Forums » Suggestions

Remove shields from NPC convoy capships

12»
Jul 07, 2013 DeathSpores link
1 ) They have an unfair advantage over player owned capship.
2 ) They 're not in the military they shouldnt have access to such high level technology
Jul 08, 2013 csgno1 link
-1. Stuff is already too easy to kill.
Jul 08, 2013 abortretryfail link
NPC capships aren't.

I challenge you to kill a NPC convoy constellation before it reaches it's destination using only player firepower. (No NPC wormhole turrets or CtC bots)
Jul 08, 2013 greenwall link
+1
Jul 08, 2013 Touriaus link
Doesn't mean you should be able to. At least not easily.
Jul 08, 2013 Dr. Lecter link
The insanely high HP make it not easy.

+1
Jul 08, 2013 csgno1 link
I'll make a pirate alt and figure it out and get back to you
Jul 09, 2013 meridian link
-1

The solution is not to make capships more like fighters. What we need are better anti-capship weapons. A terradon should be able to cut through a connie like butter.
Jul 09, 2013 abortretryfail link
A Teradon's turrets can. Unfortunately they usually don't because all of them are piloted by robo-derps.
Jul 09, 2013 Snake7561 link
We don't have access to Teradons.
+1 to OP.
Jul 09, 2013 Pizzasgood link
So fix that, duh.

-1.
Jul 09, 2013 Dr. Lecter link
I would so, so love to have a Terradon build mission option available at Corvus. That kind of Trident-raping power might be enough for me to grind up a cappie.
Jul 10, 2013 abortretryfail link
It wouldn't do much good until the devs implement a way for the pilot the control more than one of their own turrets.

Teradons have no docking bay, and that'd be a LOT of players to haul to Latos M-7 to do /gunner invite...
Jul 10, 2013 Snake7561 link
I like the idea of having actual crews aboard anything bigger than a trident- people to fix damaged equipment, to manage various systems, etc.
That said, instead of having a player for every turret, why not just have 2 gunners (1 for top, the other for bottom) and have them control all the turrets. It would be like controlling a battleship's AA guns in BF 1942 - they all aim to wherever the gunner is pointing.
Jul 10, 2013 Pizzasgood link
Better would be to allow them to select up to N arbitrary turrets to control (where N varies by ship), so that they can be divided up in other ways depending on situation and crew availability. Fore/aft, for example.
Jul 10, 2013 incarnate link
I would so, so love to have a Terradon build mission option available at Corvus. That kind of Trident-raping power might be enough for me to grind up a cappie.

The Teradon might be problematic in the near term, because the thing has no docking bay. Which you guys might not mind (usage is basically no different from the current Trident mess), but we make some assumptions in the codebase. We can look at it.

What might also be interesting would just be some sort of heavy anti-capship weapon, like maybe some sort of energy weapon, that could only be equipped to a Trident turret.
Jul 10, 2013 Dr. Lecter link
My interest is based on the four main guns, as opposed to all the turrets, being pilot-triggerable. No docking bay, not a big deal for its intended use.
Jul 10, 2013 incarnate link
Yup, I get it, but we're working to make turrets pilot-usable as well. Still, either as a turret or a main weapon, making it a capship "addon" for existing Tridents might be simpler than offering the Teradon right now.
Jul 10, 2013 TerranAmbassador link
May or may not be the best thread to ask this, but it is related to pilot-controlled turrets:

Have you guys considered implementing point-and-click controls for capships, either fully or partially? Like, for example, moving the ships with the wasd controls but being able to manage your ship (target, fire weapons, set permissions, etc.) with a point-and-click interface?
Jul 11, 2013 incarnate link
Yes we have considered that. But the development time involved would be considerable. We certainly want to head in that general direction.. in fact I even want a high-level "RTS" type interface where AI could handle flying the ship where you say in the sector (mentioned that in the kickstarter videos).

Anyway.. back to topic.