only REAL effective counter to DefBots. I propose the Itani are given the Gemini
NT well, NT aren't true "warriors" so why sacrifice a genuinely NEEDED weapon to them? I dont mean to bash NT here, they are good at what they do, they just dont DO the fighting thing.
Serco: Guass or Swarms
Itani: Gemini Homing Missiles
NT: uhh, Proximity Mines (A traders best rear defense!)
NO WAY are the Serco's going to be denied Guass! As the vulture is the mainstay of the Serco Dominion's Fighter Wings, the Guass should be left world use if not Serco-only.
Sunflares should be given to Itani or left neutral becasue they are the only REAL effective counter to DefBots. I propose the Itani are given the Gemini
NT well, NT aren't true "warriors" so why sacrifice a genuinely NEEDED weapon to them? I dont mean to bash NT here, they are good at what they do, they just dont DO the fighting thing.
Serco: Guass or Swarms
Itani: Gemini Homing Missiles
NT: uhh, Proximity Mines (A traders best rear defense!)