Forums » Suggestions

EC-108

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Nov 23, 2009 theratt10 link
In the past there has been mentioned a small fast ship that could be used a shuttle to quickly get from point A to point B. I would like to revive this idea with the EC-108.

Previous Suggested Stats

EC-108
Price: 25000
Variant: Personal Transport
1/0/0/1/0
Armor: 4200
Cargo: 2cu
Weapons: None
Mass: 4200
Length: 10 Meters
Thrust: 140
Turbo Thrust: 350
Max Speed: 65m/s
Spin Torque: 5.5
Max Turbo Speed: 225m/s
Drain: 50

It handles very similar to the EC-89. It has the same mass, spin torque, and thrust, lower armor, and higher turbo thrust, max speed, max turbo, and drain. Comments are welcome, as are questions.

New Stats

EC-108
Price 25000
Variant: Personal Transport
1/0/0/1/0
Armor: 3600
Cargo: 0cu
Weapons: None
Mass: 4200
Length: 10 Meters
Thrust: 220
Turbo Thrust: 350
Max Speed: 45m/s Changed from 55m/s Changed from 75m/s
Spin Torque: 5.5
Max Turbo Speed: 225m/s changed from 240m/s
Drain: 50

Similar to the EC-108. The biggest differences are it is faster, has less armor, and no cargo. This is simply a shuttle.
Nov 23, 2009 Dr. Lecter link
This has cargo...why?
Nov 23, 2009 theratt10 link
I don't see why not. The only mission it comes close to effecting is Special Delivery. The cargo space can be removed if more people agree that would help the balance.
Nov 23, 2009 Aticephyr link
How much does it cost?
Nov 23, 2009 ladron link
Well, 2 cu of cargo space is roughly equivalent to a small hatch under the seat; there currently isn't a ship in-game with less than that.

Considering that the velocity is only 225 m/s, I'm not opposed to 2 cu of cargo space. However, I would prefer a ship that goes 240 and can hold 0 cu.

I know there are concerns about a combat ship moving faster than 225 m/s, however, this is clearly not a combat ship, and it would be foolish to do anything but run from aggressors in this anyway. As such, I don't think it would be as much of a problem.

I'd like to see a shuttle either way, though.

It should probably be moderately expensive (50k or so), and should be sold at most stations but always require a high faction standing with the local faction.
Nov 23, 2009 theratt10 link
Okay I added another possible variant to the original post, and added price to the ship. I have a lower price because I think 50k is too much for a ship that has one, at most two, uses. Also because of it's low armor it isn't hard to boom making an investment of that size annoying to lose, as well as the low level requirements may intrigue noobs to try it out.
Nov 23, 2009 ladron link
The high turbo speed makes it nearly impossible to chase down; even in the hands of a complete noob this ship will be nearly invincible. As such, a high price isn't a big deal. I still think that it should be 50k.

Also, the non-turbo speed should be pretty low. This is a long-distance personal transport; there's no need for a high non-turbo velocity. Maneuvering speed should probably be 55 or even 50 m/s.

I like the idea either way though. I don't think I'd use one of these very often, but it seems like something that should exist.
Nov 23, 2009 Aticephyr link
The 109 should cost more than the 108, probably by 10k. Otherwise, I'm down with this.
Nov 24, 2009 skelbley08 link
Sounds like a great idea. It fits its own niche.
Nov 24, 2009 toshiro link
The high turbo speed of the shuttle is irrelevant to its value in combat, since it is incapable of housing weapons. What're you gonna do, ram 'em to death?

As for it being nigh-uncatchable, it can't hold precious cargo, and thus it should not be crippled just to humor the pirates. If you want to haul something, you need to get a suitable ship anyway. For that purpose, the 108's cargo capacity could be lowered to 1 cu.
Nov 24, 2009 Restayvien link
My only gripe is that a shuttle should/would be a lot smaller. That would help to make it a harder target to.
Nov 24, 2009 ladron link
Restayvien: No, it should/would not be a lot smaller. It should/would use the same model as the other ec-class ships currently in game. That should be abundantly clear from the original suggestion.

Toshiro: Stop running your mouth. Multiple pirates have posted in this thread, with opinions on the matter ranging from neutral to favorable.

Also, the 108 should not be under consideration any longer; the 109 supersedes it. I'm not sure why theratt made a second ship spec rather than making the modifications in place, but if the 109 could potentially exist there is no reason to talk about the 108.
Nov 24, 2009 peytros link
truthfully im really not in favor of this its annoying enough how fast cent mk1s are these types of ships let people escape whenever where ever taking a lot of the risk out of the game, in fact im pretty sure these would just be used to get through greyspace back to the safe havens of dau sol and itan a lot faster.
Nov 24, 2009 Dr. Lecter link
Pey's point is a good one. I'm not sure that people being to buy a ship that allows them to escape any system with impunity is a good thing. Maybe make these available only at Dau/Sol II/Itan...you can get out of Nation Space quickly, but you can't just buy one at Sedina D14 because you're having a rough time and want out.
Nov 24, 2009 Aticephyr link
to escape any system with impunity
Easy fix here... make it UIT only (or some faction-specific, but I think UIT makes more sense).

As for the ability to "escape" with no cargo what-so-ever... who the hell cares? So now you can't station-camp someone with one of these things as effectively... what do I care?

If you want to balance things a little more, make the non-turbo speed 45m/s, such that when the pilot has to stop turbo to correct course, he is fishbait.
Nov 24, 2009 ryan reign link
Peytros, you nailed it. These would pretty much only be used as a high speed shuttle. Theres really nothing wrong with that though, apart from speed/racing these would have no purpose.

Doc's right though, make them available in nation space only... for that matter make them so they are only sold by one nation. that way at least there is some effort in getting one.

Personally, I'd like to these in game just for the fact that its a quasi-new piece of content.
Nov 24, 2009 Dr. Lecter link
If we're picking a specific faction for a ship built solely for running, Itani is the clear winner.
Nov 24, 2009 Aticephyr link
Hell, they have their ship already... time for UIT to be innovative for once.
Nov 24, 2009 toshiro link
The capitol system idea seems good to me. A minor problem could be the stockpiling of these ships, but they could have best-before dates...
Nov 24, 2009 Aticephyr link
Capitol system is a cool idea. Though I don't think stockpiling should be an issue... if you work to stockpile, then you worked to stockpile... why shouldn't you be allowed to reap the rewards?