Forums » Suggestions

Reduce number of votes needed for /vote mute

12»
Jul 31, 2012 Samwise9 link
To the best of my knowledge, currently it takes 20 for a /vote mute to pass and take effect. This seems a little excessive to me, considering the current size of the playerbase.
Jul 31, 2012 tarenty link
An active guild could mute anyone they wanted if the number was reduced. Ignore is probably a better option.
Jul 31, 2012 ryan reign link
There's something wrong with the newbs... they've been making Nahin and I agree recently. I demand this issue be fixed.
Aug 01, 2012 Alloh link
+1 to OP. 10 seems fine.

I disagree with both Nahim/RR now... this is not the best approach. Indeed, I never saw someone being voted mute, not even peytroll re-playing looooooong cat...

So, my vote goes to reduce required votes to 10, then address any abuses directly, once reported by muted users, if that ever happens.
Aug 01, 2012 Pizzasgood link
I prefer solutions that are less likely to be abused in the first place, and therefor less likely to waste the devs time. So 20 is fine. In my experience it's rare that somebody worthy of actually being muted sticks around long enough for it to matter. Usually it's just some idiot with a name like "Super Dick Man" who babbles for five minutes then gets bored and leaves. Either that or he actually did get muted (the game doesn't exactly inform us when we succeed). Either way it's fine the way it is now.
Aug 01, 2012 draugath link
Here's a better solution. Get more of your friends and their friends to play.
Aug 01, 2012 Armonia link
Alloh - You must have not been around when Peytros was muted for weeks at a time...

with that said, -1 to this. if someone "deserves" to be muted by the community, the community will unite, as they always have... i think ...
Aug 01, 2012 Dr. Lecter link
It used to be more.
Aug 01, 2012 PaKettle link
No they raised it becuase of us muting Peytroll for long periods.... Leave it alone - 20 is just fine

/ignore works for most anyways
Aug 01, 2012 blood.thirsty link
/logoff werks too : )
Aug 02, 2012 Impavid link
Ask them why they disallowed trial accounts to vote ;)
Aug 03, 2012 Kierky link
No, please no. All we need is more dev powers for players.
Why not just add /devkill?
lol
Aug 13, 2012 Whistler link
I was just reading an article that mentioned that Bungie has added "auto-muting" to Halo. Apparently when enough players individually mute a player, the game mutes that player for everyone. I like this instead of voting because it encourages players to individually mute - thereby reducing the overall drama even before a system mute is imposed.
Aug 13, 2012 incarnate link
That's a pretty cool thought. Although the devil would be in the details of how many, how long before it warns, how long before it mutes, and how long the default mute will last, when it becomes "permanent" and so on. But worth playing with. Better than voting, anyway.
Aug 13, 2012 TerranAmbassador link
+1 to Whistler's auto-mute idea.
Aug 13, 2012 TehRunner link
+1 to automute. Considering the regular player size I vote ~10 individual mutes till auto mute
post pizza edit:
-1 to me, +1 to pizza's suggestion
Aug 13, 2012 Pizzasgood link
No. It should be at least 25. Yes, it should be even harder to auto-mute than it is to vote-mute.

Something to keep in mind: Just because somebody uses /ignore on a player doesn't mean he wants that player to be muted. For example, somebody might just be discussing a topic you don't want to hear about (maybe a movie or book you don't want to have spoiled) but isn't mute-worthy. Or maybe you're in a grumpy impatient mood, and realize that you should just /ignore those newbies for today so that you don't take your anger out on them unfairly. I have to do that sometimes.

Also, there is the question of whether it should only count accounts that are online at the time, or any with an active sub. And should it differentiate between recent applications of /ignore and old ones?

Oh, and the "muting" should be done by just adding them to the ignore lists, so that people who don't want to ignore somebody can un-ignore them. And the game should tell you when it auto-ignores somebody so that you are aware and don't think they just abandoned your discussion.

Here's another idea: Have the auto-ignoring be client-side, with an option to change the number it needs. So thin skinned polite freaks can set theirs to 5 or 10, and people like me can set ours to 30.
Aug 15, 2012 PaKettle link
Interesting pizza

How about the local mute last until the ignores drop below the threshold?

I tend to favor a percentage based system so that it auto adjusts to the current playerbase
-( percentage of ignorers could be added by the main server to each post....)
Aug 16, 2012 Pizzasgood link
Yeah, I was thinking about percentages too. To be scalable, it should probably also be based on channel population, not the overall online playerbase. A fixed percentage based on the online playerbase wouldn't scale from 40 players online up to 400 players online, but I doubt that all 400 of those people would be chattering on the same channel.

Might also be good to add a little hysteresis to reduce the odds of somebody being frequently muted and unmuted as people enter and leave the channel when the level is borderline. That might be more confusing than helpful though, dunno. Alternately, instead of having instant unmutes, it would only update it periodically, like every half hour.
Aug 16, 2012 yodaofborg link
See? Now you are over thinking it. Never over think in VO.