Forums » Suggestions
enough said and I don't want to hear any whining about this because the player density is so low you can just avoid b8 and most likely not run into any pirates.
This will also stop free money from flowing out some what and I think its a pretty fair trade off I mean escorts give combat XP so if you fail at combat then it makes sense you would fail the mission.
This will also stop free money from flowing out some what and I think its a pretty fair trade off I mean escorts give combat XP so if you fail at combat then it makes sense you would fail the mission.
+1
-1. If you die and the cargo survives... who's to say you didn't do your job?
How about forcing players to be in the sector to receive their rewards.
+1
-1, agree with Aticephyr
Example, on last jump before objective, you stay behind and hold attackers. Convoy jumps out because your actions. After convoy evaded, you die. You gave you life/ship to complete the job, so why not receive reward for that?
Example, on last jump before objective, you stay behind and hold attackers. Convoy jumps out because your actions. After convoy evaded, you die. You gave you life/ship to complete the job, so why not receive reward for that?
Because it's a game, and good game mechanics demand that, in this case, there be a penalty for dying.
You die, you only get 50% of the award.
You die, you only get 50% of the award.
Because it's a game, and good game mechanics demand that, in this case, there be a penalty for dying.
That statement is entirely subjective, and moreover your logic doesn't jive with the most of the missions currently in-game.
If anything, reward should be based on time you spend within one jump of the convoy (in addition to the "what % of the convoy makes it" of course), not on "same path taken" or "lived through the mission".
That statement is entirely subjective, and moreover your logic doesn't jive with the most of the missions currently in-game.
If anything, reward should be based on time you spend within one jump of the convoy (in addition to the "what % of the convoy makes it" of course), not on "same path taken" or "lived through the mission".
That statement is entirely subjective
As are all the arguments against the OP. Anything else?
As are all the arguments against the OP. Anything else?
Yes there is: the latter part of the sentence you quoted but daftly refused to counter.
will you people stop acting like this is going to cause you to go broke. With the amount of escorts there are and how easy it is to kill bots the only real threat would be running into another player.
The job of an escort is to protect the convoy - if the goods arrive then mission accomplish.
-1
If anything dying while escorting deserves extra pay - not less.
-1
If anything dying while escorting deserves extra pay - not less.
I agree with Lecter that if you die, your cut of the profit should be cut by 50%. If you die a second time... it should be cut by another 50%. But I do not think dying should cause a failure of the entire mission.
will you people stop acting like this is going to cause you to go broke. With the amount of escorts there are and how easy it is to kill bots the only real threat would be running into another player.
Bah. You've made this suggestion multiple times in multiple threads, and each time it gets shot down. The particular aspect you're trying to fix here –- payout upon dying -- isn't broken. The high payouts are a dash broken, but given the pseudo-broken economy... you get the idea.
Moreover, RP wise it doesn't make sense for dying to fail the mission as per my points (and others) above. And since when is "this isn't going to make you broke" a strong argument for anything??
Bah. You've made this suggestion multiple times in multiple threads, and each time it gets shot down. The particular aspect you're trying to fix here –- payout upon dying -- isn't broken. The high payouts are a dash broken, but given the pseudo-broken economy... you get the idea.
Moreover, RP wise it doesn't make sense for dying to fail the mission as per my points (and others) above. And since when is "this isn't going to make you broke" a strong argument for anything??
Compromise:
- The only metric for success is percentage of convoy reaching destination
- Upon spawning a convoy, pirate squads commensurate with the size of that convoy are spawned somewhere along the route (or will be spawned when X% of the convoy reaches that location). If you were to spawn a twenty ship convoy, at least 4 NPC pirates would spawn along the way, either in one big group or scattered piecemeal along the route.
This would align the realistic convoy objective (getting goods from point A to point B, not having some goon you hired survive) with an actual threat to that objective. If you die protecting the convoy, Xang Xi or Tunguska doesn't care. They'll credit your account based on the success rate of the transfer of their goods. Since you are dead, you cannot stop the NPC pirates from ravaging the convoy, and thus will probably lose a good chunk of your pay.
- The only metric for success is percentage of convoy reaching destination
- Upon spawning a convoy, pirate squads commensurate with the size of that convoy are spawned somewhere along the route (or will be spawned when X% of the convoy reaches that location). If you were to spawn a twenty ship convoy, at least 4 NPC pirates would spawn along the way, either in one big group or scattered piecemeal along the route.
This would align the realistic convoy objective (getting goods from point A to point B, not having some goon you hired survive) with an actual threat to that objective. If you die protecting the convoy, Xang Xi or Tunguska doesn't care. They'll credit your account based on the success rate of the transfer of their goods. Since you are dead, you cannot stop the NPC pirates from ravaging the convoy, and thus will probably lose a good chunk of your pay.
the corporation who is paying you to escort the cargo is going to say you didn't do your job. if you want to get paid you have to show up at the end to get paid if you die clearly you weren't there the whole time. if i send out a convoy with 4 people escorting and only 3 arrive im not going to give those three 1/4s pay im going to give them 1/3 pay.
I think the money should go into a fund for the dead player's widow and family.
the corporation who is paying you to escort the cargo is going to say you didn't do your job.
when you die in the military... are you rewarded for the duty you accomplished prior to death? If you are a graphic designer, do you get paid for the work you do even if the work is not completed? etc. Your argument is fallacious. If your suggesting that there be some "bonus" conditional on your surviving and staying with the convoy 100%, I can't argue against that.
if you want to get paid you have to show up at the end to get paid if you die clearly you weren't there the whole time.
Yes. That's why you get paid for the % of the trip you were with them. You're also forgetting that a player may die, re-spawn, and then catch up with the convoy to continue escorting. Punishing dying by ending the mission will make players more risk-adverse, which is bad (means more avoidance techniques vs actual defense).
if i send out a convoy with 4 people escorting and only 3 arrive im not going to give those three 1/4s pay im going to give them 1/3 pay.
Again, if you're suggesting a "bonus" (which might constitute up to 3/4ths of payment) upon the condition that all ships get there, I'm cool with that. I honestly have no idea what you're getting at with your math there... remember that the world runs on formulae.
@Soulcatcher: having possible NPC rats spawned to make escorts more exciting is a damned good idea.
when you die in the military... are you rewarded for the duty you accomplished prior to death? If you are a graphic designer, do you get paid for the work you do even if the work is not completed? etc. Your argument is fallacious. If your suggesting that there be some "bonus" conditional on your surviving and staying with the convoy 100%, I can't argue against that.
if you want to get paid you have to show up at the end to get paid if you die clearly you weren't there the whole time.
Yes. That's why you get paid for the % of the trip you were with them. You're also forgetting that a player may die, re-spawn, and then catch up with the convoy to continue escorting. Punishing dying by ending the mission will make players more risk-adverse, which is bad (means more avoidance techniques vs actual defense).
if i send out a convoy with 4 people escorting and only 3 arrive im not going to give those three 1/4s pay im going to give them 1/3 pay.
Again, if you're suggesting a "bonus" (which might constitute up to 3/4ths of payment) upon the condition that all ships get there, I'm cool with that. I honestly have no idea what you're getting at with your math there... remember that the world runs on formulae.
@Soulcatcher: having possible NPC rats spawned to make escorts more exciting is a damned good idea.
Uhhh, I'll say it again. Why not just force the players to go to the destination station to receive their mission rewards? It would fix a lot more things and be a lot simpler.
@ShankTank: that'd do it... except for the whole "I protected them half of the way there and get got asploded, but my effort saved the convoy!" not paying anything. I'd rather see results-oriented rewards than position-oriented rewards. On the other hand... shit should be more dangerous to make results less easy to achieve.
To repeat my last point in clearer terms: Instead of trying to limit payout due to the easiness of the mission, why not make the mission harder?
To repeat my last point in clearer terms: Instead of trying to limit payout due to the easiness of the mission, why not make the mission harder?