Forums » Suggestions
I don't want to target a tiny speck on the surface of a beemer that flails across my screen as the beemer rotates. I want to target the big fat beemer. It only makes sense that I would want to hit people, not miss them.
Why then is it so damn hard to target the people rather than the turrets?
Why then is it so damn hard to target the people rather than the turrets?
+1, we shouldn't have to resort to a plugin for this.
aye i said something about this several years ago here, no luck so far though
Yeah, turrets shouldn't count as closest enemy, there should be separate key(s) for targeting turrets.
+1 turrets shouldn't count as closest enemy, there should be separate key(s) for targeting turrets.
Most other games i played there is a key for targeting ships, another for turrets, and a third for subsystems...
Most other games i played there is a key for targeting ships, another for turrets, and a third for subsystems...
OP
+1
"targeting ships, another for turrets, and a third for subsystems..."
+1
Makes sense with cappies and would add a new aspect to piracy, in addition to opening the door to new types of missions.
+1
"targeting ships, another for turrets, and a third for subsystems..."
+1
Makes sense with cappies and would add a new aspect to piracy, in addition to opening the door to new types of missions.
well atleast some way for the user to toggle subtargeting, off would disable targeting individual turrets, on would enable it
While I appreciate your guys' attempt at bringing the discussion down to the level of every other suggestions thread in recent years, please understand that my brain is not a perfect copy of a baby's bottom. The small pruning of my cerebrum allows me to pick out which posts agree with my stance and which do not by way of reading words.
Therefore, please, take you "+1"s and shove them up the huge, gaping assholes you call mouths.
PS:
Having different targeting buttons for ships, turret and nonexistant "subsystems" is the dumbest idea I've read in months.
Therefore, please, take you "+1"s and shove them up the huge, gaping assholes you call mouths.
PS:
Having different targeting buttons for ships, turret and nonexistant "subsystems" is the dumbest idea I've read in months.
Ok, Gentle Genka...
Did you ever noticed that there are no avatars in Vendetta? No humanoid 3D models whatsoever? How do you plan to shoot who is inside the turret, when the game does not render it, resulting in no one behind the turret?
Why then is it so damn hard to target the people rather than the turrets?
Because there are no people inside those 3D models of ships and turrets. Get over it. Did you ever saw a pilot inside any ship?
Did you ever noticed that there are no avatars in Vendetta? No humanoid 3D models whatsoever? How do you plan to shoot who is inside the turret, when the game does not render it, resulting in no one behind the turret?
Why then is it so damn hard to target the people rather than the turrets?
Because there are no people inside those 3D models of ships and turrets. Get over it. Did you ever saw a pilot inside any ship?
Alright, I admit, there are times when even my raisin-like brain is unable to grock the idea behind a post.
Would a system which allows you to target a ship by targeting some turret twice in a smallish window of time work acceptably?
I like the idea, Maalik, but I think it would be better the other way around: The first time targeting selects the ship and targeting again gets the turrets. It seems to me that the majority of the time, selecting the ship would be preferred over selecting turrets, as is genka's case. Also, for ships with multiple turrets it could be tricky to select the same turret twice.
Maalik/Meridian probably proposed the most elegant solution. But we should take it to another topic, since this one the OP is about doing a headshot in the guy behind the turret...
>Aim any ship with turrets, press 'b' and is selects the whole ship. Press 'b' again to target the turret nearest to aimed spot. Another 'b' selects whole ship again.
Want to target any turret? Aim the ship and do "bb". Not the turret you want? Fix your aim and do another "bb"...
>Aim any ship with turrets, press 'b' and is selects the whole ship. Press 'b' again to target the turret nearest to aimed spot. Another 'b' selects whole ship again.
Want to target any turret? Aim the ship and do "bb". Not the turret you want? Fix your aim and do another "bb"...
Alloh, you are mistaken. In the OP, "people" refers to the actual ships, not the pilot or turret operator.
this one the OP is about doing a headshot in the guy behind the turret
And Alloh has hit a new low (moronic high?) - thanks, idiot, your fail was so good that it made me chuckle.
And Alloh has hit a new low (moronic high?) - thanks, idiot, your fail was so good that it made me chuckle.
This thread is funny.
+1 to meridian.
+1 to meridian.
Also +1 to meridian's idea.
the way i see it, it's a very simple fix. a change in the targeting coding string that makes the b key target the ship by default, and then once targeted, use the [ and ] keys too target components like turrets and such. to satisfy everyone, the developers could add an option in the keymapping options that would allow you to revert the targeting key to what it formerly was for those who are either too used to it functioning that way, or prefer it that way
It's particularly ironic that this is an issue on small ships, since you can't do individual damage to small ship turrets at present. So there's utterly no value whatsoever in targeting turrets. It's just a holdover in the targeting code from capships (which is also less than ideal).
We'll look at it.
We'll look at it.
Did you ever noticed that there are no avatars in Vendetta? No humanoid 3D models whatsoever? How do you plan to shoot who is inside the turret, when the game does not render it, resulting in no one behind the turret?
+1
+1