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Resource farming stations!

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Apr 10, 2017 ohshtwaddup link
Just a thot from my head right~~

2 added stations, latos, pelatus

2 new cap stations; with:

No manufacturing

An insane amount of ore and bots who are waiting to be farmed

Same as reg cap stations. Copy pasta code, but:

You cap these stations to farm to make dents /quickly/

Reasons:

Manufacturing is great, but resources make a war machine. Adding these stations brings some action to the game. Everyone wants a dent, they are hard to make. Including this gives objectives to establish end game depth to group/guild based combat to the game

Ammenities: (did i spell that right?)

Tons of ore that solely make capships

Bots who are pretty dumb to farm for sss, modules. The works, no samo and rare things to make a dent

Instead of mano, theres a station bank, with a "guild log", this log records who took materials from the station

And more:

This bank is a cache. If someone else comes to conq the station, they plunder ALL the resources farmed

Thoughts?
Apr 10, 2017 Luxen link
Absolutely not. You wanna farm things? Do it how its available right now.
Apr 10, 2017 We all float link
-1

1. SSS is easy enough to farm. Most major guilds will help you out in farming a bunch. You should be able to do 200 or more an hour in Dau by yourself.

2. There are already sectors with an insane amount of ore. I mean, you could mine for a life time and probably never mine every roid in the game.

3. Because Goliaths were added, you can already make dents quickly. Before goliaths, the devs made it so you didn't have to travel 30k to the station dock in M7 (i still think people should have to travel that far. It is a rite of passage in this game. So everyone who built a dent that way should get a goliath for free. )

Before changing the travel distance to M-7, the devs added Latos L-2 (Dent mart) where you can buy loads of commodities needed to build your dent. Before N-2, you needed to travel to Verasia for hull panels. (In fact, I think every one who built their Dent before N-2 should be given two goli kits).

3. And before N-2 dent mart, Tridents had even larger amounts of SSS required.

Basically what I'm saying, is that tridents are easy to build these days. You're asking them to be handed to you, but actuality, they already are. You just to take the effort to reach out and grab them
Apr 10, 2017 Stella Bovinus Collective link
Instead of bugging devs to add more shortcuts so you could get your dent quickly how about proposing an alternative - buy a trident from GS for $100.

Instant gratification and you can have it by the time your payment reaches GS.
Apr 10, 2017 Death Fluffy link
+1 to buying tridents for real money provided they do not fall under the insurance and lose the ability to manufacture a trident (though they should still be able to manufacture the parts)

1) it puts money into GS pocket
2) 99% of the people who buy one won't be playing a month from their purchase anyway
3) That 1% that actually keeps playing obviously has more disposable money than time so they can just keep shelling out each time they need to rebuy their trident.
Apr 10, 2017 Luxen link
*lose the ability to manufacture the trident*

I hope if said trident is bought (hull plates made from paper bills and glie, lol), it is lost, but then is made available again when their trident eventually succumbs to the rage of real pilots.

Actually, it shouldnt even be a trident to be bought, it should be a stripped-down goliath.

But, p2w? I'd rather pay some cash for some pretty liveries.
Apr 10, 2017 ohshtwaddup link
I wasnt proposing like a way to make them incredibly fast, i was proposing a way to engage larger scale coalitions to get a hold of resources. It would be a way to expand the games logistical horizins, adding a depth and world sense to the playerbase.

I think the issue here is people are assuming it is some super fast track, i didnt suggest making them built in a week, i just meant establishing a pool of resources like this can attribute some 'heft' to the game.
Apr 11, 2017 Luxen link
but thats exactly what you are suggesting! Look, if you wanna farm stuff for manufacturing, most anything is available in latos N2, and the other stuff is easy enough to get with a bit of travel and effort. So, no, we dont need it changed.
Apr 12, 2017 Phaserlight link
@SBC I have no problem with the idea of purchasing an uninsured Trident but make it for some credit amount, not USD. Heck make it attainable by F2P pilots for credits and crystal, just not USD. Otherwise, you as a persistent world game dev are cutting your own currency out of the loop.
Apr 12, 2017 Stella Bovinus Collective link
@Phaserlight. There was a hint of sarcasm in my comment aimed at instant gratification millenials expect every way they turn.

On a side note, I know EULA has not changed and buying in-game widgets and stuff for RL money is strictly forbidden but certain individuals are still peddling sub keys for in-game credits and trident parts (followed by crickets sounds from guides and devs) - isn't that basically the same?
Apr 12, 2017 Phaserlight link
Well, no, it's not the same because you have virtual currency circulating among the playerbase while additional real money is still going in to Guild Software's pocket. A well known example/case-study of this model can be found running in Iceland. From an economic standpoint this is good because it means you (the dev) have convinced your playerbase that your virtual currency holds real value. My intuition says that if this has happened naturally, why reverse it?

What you want to avoid is people buying virtual currency for real currency from each other, since then you aren't seeing any revenue from it. Same goes for virtual items. Why not sell virtual items directly for real money? Because it would devalue your virtual currency and potentially short-circuit the economy. You want to develop a market not a cheat-code to win. One player might not like another player and refuse to sell to him/her for whatever reason. The price will vary according to supply and demand. The game is still there, and it's generating the economic equivalent of a living organism. A player could try to sell a year long gift key for X amt of credits, but someone would still have had to play the game in order to earn those credits. You aren't magically printing virtual money for real cash.

That's my 2c on the matter, I could be wrong, and I don't know what the devs have in mind.
Apr 12, 2017 bojansplash link
So, if I understood this correctly - by your definition it's ok to buy the whole trident in parts or as a kit for RL $$$ (sub keys) from some players in-game but it's not ok to just pay GS directly RL $$$ for a complete trident.

In the first case (player paying with subs) player is actually buying virtual currency for real currency. He is also instructing his buyers how to use all available exploits to gain virtual currency fast so he doesn't have to wait for long.

Not sure if you see it or not but this is actually devaluating virtual currency. You just have to hit your sub keys dealer for info on exploits and you make hundreds of millions in a day while the rest of the community who do not use those exploits or don't know about them have to dwell with the regular game mechanics of earning virtual currency.

In the 2nd case - no additional (earned fast through exploits) virtual currency is entering the global market, there is no hyperinflation - real currency goes directly to GS and nobody benefits from it but GS.

True, someone has to play the game in order to earn credits. Most people play the game to have fun but if you say that players have to be busy bees and devote most of their playtime to earn credits to pay for their subs, ok, I guess that's also a way to play the game.
Maybe someone can even find some fun in slaving over getting virtual currency for paying for their subs. People are strange.
Apr 12, 2017 Phaserlight link
You have not understood correctly. In my argument, the only thing real currency ought to be allowed to buy is game time. Gift Keys are not the same thing as "RL $$$".

I'm not saying anything is 'OK' as this is possibly against the EULA; I am saying that if a player were to exchange a Gift Key for Vendetta credits and then use those credits to purchase goods and services in VO, I don't see this as a bad thing for either Guild Software's finances or Vendetta Online's economy. There is even a working model just like this in another well known MMO.

I'm not saying this is a good idea, or "fun", or even what the long-term results will be. Just that it's neat to see that Vendetta's credits do hold some value.

What I think should be avoided, and it looks like the EULA is clearly worded against this, is the direct sale of credits or any other in game items between players for real cash (Guild does not profit from this). I think Guild Software should also avoid selling credits or in-game items for real cash because:

- it takes the "game" out of the market (zero uncertainty)
- it shortcuts game currency for goods and services (devaluation)
- it will inflate in-game currency (adding currency to circulation)

Your argument regarding exploits does not apply as, by definition, exploits ought to be eliminated as soon as they are found.
Apr 12, 2017 bojansplash link
Sorry but I have to disagree with your premise that Gift keys are not RL $$$

I bought Gift keys with my Rl $$$ so I can give the subs to friends.
Gift keys are not mana from heaven, they came out of my pocket and into GS account.
Gift keys are not in-game widgets - they are $$$ in form of a prepaid card.

My argument regarding exploits is very much valid - people who know about them do not report them so they can amass in game currency through them.

Here is a tip - create a new char, play a dumb newbie and respond to the sub peddler offer.
He will probably supply you with detailed info about one or two nice exploits that can help you earn 100 mil credits daily.
Of course, he won't give you the best ones or all of them but... it's a start.

P.S. You could also ask your old TGFT friends to share some cash milking exploits with you - that would be a very fast shortcut to finding most of them.
Apr 12, 2017 Dr. Lecter link
Gift Keys are not the same thing as "RL $$$".

Inc. has already weighed in on this question, and Phaserlight's differing answer to the question 'does gift key for ingame = $ for ingame?' is as irrelevant as it is incorrect.
Apr 13, 2017 yodaofborg link
I think Phaser is confused. Gift keys are not the same as Friend keys. You pay for them with real monies, how does that not equate to real life cash?

Anyway, back on topic.

ohshtwaddup, can you give me your dealers number mate? cos that there is some bad ass smoke you got.
Apr 13, 2017 Mi5 link
[Post removed. Do not turn your disagreement into an attack on the poster, please. -Phaserlight]
Apr 13, 2017 myacumen link
^^^^^ hahahahahaha
Apr 13, 2017 Phaserlight link
Okay, so in case anyone was wondering what Dr. Lecter was referring to, here is Incarnate's most recent post on the (tangent) topic. I still don't see Gift Keys and real currency as the same thing since I can't buy groceries with VO Gift Keys, but the important thing is that Incarnate views the exchange (gift key for ingame stuff) as clearly against the EULA. I stand corrected; whee, I get to be wrong!

Back on topic.
Apr 13, 2017 Dr. Lecter link
The shorter, more apropos phrasing for which you were groping, Phaserlight, was

Mea culpa.