Forums » Suggestions
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
It's android based, would be awesome to see Vendetta on it.
It's android based, would be awesome to see Vendetta on it.
"If I wasn't a female I would say I have really big balls"
LOL - oh yeah, shes going to get this done, you can just tell.
LOL - oh yeah, shes going to get this done, you can just tell.
LOL I was just watching that and it's all I got out of it :P
I don't really think Vendetta is the right type of game to port to a device which only has a gamepad controller as input. I also think it would probably be a mistake to spend time and resources porting a game to an unproven system which currently has an extremely small userbase (and won't even be out for another year).
If you ask me it was a waste of time porting to android in the first place. But whats done is done.
Might seem that way, but we aren't seeing the other side of things. The fact that they've hired a new proper employee for the first time in years is pretty telling, IMO. Considering that there were only three of them, hiring a fourth person constitutes a pretty major expense, and implies that there has been a correspondingly major increase in income.
Doesn't seem to be reflected in the population online, maybe the smurfs are all just scared of our promethean MIGHT
There is no way to tell with absolute certainty how many people are currently online; all we have is a graph that shows relative activity over the last 7 days. I think this is designed with purpose so that we don't have doomsayers running across the net proclaiming that the end is nigh because VO's current population doesn't measure up to other, more mainstream, MMOs.
Aside from the obvious humor, I don't think the perceived quietness has to do with nationalism as much as the fact that it is much harder to type on a Droid (from experience) than on PC, therefore more focus is spent on doing things other than chatting. Also, I've noticed more and more non-English speakers online in recent years, not just those who speak English as a second language.
There is also the fact that joining an established social group takes some courage. Imagine walking in to a room where everyone was a stranger to each other, and each person's word carried equal weight. Next, imagine a room where people had been talking to each other for years.
The point of all this is that neither the forums or channel 100 are the game itself, or even necessarily good indicators of how many players are currently logged in. It may be one indicator, but arriving at the conclusion that the Android port was not a good investment based on this perception alone would be a mistake in my opinion, particularly when Incarnate has stated the opposite to be true.
How many games can say they are playable on both mobile phones and PC, having most of the content (like 90%) available across all platforms? Time will bear things out as the saying goes, but I tend to believe Incarnate when he says the Android port was the best business decision Guild has ever made. Also, from personal experience, being able to flip open my PLAY in any given waiting room and logging in to the same galaxy on the same character I had been playing on PC is just an experience that is cool beyond measure, and for this I am grateful the devs decided to go ahead with the port.
edit: back on topic, being able to play on a large flat-screen TV is also a cool experience... I've managed to bring up VO during parties using my laptop and a wireless adaptor. There is a slight (millisecond) lag between my laptop screen and the TV, and it only works in windowed mode, but it is a cool experience nonetheless. Any platform that is able to replicate this with higher fidelity would be a neat thing.
Aside from the obvious humor, I don't think the perceived quietness has to do with nationalism as much as the fact that it is much harder to type on a Droid (from experience) than on PC, therefore more focus is spent on doing things other than chatting. Also, I've noticed more and more non-English speakers online in recent years, not just those who speak English as a second language.
There is also the fact that joining an established social group takes some courage. Imagine walking in to a room where everyone was a stranger to each other, and each person's word carried equal weight. Next, imagine a room where people had been talking to each other for years.
The point of all this is that neither the forums or channel 100 are the game itself, or even necessarily good indicators of how many players are currently logged in. It may be one indicator, but arriving at the conclusion that the Android port was not a good investment based on this perception alone would be a mistake in my opinion, particularly when Incarnate has stated the opposite to be true.
How many games can say they are playable on both mobile phones and PC, having most of the content (like 90%) available across all platforms? Time will bear things out as the saying goes, but I tend to believe Incarnate when he says the Android port was the best business decision Guild has ever made. Also, from personal experience, being able to flip open my PLAY in any given waiting room and logging in to the same galaxy on the same character I had been playing on PC is just an experience that is cool beyond measure, and for this I am grateful the devs decided to go ahead with the port.
edit: back on topic, being able to play on a large flat-screen TV is also a cool experience... I've managed to bring up VO during parties using my laptop and a wireless adaptor. There is a slight (millisecond) lag between my laptop screen and the TV, and it only works in windowed mode, but it is a cool experience nonetheless. Any platform that is able to replicate this with higher fidelity would be a neat thing.
Yes okay Mr. Phaserlight, Sir. o7. lulz
Plus the last 2 years are the most active it's ever been in ages and ESP wouldn't know that since he is part of that activity and thinks it is the norm heh
Aye - seems to think that some of us are not around if we dont trash talk on 100 LOL.
Theres also the test server and pcc to consider as well where I have been a lot of late due to testing issues- (tried testing on the game server but lost 30 million credits due to problems )
Theres also the test server and pcc to consider as well where I have been a lot of late due to testing issues- (tried testing on the game server but lost 30 million credits due to problems )
funny that the point of an entire new set of hardware is to solve business practice issues related to software.
Also my vote is to port to that thing. Niche pc gamers will buy it, and niche pc and mobile gamers play VO.
edit: since that console is open sourced, should it see a shred of success there will be controller drivers ported within weeks, I'd expect linux-like drivers.
Also my vote is to port to that thing. Niche pc gamers will buy it, and niche pc and mobile gamers play VO.
edit: since that console is open sourced, should it see a shred of success there will be controller drivers ported within weeks, I'd expect linux-like drivers.
The thing runs Android already. Getting VO going on it is probably a walk in the park as long as they didn't "customize" it too much. The controllers are bluetooth and Android already works with Bluetooth keyboards and mice.
Tbh I think this would be totally awesome.
You can create the next big title in your bedroom – just like the good old days! Who needs pants!?
You hear that, Waffles?!
You hear that, Waffles?!
Our game is pretty well optimized for:
- Android (check)
- Tegra 3 devices (check)
- Joysticks (check)
So, no, I don't think "porting" to the OUYA (a name I have a hard time saying with a straight face) would be time consuming. There might be some time to do integration with their app-store or billing mechanics or whatever, if they have any.
But, I don't intend to spend time on it until there's a userbase (or some other business case).
Also, FYI, while Android has increased our player counts and revenue to a degree, the indirect effects through contracts with other companies (exclusivity agreements, demonstration cases, blah blah) has been quite helpful to us in terms of income. We are (still) doing better than ever.
Anyway, I now release you to your regularly scheduled debate.
- Android (check)
- Tegra 3 devices (check)
- Joysticks (check)
So, no, I don't think "porting" to the OUYA (a name I have a hard time saying with a straight face) would be time consuming. There might be some time to do integration with their app-store or billing mechanics or whatever, if they have any.
But, I don't intend to spend time on it until there's a userbase (or some other business case).
Also, FYI, while Android has increased our player counts and revenue to a degree, the indirect effects through contracts with other companies (exclusivity agreements, demonstration cases, blah blah) has been quite helpful to us in terms of income. We are (still) doing better than ever.
Anyway, I now release you to your regularly scheduled debate.
Given the complexity of the VO control set, it's probably not a good idea to port it to ANY console, not just Ouya. A game controller actually has a pretty limited set of possible control variations. Some games tried to get around this with complex combinations that were time limited (e.g. if you pressed up left stick, right button, and the L2 switch within a given period of time (presumably a submenu based process), a certain reaction would occur), but that was found to be counterproductive, as the command set seemed even more complex to gamers who rejected such practices in the long term.
And as a comment to VO's actual numbers online? I'll only say what I've said many times on 100.
"Do not confuse silence with inactivity."
And as a comment to VO's actual numbers online? I'll only say what I've said many times on 100.
"Do not confuse silence with inactivity."
The OUYA controller is not a typical controller. It also has a touch surface, which opens up a lot of room for complexity. Besides which, as ARF said, it should also be pretty easy to hook it up with more conventional controls. It has USB as well as bluetooth. We ain't living in the NES days here. Consoles are just shrinkwrapped computers for those who are too incompetent/lazy to manage a normal one. Like an even more stupid version of a Mac, really. :P
A game controller actually has a pretty limited set of possible control variations.
We've got some PC players who fly using PS3 Sixaxis pads. I've also fought some newbies in Deneb who were doing pretty well on the Xperia Play's slide-out controller. The biggest issue I'd see here is the lack of text input since using an on-screen keyboard would suck extra bad with a touchpad mouse.
We've got some PC players who fly using PS3 Sixaxis pads. I've also fought some newbies in Deneb who were doing pretty well on the Xperia Play's slide-out controller. The biggest issue I'd see here is the lack of text input since using an on-screen keyboard would suck extra bad with a touchpad mouse.
So on the topic of controllers... Aren't tablets and phones really awkward to use for anything that requires good reaction time in V-O? Yet the devs decided to port to android anyway despite those shortcomings. Plus Ouya claims to be open to people creating their own peripherals so a mouse/keyboard setup might actually happen for Ouya users.
So theres no current text input? good, they will spend less time typing and more time flying.
So theres no current text input? good, they will spend less time typing and more time flying.