Forums » Suggestions

Small ship turret targeting

12»
Jun 17, 2011 genka link
I don't want to target a tiny speck on the surface of a beemer that flails across my screen as the beemer rotates. I want to target the big fat beemer. It only makes sense that I would want to hit people, not miss them.
Why then is it so damn hard to target the people rather than the turrets?
Jun 17, 2011 Pizzasgood link
+1, we shouldn't have to resort to a plugin for this.
Jun 18, 2011 look... no hands link
aye i said something about this several years ago here, no luck so far though
Jun 18, 2011 yodaofborg link
Yeah, turrets shouldn't count as closest enemy, there should be separate key(s) for targeting turrets.
Jun 18, 2011 Alloh link
+1 turrets shouldn't count as closest enemy, there should be separate key(s) for targeting turrets.

Most other games i played there is a key for targeting ships, another for turrets, and a third for subsystems...
Jun 18, 2011 ryan reign link
OP
+1

"targeting ships, another for turrets, and a third for subsystems..."

+1

Makes sense with cappies and would add a new aspect to piracy, in addition to opening the door to new types of missions.
Jun 19, 2011 look... no hands link
well atleast some way for the user to toggle subtargeting, off would disable targeting individual turrets, on would enable it
Jun 20, 2011 genka link
While I appreciate your guys' attempt at bringing the discussion down to the level of every other suggestions thread in recent years, please understand that my brain is not a perfect copy of a baby's bottom. The small pruning of my cerebrum allows me to pick out which posts agree with my stance and which do not by way of reading words.
Therefore, please, take you "+1"s and shove them up the huge, gaping assholes you call mouths.

PS:
Having different targeting buttons for ships, turret and nonexistant "subsystems" is the dumbest idea I've read in months.
Jun 20, 2011 Alloh link
Ok, Gentle Genka...

Did you ever noticed that there are no avatars in Vendetta? No humanoid 3D models whatsoever? How do you plan to shoot who is inside the turret, when the game does not render it, resulting in no one behind the turret?

Why then is it so damn hard to target the people rather than the turrets?
Because there are no people inside those 3D models of ships and turrets. Get over it. Did you ever saw a pilot inside any ship?
Jun 20, 2011 genka link
Alright, I admit, there are times when even my raisin-like brain is unable to grock the idea behind a post.
Jun 20, 2011 Maalik link
Would a system which allows you to target a ship by targeting some turret twice in a smallish window of time work acceptably?
Jun 20, 2011 meridian link
I like the idea, Maalik, but I think it would be better the other way around: The first time targeting selects the ship and targeting again gets the turrets. It seems to me that the majority of the time, selecting the ship would be preferred over selecting turrets, as is genka's case. Also, for ships with multiple turrets it could be tricky to select the same turret twice.
Jun 21, 2011 Alloh link
Maalik/Meridian probably proposed the most elegant solution. But we should take it to another topic, since this one the OP is about doing a headshot in the guy behind the turret...

>Aim any ship with turrets, press 'b' and is selects the whole ship. Press 'b' again to target the turret nearest to aimed spot. Another 'b' selects whole ship again.

Want to target any turret? Aim the ship and do "bb". Not the turret you want? Fix your aim and do another "bb"...
Jun 21, 2011 Pizzasgood link
Alloh, you are mistaken. In the OP, "people" refers to the actual ships, not the pilot or turret operator.
Jun 21, 2011 Dr. Lecter link
this one the OP is about doing a headshot in the guy behind the turret

And Alloh has hit a new low (moronic high?) - thanks, idiot, your fail was so good that it made me chuckle.
Jun 21, 2011 tarenty link
This thread is funny.

+1 to meridian.
Jun 23, 2011 abortretryfail link
Also +1 to meridian's idea.
Jul 01, 2011 Admiral_Dravish link
the way i see it, it's a very simple fix. a change in the targeting coding string that makes the b key target the ship by default, and then once targeted, use the [ and ] keys too target components like turrets and such. to satisfy everyone, the developers could add an option in the keymapping options that would allow you to revert the targeting key to what it formerly was for those who are either too used to it functioning that way, or prefer it that way
Jul 01, 2011 incarnate link
It's particularly ironic that this is an issue on small ships, since you can't do individual damage to small ship turrets at present. So there's utterly no value whatsoever in targeting turrets. It's just a holdover in the targeting code from capships (which is also less than ideal).

We'll look at it.
Jul 02, 2011 pirren link
Did you ever noticed that there are no avatars in Vendetta? No humanoid 3D models whatsoever? How do you plan to shoot who is inside the turret, when the game does not render it, resulting in no one behind the turret?

+1