Forums » Suggestions
It doesn't matter what vector you come in from, you always jump into Odia B-13 at least 8-12k away from the wh.
Cut that in half and make the verse smaller, so we can interact with other players more often and the new NPC rats too.
Cut that in half and make the verse smaller, so we can interact with other players more often and the new NPC rats too.
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+1 totally valid and extremely reasonable, very beneficial
That long journey to the wormhole in Odia B-13 is what makes it really dangerous for traders to haul goods, and it should stay that way.... I don't think reducing it would increase player interaction in any manner.
Nico hit it right in the nose. This is nothing more than a disguised attempt at tilting the game in carebears' favor.
The whole area now has NPC rats, it's already dangerous haha.
That's the whole point! Grayspace is supposed to be more dangerous, not less.
Why can't I put mines in NFZ then?
That long journey to the wormhole in Odia B-13 is what makes it really dangerous for traders to haul goods, and it should stay that way.... I don't think reducing it would increase player interaction in any manner.
False. It's no more dangerous for traders because of the longer journey. If danger arises, they simply veer off and jump back into Odia. If anything it's more safe for traders because pirates usually blockade at the wormhole -- being 12k away allows even the slowest trader to escape if they notice the pirate presence.
And yes, reducing travel time will always increase player interaction because travel is made more convenient. More convenient travel means increased likelihood of players trying to get to various destinations, which will therefore increase the likelihood of players interacting.
False. It's no more dangerous for traders because of the longer journey. If danger arises, they simply veer off and jump back into Odia. If anything it's more safe for traders because pirates usually blockade at the wormhole -- being 12k away allows even the slowest trader to escape if they notice the pirate presence.
And yes, reducing travel time will always increase player interaction because travel is made more convenient. More convenient travel means increased likelihood of players trying to get to various destinations, which will therefore increase the likelihood of players interacting.
False. It's no more dangerous for traders because of the longer journey.
What you're expressing here is called an "opinion." It cannot be true nor false since it's not a fact.
pirates usually blockade at the wormhole
If a clever pirate is aware of a trader coming in from a certain sector, he can predict arrival point and wait there. This does in fact happen, and not infrequently. I love how you used the word "usually" here as if you're grudgingly admitting that it does happen, invalidating your own "false" assertion.
What you're expressing here is called an "opinion." It cannot be true nor false since it's not a fact.
pirates usually blockade at the wormhole
If a clever pirate is aware of a trader coming in from a certain sector, he can predict arrival point and wait there. This does in fact happen, and not infrequently. I love how you used the word "usually" here as if you're grudgingly admitting that it does happen, invalidating your own "false" assertion.
I repeat: This is nothing more than a disguised attempt at tilting the game in carebears' favor.
Mi5: You can stop hiding your allegiances with TGFT. This has their fingerprints all over it.
Mi5: You can stop hiding your allegiances with TGFT. This has their fingerprints all over it.
What you're expressing here is called an "opinion." It cannot be true nor false since it's not a fact.
Your opinion of my facts is of no consequence. If you want to debate my reasoning, by all means please do. I would eagerly prefer an actual, fact-based debate from you over the non-sensical, irrational, emotionally fueled, anti-Greenwall drivel you continuously spout here. Honestly, it would provide for far more helpful and interesting discussion if you did so.
Nothing you have offered here supports the "theory" that reducing travel time in b13 would make it less dangerous. If anything, you have pointed out that the level of danger posed by the very rare "clever pirates" camping out the inter-Odia entrance vector to b13 would remain completely unaffected by a travel distance alteration; which only serves to support my argument.
So, thanks!
Your opinion of my facts is of no consequence. If you want to debate my reasoning, by all means please do. I would eagerly prefer an actual, fact-based debate from you over the non-sensical, irrational, emotionally fueled, anti-Greenwall drivel you continuously spout here. Honestly, it would provide for far more helpful and interesting discussion if you did so.
Nothing you have offered here supports the "theory" that reducing travel time in b13 would make it less dangerous. If anything, you have pointed out that the level of danger posed by the very rare "clever pirates" camping out the inter-Odia entrance vector to b13 would remain completely unaffected by a travel distance alteration; which only serves to support my argument.
So, thanks!
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Your opinion of my facts is of no consequence.
There is no such thing as "my fact" or "your fact." There are only facts, and no perspective can change a fact.
"1+1=2" Anybody who says 1+1=3 is true, is factually wrong. Any argument here?
"Greenwall is a smart person." This, on another hand, is an opinion that can differ from person to person without upsetting any logic. Following me?
Nothing you have offered here supports the "theory" that reducing travel time in b13 would make it less dangerous.
I didn't bother to point out a simple physics fact because I thought you'd be smart enough to not need this explaining. I guess my opinion of you needs further adjustment. The longer the travel distance, the more time the pirate has to catch up and inflict damage, assuming his velocity is higher than the trader's. That alone makes that particular stretch much more dangerous than the usual 3k distance.
The trader can always choose to fly away back into Odia, but arguing that it doesn't make the stretch dangerous is like stating that a minefield isn't dangerous because you can always "walk around." It's a huge pain in ass to have to go the other way around via UIT. Many traders aren't willing to accept the time cost and would rather to take their chances running past pirates in that stretch. Or, they choose to sit somewhere in odia and wait for the blockade to dissipate.
Either way, the blockade is succeeding in its goal of ruining trading routes, and it's much easier to succeed because of that simple physics fact.
There is no such thing as "my fact" or "your fact." There are only facts, and no perspective can change a fact.
"1+1=2" Anybody who says 1+1=3 is true, is factually wrong. Any argument here?
"Greenwall is a smart person." This, on another hand, is an opinion that can differ from person to person without upsetting any logic. Following me?
Nothing you have offered here supports the "theory" that reducing travel time in b13 would make it less dangerous.
I didn't bother to point out a simple physics fact because I thought you'd be smart enough to not need this explaining. I guess my opinion of you needs further adjustment. The longer the travel distance, the more time the pirate has to catch up and inflict damage, assuming his velocity is higher than the trader's. That alone makes that particular stretch much more dangerous than the usual 3k distance.
The trader can always choose to fly away back into Odia, but arguing that it doesn't make the stretch dangerous is like stating that a minefield isn't dangerous because you can always "walk around." It's a huge pain in ass to have to go the other way around via UIT. Many traders aren't willing to accept the time cost and would rather to take their chances running past pirates in that stretch. Or, they choose to sit somewhere in odia and wait for the blockade to dissipate.
Either way, the blockade is succeeding in its goal of ruining trading routes, and it's much easier to succeed because of that simple physics fact.
I guess my opinion of you needs further adjustment.
You guess correctly!
The longer the travel distance, the more time the pirate has to catch up and inflict damage, assuming his velocity is higher than the trader's. That alone makes that particular stretch much more dangerous than the usual 3k distance.
This would only be correct if we were talking about a tube with egress options being limited to the entrance and exit on either end. We are not talking about a tube. We are talking about wide open space. Or, at least I am. Thus when a pirate enters a sector in pursuit of a trader, that trader, if vigilant, will have just as much opportunity to evade that pirate as he does in any other sector (by changing course and returning into Odia). Which makes you wrong, and leads us to:
The trader can always choose to fly away back into Odia, but arguing that it doesn't make the stretch dangerous is like stating that a minefield isn't dangerous because you can always "walk around."
No, it's not like that. A minefield is dangerous because you don't know where it is. If you know where a minefield is, or, more importantly, where it's edges are, it's no longer dangerous. Wrong again, sir. But oh, you seem to be conflating "dangerous" with something else....
It's a huge pain in ass to have to go the other way around via UIT.
"Huge pain in the ass" is not even remotely equivalent to "dangerous". Nor is it requisite for anyone to reroute all the way around. They can simply idle in odia until the danger has passed, which usually is just about a half hour (or longer, depending on the NPC rat status now).
Either way, the neurons that you think are holding your logical argument together have failed I'm sorry to say.
Nico said "dangerous", not "difficult".
Let just imagine for a moment that he actually meant "difficult", though. Yes, it is more difficult to get to the WH successfully with a longer run because of the increased time in which it allows pursuers to catch up to their prey. But is the opportunity to occasionally spook a trader off course (not destroy, just deny passage) really worth making EVERYONE in the game have to travel 12k to jump to Sedina?
The answer is obviously no.
You guess correctly!
The longer the travel distance, the more time the pirate has to catch up and inflict damage, assuming his velocity is higher than the trader's. That alone makes that particular stretch much more dangerous than the usual 3k distance.
This would only be correct if we were talking about a tube with egress options being limited to the entrance and exit on either end. We are not talking about a tube. We are talking about wide open space. Or, at least I am. Thus when a pirate enters a sector in pursuit of a trader, that trader, if vigilant, will have just as much opportunity to evade that pirate as he does in any other sector (by changing course and returning into Odia). Which makes you wrong, and leads us to:
The trader can always choose to fly away back into Odia, but arguing that it doesn't make the stretch dangerous is like stating that a minefield isn't dangerous because you can always "walk around."
No, it's not like that. A minefield is dangerous because you don't know where it is. If you know where a minefield is, or, more importantly, where it's edges are, it's no longer dangerous. Wrong again, sir. But oh, you seem to be conflating "dangerous" with something else....
It's a huge pain in ass to have to go the other way around via UIT.
"Huge pain in the ass" is not even remotely equivalent to "dangerous". Nor is it requisite for anyone to reroute all the way around. They can simply idle in odia until the danger has passed, which usually is just about a half hour (or longer, depending on the NPC rat status now).
Either way, the neurons that you think are holding your logical argument together have failed I'm sorry to say.
Nico said "dangerous", not "difficult".
Let just imagine for a moment that he actually meant "difficult", though. Yes, it is more difficult to get to the WH successfully with a longer run because of the increased time in which it allows pursuers to catch up to their prey. But is the opportunity to occasionally spook a trader off course (not destroy, just deny passage) really worth making EVERYONE in the game have to travel 12k to jump to Sedina?
The answer is obviously no.
Snort. Chuckle.
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Welcome to grey.
Welcome to grey.
If you know where a minefield is, or, more importantly, where it's edges are, it's no longer dangerous.
A danger that is avoidable is not dangerous, according to Greenwall.
Let's see what it really means....
dan·ger·ous
ˈdānj(ə)rəs
adjective
able or likely to cause harm or injury.
"a dangerous animal"
Avoidability isn't part of the definition. Sorry, greenie. You fail this argument epically.
That 12k stretch is more likely to cause harm or injury if the trader tries to brave through a blockade than a 3k stretch, because of the simple physics fact: the longer the distance, the more time pirates have to catch up and inflict damage.
You avoiding a dangerous area guarantees your safety, but that doesn't make this area any less dangerous. You're forced to avoid this area precisely because it's dangerous.
Now where are you going to move the goalposts to, Greenie?
A danger that is avoidable is not dangerous, according to Greenwall.
Let's see what it really means....
dan·ger·ous
ˈdānj(ə)rəs
adjective
able or likely to cause harm or injury.
"a dangerous animal"
Avoidability isn't part of the definition. Sorry, greenie. You fail this argument epically.
That 12k stretch is more likely to cause harm or injury if the trader tries to brave through a blockade than a 3k stretch, because of the simple physics fact: the longer the distance, the more time pirates have to catch up and inflict damage.
You avoiding a dangerous area guarantees your safety, but that doesn't make this area any less dangerous. You're forced to avoid this area precisely because it's dangerous.
Now where are you going to move the goalposts to, Greenie?
It's nice to have variety. Most sectors have a very short trip. It's good that we have some sectors which do not have a very short trip. Shrinking the trip through B-13 is a step away from variety, not toward it.
Odia far off the beaten path of the galaxy. There are great dangers in Odia, as well as great profits to be made if a pilot wishes to take on the challenge. Those who travel through Odia, do so at theiir own risk. Those who spend their time in Odia, know those risks.
Pilots who do not wish to to partake in those risks, have other ways to get where they are going. As for speedy travel, avoid grey, and your travel will be much faster. I suggest spending your time in UIT space, as it is very small, and you won't need to worry about NPC pirates.
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Pilots who do not wish to to partake in those risks, have other ways to get where they are going. As for speedy travel, avoid grey, and your travel will be much faster. I suggest spending your time in UIT space, as it is very small, and you won't need to worry about NPC pirates.
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