Forums » Suggestions

Have Corvus Sell Blackmarket Components

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Jan 28, 2013 Dr. Lecter link
Requirements:

Corvus POS, tri-nation KOS

Costs:

Up for debate, but anywhere from ~1,000,000 for basic stuff (FFS) to ~500,000,000 for more elaborate stuff (reactor) seems reasonable.

Limits:

Make purchase of any given component (type randomly generated) a mission that can only be taken by a given player account every X days.

Ideally, anyone with a CBM component in their hold would become KOS for any faction/nation other than Corvus itself.
Jan 28, 2013 TheRedSpy link
You can do this in the PCC but not distinguish by account, so your only real hope to getting something like this in-game would be to have the PCC make it in a way that Incarnate approves of and forget about restrictions that aren't yet in the PCC mission editor.

I have looked into making alternative manufacturing missions for the Trident Type M and one of these alternative would be for players who are strongly disassociated with every major faction, however the Kickstarter and related changes have thrown a spanner in the works and I have no intention of pursuing the reform until I know what Incarnate wants to do with it.
Jan 29, 2013 Alloh link
-1

Why would Corvus sell capship parts? Makes no sense to me. They are specialized in light and agile ships, not heavy ones.

And so far that's one of very few items that only players can sell, thus fostering P2P trade, what is welcome.

BUT, instead of Corvus selling Trident kits, we can have each different component sold by a different faction, all them requiring local PoS... like Axia sells the computer, and Valent sells the docking bay. That would be much more interesting, and "realistic", as specializations of factions, and also promote P2P trade, as no one would purchase everything directly!
Jan 29, 2013 Touriaus link
I'm not sure which game Alloh plays.

I think the price should be way high, and yeah tri kos. Looks pretty good all around though
Jan 29, 2013 Phaserlight link
Like TRS said, this could be done in the PCC today but not with the account limits (only character limits). The trick would be coming up with a balanced price list.
Jan 29, 2013 Dr. Lecter link
I'm not sure the account limits are necessary so long as the other limits (price, mission availability frequency, etc.) are correct.
Jan 29, 2013 Crusader8389 link
Although I like a lot of grey related ideas, I don't really like the idea of being able to buy a cappie for any price, no matter how ridiculous.
Jan 30, 2013 Conflict Diamond link
Why would Corvus sell capship parts? Makes no sense to me. They are specialized in light and agile ships, not heavy ones.

Then why, Alloh, does corvus own the shipyard at M7? Well, actually I think it was a way to remove faction standings from everyone's ability to dock there. But, still... Corvus owns the shipyard.

They do not, as yet, own the production means to component parts. Offering a credit-sink method of turning out components is a bit unfair to manufacturers who've been at it for 2 years. Players have stock. THEY are the black market, including pirates who have successfully heisted components. I'm at risk of alienating one player faction if I supply another. I am at risk every time I move stock or transfer to buyers. It has been suggested that components be sold at such prices to stations, and then that station has that quantity for sale, or that a manufacturer could put the item in escrow at whatever agreed price to be purchased only by the designated buyer.

Not sure how flagging them as contraband would work: Differentiating them from the "innocent" components means re-writing assembly missions to accept either type. What about 2nd, 3rd, and 4th-stage components built with Black-Market sub-components? Are those illegal too? Besides, apart from farming 64 Siepos and 64 Prosus Neurals, the entire Type M build can be done without entering Nation space or any faction-monitored space except the shipyard (albeit you'd need 300 more FCP to produce Reinforced Bulkheads at Bractus M-14 over Nyrius F-6, and need to have XC's at the ready to move the larger components). You aren't suggesting putting something in your hold at a corvus station would have implications at other factions, are you?

You want a complete manufactured component kit, Lecter? Make me an offer. A very VERY large offer. Then spend a day or 2 in an XC moving the stuff... I'm sure nobody will show up at an inconvenient moment...

If you were going to offer an alternative to the manufacturing grind, I would make it an intense combat mission tree, that climaxes with pirates capturing/destroying a connie, and at the end the player has the option to buy out the component drops. Mission failure possibly tanks your standing with the connie's faction, and the mission can only be taken once a week or month or whatever. If you badasses need to make it only offered to TRI KOS characters, fine, but i'd prefer to see a longer mission tree that proves your badass-ness to Corvus and in the process ruins other faction standings.
Jan 30, 2013 TheRedSpy link
Well then consider this suggestion a WIP pending the completion of the kickstarter, it's a massive project to restructure the way trident manufacturing works to include more options for rouges to obtain the vessels. Obviously it's a cause I championed when I first built my Trident Type M and one I'm committed to so I won't let you down Lecter!!!
Jan 30, 2013 Pizzasgood link
I pretty much agree with CD - I'd rather see ways to facilitate player to player trade than simply making the components magically available from NPCs.
Jan 30, 2013 Crusader8389 link
I'm ok with the idea CD presented. Although, I would prefer it if the combat/credit way was much, much, harder way of going about it; maybe force you to have to infiltrate each nation space in a bomber rag and destroy a couple of turrets and cappies and stuff all with some persistent sf who planted tracker beams on you or some such; something that would almost require more than one person going around healing you to complete successfully, and has a high chance of death even if your the best vo player in the 'verse. And to make it harder lets make it require 500 pvp kills and master hive hunter or something, and of course makes you tri KOS as CD mentioned.

But the key thing is that manufacturing should be many, many times easier than getting it off corvus.
Jan 30, 2013 Alloh link
For me, Corvus should host no (CAPSHIP) manufacturing missions. Just sell very expensive items keeping the requirements, as limited global availability, Corvus PoS and native KoS.

But I am very much pro a way that players can manufacture and sell the components in ConqStations and Corvus. I.e., the ancient "Black Market" idea with "P2P trade" support. Makes more sense.

Back on CD, I was not aware that Latos M7 was Corvus. Your evaluation that this is a workaround and not a final feature seems more logical. It would be good to hear the plans from Inc regarding shipyards in near future... What nation/faction will have them? Will the M7 one remain there forever, and as Corvus?

I keep the position that Corvus should not focus in heavy ships!
Jan 30, 2013 Kierky link
For me, Corvus should host no manufacturing missions. Just sell very expensive items keeping the requirements, as limited global availability, Corvus PoS and native KoS.

So you've ignored what is already in the game, and keep your stance that Corvus should do something that it doesn't?
Now you're just being ignorant.
Jan 30, 2013 Alloh link
Fixed myself, Corvus should host no (CAPSHIP) manufacturing missions.
They are specialized in light ships. as SL, hound... even their maud is more agile.
Jan 30, 2013 Conflict Diamond link
the entire Type M build can be done without entering Nation space or any faction-monitored space

For some reason I blocked the bazillion cu's of trade goods I had to haul out of UIT (I wake screaming incoherently about hull panels). However this can easily be bypassed with alts or hired haulers (or victims for you scoundrels).

TRS, i am not opposed to alternate paths for rogues to acquire components or cappies, but the value of effort and necessary risk must be commensurate. If all they ever have to do is haul components from Odia or Sedina to Latos M7, I will not have the same chance to steal their stuff as they have had to steal mine.
Jan 30, 2013 ryan reign link
"But the key thing is that manufacturing should be many, many times easier than getting it off corvus."

Are you high? Building a cappie from parts you have to kill murderous hive bots for should be easier than buying all the parts from criminals? Congrats... you've out stupided PoL.

Asfor the arguments that this would hurt P2P trade? See the first question I asked in this post. VO has an abundance of carebears who would never go Tri KoS, thus this would actually actually encourage p2p trade while at the same time draw people to Gray Space.
Jan 30, 2013 TheRedSpy link
Woah woah woahhhhhhhh

When did this turn into the star citizen forums... speculation sensation.

No comments should be made about the nature of relative difficulty in getting capital ship parts one way or the other - this stuff is NEVER limited by imagination, it's almost always limited by the way mission mechanics work.

So if and when we are given the mechanics to make a fair system of black market accumulation only then will we proceed.

The only thing I will comment on is that black markets as a matter of principle should usually be easier if you have the money, but far far riskier than conventional means. How that translates into a mission system, well, we might as well discuss shields for space penguins.
Jan 30, 2013 Crusader8389 link
The reason it needs to be harder is to not make the effort other put into making the current capships in vain; if we make it half as difficult to get em, then thats essentially like saying "haha you wasted all that time making a capship back then when you could've done it more easily if you waited" to all those capship users. While I agree it makes more sense it would be easier to steal a cappie than make one from scratch as it currently is, that situation would cause too much of the previous sentiment to be a good update. You have to put yourself in the shoes of someone who already owns a capship to see it.
Jan 30, 2013 TheRedSpy link
"if we make it half as difficult to get em, then thats essentially like saying "haha you wasted all that time making a capship back then when you could've done it more easily if you waited""

As someone who already owns capship - tough titties, we all knew we were building a beta feature. We also didn't waste time building it 'back then' since we used them back then to make people cry, bitch and moan in a most hilarious fashion.

I'd rather see the game progress so we can actually use them in combat, whining about the past is intolerable. The missions should get done on the merits of them as new gameplay, who cares about the legacy cappie builders. Give them a badge or a free upgrade to a constellation. It's not like its hard to make them happy - it's also not relevant to discussions about how the mission should be made.
Jan 30, 2013 ryan reign link
Crusader... you are really missing the point. How easy do you think Tri KoS is? There is a perfectly acceptable trade off in the OP, you want it easy... you can have it, however... the rest of your existence will be a massive PITA.