Forums » Suggestions
Thinks it would make sense that the amount of energy needed for a wormhole jump should deplete completely capital ships power cells too.
Therefore when the cappie reappears on the other side of the wormhole it should have no shields until its power cells are back online.
EDIT:
Cappies should be able to launch SF waves when attacked.
Therefore when the cappie reappears on the other side of the wormhole it should have no shields until its power cells are back online.
EDIT:
Cappies should be able to launch SF waves when attacked.
fun thoughts. I like. +1
Edit: the more I think about this, the more I really, really like it. might pose a problem for BS... but I guess the ships warp in far enough from the battle that it'd be okay.
Edit: the more I think about this, the more I really, really like it. might pose a problem for BS... but I guess the ships warp in far enough from the battle that it'd be okay.
Interesting idea. +1
Good idea. It even showed up in some SciFi movies/series i watched.
+1 Definately
+1 Definately
I like the idea, but the one problem I see is that it makes destroying the turrets awfully easy. Maybe up the armor of turrets, or something else to compensate?
I don't agree with the launching SF for tridents. A good idea for HACs maybe, but you don't see many of those roaming around...
I don't agree with the launching SF for tridents. A good idea for HACs maybe, but you don't see many of those roaming around...
+1
+1
+1
+1
I like the idea, but the one problem I see is that it makes destroying the turrets awfully easy. Maybe up the armor of turrets, or something else to compensate?
No. They're supposed to be vulnerable when the shields are down. That's the fucking point.
+1 to the OP
No. They're supposed to be vulnerable when the shields are down. That's the fucking point.
+1 to the OP
+1, but I agree with meridian. Only HACs should launch SF.
well tridents, constellations and HAC have launching bays so it is correct to assume they have strike force launch capabilities.
However to reflect the size of the ship the number of SF wings available should be limited in proportion.
The only ship that should have no SF launch capabilities is the Terradon but they are no longer used in escort missions.
Concerning skirmishes there should be no effect as the idea is restricted to Wormhole jumps(Besides the SF launch when you have down the shields with the usual manner).BS occurs rarely on WH sectors now.
The point of launching the SF is to protect the cappie when the shields are down so no need to buff the turrets armor in my opinion.
suggest well : )
However to reflect the size of the ship the number of SF wings available should be limited in proportion.
The only ship that should have no SF launch capabilities is the Terradon but they are no longer used in escort missions.
Concerning skirmishes there should be no effect as the idea is restricted to Wormhole jumps(Besides the SF launch when you have down the shields with the usual manner).BS occurs rarely on WH sectors now.
The point of launching the SF is to protect the cappie when the shields are down so no need to buff the turrets armor in my opinion.
suggest well : )
+1 OP
+1 tarenty.
+1 tarenty.
The strike wing thing is a matter for a different thread. Let's discuss shields dropping (or not) after a jump here.
strike wing was in the OP! And I agree some kind of fighter support would be necessary to prevent neutralizing a cappy from being too damned easy.
It was an edit added to the OP, which should have been a separate post. They are two completely separate ideas.
Anyway, back to the shield dropping...
What delay should there be between exiting a jump and having shields back up? 15 seconds? 30? A minute?
I think that no matter how much damage it takes while the shields are down, the cappie should get its shields back after a set time. Normally, cappies only get shields if they aren't damaged. Damage resets the timer (or adds to it, not sure). This should not be the case for exiting jumps.
What delay should there be between exiting a jump and having shields back up? 15 seconds? 30? A minute?
I think that no matter how much damage it takes while the shields are down, the cappie should get its shields back after a set time. Normally, cappies only get shields if they aren't damaged. Damage resets the timer (or adds to it, not sure). This should not be the case for exiting jumps.
Yes it should. Jumping should have exactly the same effect on cappie shields that getting the shields bombed off does.
I'd imagine that with jumping being a planned event and all that the shield would be voluntarily lowered rather than allowed to be forcibly overloaded and thus would return in a somewhat timely manner.
+1 to cappies dropping shields to warp.
-1 to SF on cappies (excluding HAC's and anything bigger than that).
-1 to SF on cappies (excluding HAC's and anything bigger than that).