Forums » Suggestions
1) Instead of 500,000 credits, raise the insurance mission to 50,000,000 credits.
or
2) Require the construction of a new Reactor to fulfill the insurance.
3) Fix the issue with the insurance mission. I think it says somewhere it can't be taken right away and only X times per week or something. Currently, you can lose a capship every 10 min and replace it just as fast as long as you have 500,000 credits left in your bank.
So either 1 or 2 and 3 should be done together, which will give a higher sense of urgency and heightened anxiety to a capship owner. The only thing they had to fear previously (which actually had a measurable affect evidenced by certain whining to change it) was losing the capship name.
or
2) Require the construction of a new Reactor to fulfill the insurance.
3) Fix the issue with the insurance mission. I think it says somewhere it can't be taken right away and only X times per week or something. Currently, you can lose a capship every 10 min and replace it just as fast as long as you have 500,000 credits left in your bank.
So either 1 or 2 and 3 should be done together, which will give a higher sense of urgency and heightened anxiety to a capship owner. The only thing they had to fear previously (which actually had a measurable affect evidenced by certain whining to change it) was losing the capship name.
lol -1
+1 for both 1 and 2
Reactors can always be stockpiled. This would increase demand for reactors, improving game economy.
Reactors can always be stockpiled. This would increase demand for reactors, improving game economy.
+1
-1
-1
+5 yes thats a 5 because unlike Pando I’m not going to +1 on forum alts.
-1 lol
It should be increased to 5m at most
It should be increased to 5m at most
+1
+1
+1.... I can play this game too Pandoram
5 million credits hurts no one who has a cap ship. A deductible of 50 mil makes you think strategically. It FORCES you to be strategic. Or at least careful.
And definitely the insurance mission should work as advertised. Instead, you can repurchase a new trident for the cost of five greyhounds at nearly the same rate.
And definitely the insurance mission should work as advertised. Instead, you can repurchase a new trident for the cost of five greyhounds at nearly the same rate.
Or at least careful.
sure, if by "careful" you mean "never use their capship"
sure, if by "careful" you mean "never use their capship"
sure, if by "careful" you mean "never use their capship"
Only those with unbelievably horrible piloting skills lose their capships consistently. Most people have nothing to fear, if your piloting is averageish.
I guess we really can tell which is which from the -1s and +1s in this thread.
Only those with unbelievably horrible piloting skills lose their capships consistently. Most people have nothing to fear, if your piloting is averageish.
I guess we really can tell which is which from the -1s and +1s in this thread.
Ships are cheap to allow more combat to ensue. while it should be boosted, it doesnt need to be prohibitively high. -1
Since capships are just about the only way people build new capships, they'll always be used. But because they'll be more careful, it'll also force non-cappie owners to do more XC hauling than they're used to.
Yet another good outcome.
The more you speak, Greenwall, the more you make the case for me.
Yet another good outcome.
The more you speak, Greenwall, the more you make the case for me.
-1
Complaining about static trade routes, while abusing them, and even defending their use in public.
... if they are fixed, you would all leave the game once your crutches have been pulled from under you.
[Edited to remove content inappropriate for Suggestions. -W]
... if they are fixed, you would all leave the game once your crutches have been pulled from under you.
[Edited to remove content inappropriate for Suggestions. -W]
-1 increasing the cost would result in less capship battles
this is a pvp game we need more capship battles not less
this is a pvp game we need more capship battles not less
The more you speak, Greenwall, the more you make the case for me.
you have given zero support for why this is needed. All you have suggested is causing more pain and fear. Why? who is to gain? how is it better for the game?
you have given zero support for why this is needed. All you have suggested is causing more pain and fear. Why? who is to gain? how is it better for the game?