Forums » Suggestions

End SF friendly fire deaths

123»
Oct 10, 2016 Hoban-Wash-Washburne link
Since I have started playing and I believe long before that players have had the ability to use the SF to kill friendly non hated players. Since we can no longer lay mines in nfz & the new guilt by association patch the SF should not be able to damage to non hated players.
Oct 10, 2016 incarnate link
So, fundamentally, you're suggesting the Strike Force weapons should not apply damage to anyone who is not actually a Kill On Sight target?
Oct 10, 2016 Hoban-Wash-Washburne link
correct
Oct 10, 2016 incarnate link
I don't really have a problem with that. Someone may cry "realism!" or something, but meh.

It may not be trivial to implement, however. There isn't really a system for limiting damage like that, and it would have to be dynamic beyond the initially allocated target, so that individual strike force members can still respond to direct attacks on them by people other than the original violator.

But, we can look into it anyway.
Oct 10, 2016 Faille Corvelle link
Realism!

-1 cos I oppose automagical protection.
Oct 10, 2016 DeathSpores link
just move your ass out of the way.
Oct 10, 2016 Dr. Lecter link
-1: using SF fire as a means to kill the clueless and/or overladen with impunity is extremely fun and is in keeping with minimizing magic bullshit.
Oct 10, 2016 morgan link
-1

War is hell
Oct 10, 2016 Hoban-Wash-Washburne link
If all other "exploits" are being closed so should this one. Do the shooting your self if you are so good.
Oct 10, 2016 BigNasty317 link
I don't mind this idea. The magic already exits somewhat in capitol sectors but ill probably get thread muted on this also even though i didn't say anything bad.
Oct 10, 2016 PaKettle link
Or perhaps the SF weapons fire could be limited to hitting only the actual target and allowing it to pass through any other ships NPC or Player...

As much as I might be persuaded against magical solutions I do think players should do their own shooting instead of conning the village idiot to do it for them... not very sporting.
Oct 10, 2016 SR_7136_HELLCAT link
1- Enough with the magic,Do the shooting yourself.
Oct 11, 2016 vskye link
-1.
Oct 11, 2016 Tripod war of the worlds link
-1 spaceships go...boom in space?
Oct 11, 2016 greenwall link
I'm torn on this, because on the one hand I have been personally frustrated by others who used this against me, but on the other hand it does take some advanced skill to carry out this tactic successfully. It's also a tactic that can be easily countered (as opposed to the exploit that was just fixed, or other exploits, like indestructable lmines hiding inside station mesh, etc).

So for an advanced player like me, in some ways it makes the game more exciting when I know to occasionally expect such tactics from certain players. But I can certainly understand how it can make the experience shitty for less experienced players. The question is -- is this something that players should learn to counter (since it CAN be countered), or is this so problematic that it needs to be prevented?
Oct 11, 2016 PaKettle link
@ Greenwall
The problem is most of those who would exploit it will do so on newbs and not the experienced ones.
Since this is almost strictly a monitored system exploit and affects the Capitals I just cant see it being allowed to remain. I also don't see this getting fixed solely in the Capital sectors although that would be a more acceptable solution.
Oct 11, 2016 Pizzasgood link
-1. People should not be able to blithely stroll through a battle with no fear of being hit by friendlies just because they have good standing. I would be fine with trying to improve the NPCs to determine whether their shots have a higher chance of hitting a friendly than their target and holding fire in that situation, but having the shots simply do no damage is going too far.

"Or perhaps the SF weapons fire could be limited to hitting only the actual target and allowing it to pass through any other ships NPC or Player...""

I can at least understand making shots do no damage to friendlies rather than tackling the harder problem of having bots hold their fire when appropriate, even if I don't agree with it. But having the shots simply fly through obstacles? That is downright stupid. Using a human shield is not an exploit. Tricking bots into killing that ship for you because they're too dumb to realize it's in the way can be argued to be an exploit, but simply taking cover behind another ship to avoid being hit is 100% legit tactics.
Oct 11, 2016 greenwall link
yes, I feel like it's a legit tactic not only to take cover, but also to draw friendly fire upon your enemies. And I think the best argument to do anything about it is to protect newbs, not seasoned players like Wash.

Perhaps another way of thinking about it would to transfer the ownership of the kill to whoever the SF was chasing (like, I assume, the ownership of the kill has been transferred with the hirable Squadron). At least that way (if the SF was chasing for tempkos purposes), and kills someone with favorable faction standing, the SF target wouldn't be able to quickly dump their tempKOS (and suffer no penalty). This wouldn't change the penalty for someone who is already fully KOS I guess, but it would perhaps make it less likely to occur?

The flip side of this of course, is that someone skilled in faction penalty manipulation would be able to tank people standings by purposefully flying into the fire of the SF. I think turret fire (station / wh turrets) would have to be excluded as well.

.......
Oct 11, 2016 abortretryfail link
-1. People should not be able to blithely stroll through a battle with no fear of being hit by friendlies just because they have good standing. I would be fine with trying to improve the NPCs to determine whether their shots have a higher chance of hitting a friendly than their target and holding fire in that situation, but having the shots simply do no damage is going too far.

^ I'm with this guy...
Oct 12, 2016 We all float link
I don't think I have ever killed a noob using this. Many dents have died from me using this. Its even more amusing when the dent pilot decides to shoot back and hits a strike force that is after me, and suddenly the pilot becomes temp kos.

I will say, since the game magically stops mines from dropping in the NFZ, then perhaps stations would just turn off off gun fire in the NFZ as well. Unless someone was running some kind of corvus tech that disabled the station operated gun safeties.