Forums » Suggestions
When somebody logs off or otherwise disconnects while not docked, make their ship continue drifting for fifteen minutes. Just disable any glowy bits and maybe dull the paintjob or something, to help indicate that there is no player connected. Have attempts to send private messages return a sensible error message. (Basically, want to avoid people having one-sided conversations with an unmanned ship. There are, after all, valid reasons to log out in space. It just shouldn't be safe unless you're way off the beaten path.)
This would prevent people from abusing the ability to disconnect as a means of escaping death, e.g. in a Trident. It would also reduce instances of people or bots logging in for just a brief moment in order to check their sensor data. People could still do that in stations, of course, but that is acceptable to me since people in the station are invulnerable anyway. (If we could destroy stations, it would be another story.)
EDIT: For clarity, I want to point out that the delay would only apply to your ship, not you. You could log out normally. The ship would just not disappear immediately after you do. And in hindsight, I agree that 15 minutes is probably too much. Five would be more appropriate, possibly with a provision to extend it if taking damage (for killing pesky tridents).
This would prevent people from abusing the ability to disconnect as a means of escaping death, e.g. in a Trident. It would also reduce instances of people or bots logging in for just a brief moment in order to check their sensor data. People could still do that in stations, of course, but that is acceptable to me since people in the station are invulnerable anyway. (If we could destroy stations, it would be another story.)
EDIT: For clarity, I want to point out that the delay would only apply to your ship, not you. You could log out normally. The ship would just not disappear immediately after you do. And in hindsight, I agree that 15 minutes is probably too much. Five would be more appropriate, possibly with a provision to extend it if taking damage (for killing pesky tridents).
+1
Is it possible to actually kill a trident in 15 minutes?
From what I understand the same reason this cannot happen is the same reason we can't undock from Tridents. Because the AI would have to take over the ship and that isn't available.
Who knows, maybe its viable
From what I understand the same reason this cannot happen is the same reason we can't undock from Tridents. Because the AI would have to take over the ship and that isn't available.
Who knows, maybe its viable
No other game is this drastic. Why should VO be any different?
-1, not a huge problem
-1.
It's really simple, just camp there ass until they log back in. They will magically appear again, and then kill them. I've camped these log off types for over 3 hours and I'm 3 of 3.
It's really simple, just camp there ass until they log back in. They will magically appear again, and then kill them. I've camped these log off types for over 3 hours and I'm 3 of 3.
TRS: "This cannot happen because they haven't programmed it yet." Umm, duh? That's why this was posted in "Suggestions", rather than "Shit We Already Done Got, Yo!" (And yes, 15 minutes should be plenty of time, since it won't be actively trying to avoid you.)
As for draugath: "No other man has stepped on another world. Why should I be any different?"
This game is named Vendetta. It is not named "Lol, I Log So You No Kill Me." That would be a terrible name.
And no, this isn't drastic at all. Want to log out safely? Dock with one of the readily available stations first. Give no flips about safety? Log wherever.
We have essentially instantaneous in-system travel, so it's not like it takes ten minutes to find a safe place to dock. Just jump to the nearest station and dock, done, easy. The only times it might be problematic are if you are not welcome at any local stations - in which case, logging off should be dangerous.
The only case where it will be a real issue is if you want to log out while you're being actively chased by somebody who is violating your 1km personal bubble that you can't manage to shake. And that's good, because logging out should not be a viable tactic for escape.
So their ship gets blown up because they just had to stop right that instant for dinner? Big deal. (And hey, I've been there. Parents can be very unreasonable about things like this. I grew up with my dad being Mr. "No, I don't care if you'll lose two hours of progress because there aren't any savepoints nearby. Shut it off, now. You need to go do such-and-such fieldwork. I don't understand how you can sit there doing the same dumb thing over and over anyway." Of course, that is the very definition of fieldwork, except instead of sitting in a comfy armchair indoors, you sit in a bouncing tractor seat with exhaust blowing in your face and an engine droning in your ears and bugs buzzing about looking to get at the juicy center within your dusty shell. But at least the silver lining was getting to (inadvertently) do wheelies in a tractor, so it worked out okay in the end.)
As for draugath: "No other man has stepped on another world. Why should I be any different?"
This game is named Vendetta. It is not named "Lol, I Log So You No Kill Me." That would be a terrible name.
And no, this isn't drastic at all. Want to log out safely? Dock with one of the readily available stations first. Give no flips about safety? Log wherever.
We have essentially instantaneous in-system travel, so it's not like it takes ten minutes to find a safe place to dock. Just jump to the nearest station and dock, done, easy. The only times it might be problematic are if you are not welcome at any local stations - in which case, logging off should be dangerous.
The only case where it will be a real issue is if you want to log out while you're being actively chased by somebody who is violating your 1km personal bubble that you can't manage to shake. And that's good, because logging out should not be a viable tactic for escape.
So their ship gets blown up because they just had to stop right that instant for dinner? Big deal. (And hey, I've been there. Parents can be very unreasonable about things like this. I grew up with my dad being Mr. "No, I don't care if you'll lose two hours of progress because there aren't any savepoints nearby. Shut it off, now. You need to go do such-and-such fieldwork. I don't understand how you can sit there doing the same dumb thing over and over anyway." Of course, that is the very definition of fieldwork, except instead of sitting in a comfy armchair indoors, you sit in a bouncing tractor seat with exhaust blowing in your face and an engine droning in your ears and bugs buzzing about looking to get at the juicy center within your dusty shell. But at least the silver lining was getting to (inadvertently) do wheelies in a tractor, so it worked out okay in the end.)
So I read about part of that. I've never used this exploit, but I've took advantage of it camping their asses. I do agree that it's bs, but then again if they login and you have their spot located, they are toast.
And piss off on the glorified chat deal comment. I play the game as I like, and if you don't agree with it, tuff shit.
And piss off on the glorified chat deal comment. I play the game as I like, and if you don't agree with it, tuff shit.
"It's really simple, just camp there ass until they log back in. They will magically appear again, and then kill them. I've camped these log off types for over 3 hours and I'm 3 of 3."
Maybe you have nothing better to do than sit on your thumbs for hours, but I play this as a game, not a glorified chat program.
Maybe you have nothing better to do than sit on your thumbs for hours, but I play this as a game, not a glorified chat program.
You might want to look at my edit.
Yeah, sorry about moving things around on you. I have a bad habit of editing things right after I post them. I'd blame it on the lack of a preview button, but I know from experience that that doesn't actually make much difference for me :P
Also, I apologize to the readers of this thread for derailing myself onto a rant about farming. You'd think I'd have learned by now not to post at 3AM, but nope, not at all the case.
In light of that, I'm going to shut up now before I make things even more disjointed...
Also, I apologize to the readers of this thread for derailing myself onto a rant about farming. You'd think I'd have learned by now not to post at 3AM, but nope, not at all the case.
In light of that, I'm going to shut up now before I make things even more disjointed...
Don't matter much Rin, we both have the same goal. I should sleep now.
Isn't there a 10 second log off delay? That's enough to kill a Prometheus.
And honestly, it really isn't a big deal.
-1.
And honestly, it really isn't a big deal.
-1.
10 seconds isn't enough to kill a Trident, nor is it always enough to close in on the person who is trying to cheat to stay alive. There are also situations where you don't know that they're trying to log out on you, for example after they say "don't kill me, I'll pay!" and then you wait for them to comply. Some idiots like to logout instead. And then there are jokers like these toaster-bots that log in out of radar range but within sector list range, record the data, and then log out before anybody has a chance to try to locate them.
Basically, being able to log out safely in the middle of space just seems broken to me. It should be less safe.
Granted, maybe 15 minutes is excessive. Maybe 5 minutes would be better. I chose 15 since it matched the loot timeout and left enough time to kill a trident. From an implementation standpoint, 5 minutes might be easier to handle anyway, since that wouldn't involve having to take special action for the ship to survive sector shutdown like they had to do with loot. It wouldn't leave you much room to kill a trident though, so we'd probably want to have taking damage from players also prevent the ship from being removed.
Basically, being able to log out safely in the middle of space just seems broken to me. It should be less safe.
Granted, maybe 15 minutes is excessive. Maybe 5 minutes would be better. I chose 15 since it matched the loot timeout and left enough time to kill a trident. From an implementation standpoint, 5 minutes might be easier to handle anyway, since that wouldn't involve having to take special action for the ship to survive sector shutdown like they had to do with loot. It wouldn't leave you much room to kill a trident though, so we'd probably want to have taking damage from players also prevent the ship from being removed.
I would be annoyed if i had to wait 15 minutes to log off in space just because there are a few newbs out there that do it to avoid getting shot. This is kind of a ridiculous inconvenience, it would essentially (which i believe is your point) force people to dock with stations to log off. My only issue is sometimes I don't have time to do that and logging off in space in a matter of seconds is useful. I think this would be persecuting the entire userbase for the sake of a few dumb tgft or w/e.
15 minutes is way too long.....
Mecha: You'd still log off, your ship would just stay there. There would be no inconvenience unless of course if you were destroyed.
I'm just amused at the idea that I could hypothetically kill all my alts with one TU mine.
15 min seems excessive but +1 to 5 min
Yeah, what tarenty said. This would actually allow the devs to remove the 10 second countdown and let you log out instantly. The ship would just stick around for a while for people to shoot at.