Forums » Suggestions
Make N3's a standard item purchasable in nation space.
Make the reward of CtC the option to buy a variety of components required for cap ship construction in nation space instead of having to construct them.
It shouldn't be all the items required for cap ships, just a few. Maybe 1/3 or 1/2 to supplement construction.
Make the reward of CtC the option to buy a variety of components required for cap ship construction in nation space instead of having to construct them.
It shouldn't be all the items required for cap ships, just a few. Maybe 1/3 or 1/2 to supplement construction.
-1 for buyable capship parts
This would make it so people could just win CtC once and buy a years supply of capship parts, just like N3s now.
I think a better solution would be to make the capships in the war convoy randomly drop subassembly parts (FFSS, FCP or internal bulkheads) when destroyed. That way nationalists would be rewarded for participation in defending their territory but still keep the supply limited.
This would make it so people could just win CtC once and buy a years supply of capship parts, just like N3s now.
I think a better solution would be to make the capships in the war convoy randomly drop subassembly parts (FFSS, FCP or internal bulkheads) when destroyed. That way nationalists would be rewarded for participation in defending their territory but still keep the supply limited.
+1 to OP, except that the parts should drop from the voys and the war convoy cappies. Options to buy is just weird.
+1 to change CtC and relate it to capship construction
Make CtC voys bigger, and include larger freighters, as moths, loaded with capship parts. Not all parts required, but rare final items as a reactor or engine, limited to one per convoy and 20% drop chance.
Make CtC voys bigger, and include larger freighters, as moths, loaded with capship parts. Not all parts required, but rare final items as a reactor or engine, limited to one per convoy and 20% drop chance.
Okay, if it were to drop capship parts, only FCP, FFSSA, and large quantities [75 ish?] of SSS. And on a VERY rare occasion, an RBH.
This should NOT replace the capship *construction* process.
This should NOT replace the capship *construction* process.
I'm all for upping the ante with CtC since nobody seems to care about Neut3s enough for it to make a relevant impact on the game, but I don't think the way to do that is to make them farmable for capship parts. The Synthetic Silksteel suggestion is a good one though, and might be worth putting in late week convoys as extra decoy transports. Why not chuck in a piece of Samoflange too.
Having Purified Xithricite as part of the game is a -good- thing since it's the only thing close to contraband that VO has at the moment. There's only 2 stations in the entire galaxy that will let you dock with it onboard your ship.
Oh yeah, and take Neut3's away from Hive Skirmish NPCs or at least make them not drop. They're made by the Serco and Itani for the war.
Having Purified Xithricite as part of the game is a -good- thing since it's the only thing close to contraband that VO has at the moment. There's only 2 stations in the entire galaxy that will let you dock with it onboard your ship.
Oh yeah, and take Neut3's away from Hive Skirmish NPCs or at least make them not drop. They're made by the Serco and Itani for the war.
+1 to the idea of making war convoy capships have a chance of dropping parts.
+1 to warvoy dropping parts
+1 to the parts being limited to ffsa and fcp
+1 to CtC carrying loads of SSS
I hate crafting tbh, and adding capable combat alternatives to huge chunks of it would be pleasing plus increased interest in Deneb, ctc and blockades
Potential exploit of nation players just nuking their own war voy so have them apply faction detriments to the killers just like the CtC ships do
+1 to the parts being limited to ffsa and fcp
+1 to CtC carrying loads of SSS
I hate crafting tbh, and adding capable combat alternatives to huge chunks of it would be pleasing plus increased interest in Deneb, ctc and blockades
Potential exploit of nation players just nuking their own war voy so have them apply faction detriments to the killers just like the CtC ships do
In hindsight I see the flaw in buyable capship parts. I like the alternatives suggested, making the convoys drop capship parts.
Just to reiterate, this is not intended to replace capship crafting, just supplement it.
There still needs to be some sort of reward for making sure your own convoys reach their destination though. I wonder if there's a way to create a limited quantity widget for sale. So buyable capship parts could still be a reward, but once you buy three or so the supply is exhausted and you cannot purchase any more.
Just to reiterate, this is not intended to replace capship crafting, just supplement it.
There still needs to be some sort of reward for making sure your own convoys reach their destination though. I wonder if there's a way to create a limited quantity widget for sale. So buyable capship parts could still be a reward, but once you buy three or so the supply is exhausted and you cannot purchase any more.
Keep Neut IIIs tied to CtC winner for delivering Xith
+1 add ADDITIONAL convoys carrying capship parts (SSS, FCP, RBH, FFSSA, etc... NO Master Computing Systems, Optical Sensors, Reactors, etc...)
+1 Find some way to limit the number of Neut IIIs that one can buy per week.
I think it'd be cool if Tridents were occasionally part of the CtC convoys and carried the Cappie parts or large quantities of SSS.
Edit: Devs, if you're reading this. THIS thread may be the easiest to implement idea that will make this game much more interesting.
+1 add ADDITIONAL convoys carrying capship parts (SSS, FCP, RBH, FFSSA, etc... NO Master Computing Systems, Optical Sensors, Reactors, etc...)
+1 Find some way to limit the number of Neut IIIs that one can buy per week.
I think it'd be cool if Tridents were occasionally part of the CtC convoys and carried the Cappie parts or large quantities of SSS.
Edit: Devs, if you're reading this. THIS thread may be the easiest to implement idea that will make this game much more interesting.
Mulle, RBH is Tier 3, unless you want to make the trident ridiculously easy, I suggest not including this.
That way it can be restricted to Tier 2 and lower manufacturable equipment.
EDIT: Unless this is a "final" weekly transport, possibly consisting of a trident to escort it, then includes RBH drop, but as far as I'm concerned, the devs were against making it too easy to construct.
That way it can be restricted to Tier 2 and lower manufacturable equipment.
EDIT: Unless this is a "final" weekly transport, possibly consisting of a trident to escort it, then includes RBH drop, but as far as I'm concerned, the devs were against making it too easy to construct.
Combat-based sources of parts are nice, but it seems more appropriate to have the destruction of other capships drop them rather than looting them from CTC convoys.
Keep in mind, as well, that there is a name for looting from convoys: piracy. At best, you can dress it up as nationalism by restricting yourself to preying on the enemy nation's convoys, but it is piracy nonetheless.
What you are asking for is a more surefire way to pirate. Instead of having to hunt, you want to just attack convoys that you know carry the desired goods, and that follow known paths at known times, and that even broadcast their positions on public com channels.
This is silly.
I might as well suggest that the CTC convoys carry Sedina Chocolates. I would be laughed out of the forum for that, and rightly so.
Yes, I do agree that capship parts should be carried by convoys, but it should be by normal convoys. And in fact, many of the ingredients already are. Ore, hull plates, etc. I don't recall if I've seen any SSS convoys though, and I haven't seen any carrying any of the manufactured parts. Those should be added to the pool of items that convoys can carry, if they aren't already. But use normal convoys, not CTC.
edited: wrote "convoy parts" instead of "capship parts". doh!
Keep in mind, as well, that there is a name for looting from convoys: piracy. At best, you can dress it up as nationalism by restricting yourself to preying on the enemy nation's convoys, but it is piracy nonetheless.
What you are asking for is a more surefire way to pirate. Instead of having to hunt, you want to just attack convoys that you know carry the desired goods, and that follow known paths at known times, and that even broadcast their positions on public com channels.
This is silly.
I might as well suggest that the CTC convoys carry Sedina Chocolates. I would be laughed out of the forum for that, and rightly so.
Yes, I do agree that capship parts should be carried by convoys, but it should be by normal convoys. And in fact, many of the ingredients already are. Ore, hull plates, etc. I don't recall if I've seen any SSS convoys though, and I haven't seen any carrying any of the manufactured parts. Those should be added to the pool of items that convoys can carry, if they aren't already. But use normal convoys, not CTC.
edited: wrote "convoy parts" instead of "capship parts". doh!
I'd assume that for any possible drops like this there should be a Trident carrying the cargo...
"Keep in mind, as well, that there is a name for looting from convoys: piracy. At best, you can dress it up as nationalism by restricting yourself to preying on the enemy nation's convoys, but it is piracy nonetheless."
What you described is actually privateering and is fairly common during wars in history.
"What you are asking for is a more surefire way to pirate. Instead of having to hunt, you want to just attack convoys that you know carry the desired goods, and that follow known paths at known times, and that even broadcast their positions on public com channels."
What I am asking for is:
-Something for Itani and Serco to fight over besides meaningless squares in Deneb
-Something to make CtC actually worth fighting over.
Having the convoys carry known goods through known paths at known times contributes to this because players then know:
A: The convoy carries something that they want and is worth their time (Worth fighting over)
B: They know when and where they need to be in order to safeguard their own goods or attack the enemy's.
Piracy or not, it works to create a meaningful conflict at a known time and location which is what this game needs more of.
What you described is actually privateering and is fairly common during wars in history.
"What you are asking for is a more surefire way to pirate. Instead of having to hunt, you want to just attack convoys that you know carry the desired goods, and that follow known paths at known times, and that even broadcast their positions on public com channels."
What I am asking for is:
-Something for Itani and Serco to fight over besides meaningless squares in Deneb
-Something to make CtC actually worth fighting over.
Having the convoys carry known goods through known paths at known times contributes to this because players then know:
A: The convoy carries something that they want and is worth their time (Worth fighting over)
B: They know when and where they need to be in order to safeguard their own goods or attack the enemy's.
Piracy or not, it works to create a meaningful conflict at a known time and location which is what this game needs more of.
+1 Rin.
@Pizza: or eventually some larger, hardened CtC voys with moths and a trident... and cappie components in Moths.
Why would everybody producee everything? So makes sense that both Serco and Itani are purchasing capship components.
One interesting addition would be require the component to be "refurbished" on conquerable stations.
Why would everybody producee everything? So makes sense that both Serco and Itani are purchasing capship components.
One interesting addition would be require the component to be "refurbished" on conquerable stations.
Ctc convoys are for transport of weapons grade purified Xithricite- think uranium....
-1 to adding other drops
ctc does need a better reward system - perhaps a single cappie part like a dock hanger given to the top player on the winning team which exceeded some minimum standards....ie more then 100 units recovered or some such
-1 to adding other drops
ctc does need a better reward system - perhaps a single cappie part like a dock hanger given to the top player on the winning team which exceeded some minimum standards....ie more then 100 units recovered or some such
a single cappie part like a dock hanger given to the top player on the winning team which exceeded some minimum standards....ie more then 100 units recovered
Yeah, that's a great time::reward ratio right there. I'm sure we'd all be gunning for that one!
/sarcasm
Yeah, that's a great time::reward ratio right there. I'm sure we'd all be gunning for that one!
/sarcasm
Pardon me oh mighty educated one but your ignorance is showing - a docking hanger is a very hard part to construct requiring many hours of effort. Please take the time to actually participate in the area of the game you wish to comment on so in the future you wont come off as the worthless troll we all know you are....
I'm familiar with the tree O' items required to build various parts. It's still not enough to motivate what you're claiming to motivate, and the idea that it goes to one player rather than one side makes it all the more recockulous.