Forums » Suggestions

Player teleport

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Aug 27, 2007 Phaserlight link
http://www.vendetta-online.com/x/msgboard/1/17409?page=2

This thought struck me after reading the last couple posts in this thread. I know it could probably fit under one of the "rapid transit" suggestions but I wanted to see if this could be a fresh take on an old problem.

Most MMO's have some form of getting across the map quickly whether it be mass transit or teleportation (a.k.a. "summoning"), after certain quests and events could be occuring all over the world map all the time. VO isn't like this as most events occur in greyspace, so what tends to happen is people hang out around those sectors most of the time. This can become tedious when, say, you finish a border patrol mission then have to meet up with the rest of your waiting group in sedina for the nation war.

And what if you want to join up with a friend to go on a Hive queen hunt in Dau, and the other three members of the group are waiting on you?

Here is my suggestion:

Under very limited circumstances, allow players to teleport across the universe in order to join a group.

Only the group leader could do this as a one-time action for every group created, and it would probably be tied to the stations (i.e. group leader must be within NFZ) rationale being; station equipment is used to summon players rather than ship equipment.

There would probably be a high cost of summoning, either in credits and/or station resources. A time delay would also be in order, 30 seconds or so i guess, then all group members (except the leader) would warp into the NFZ simultaneously.

Finally, the group leader could only do this when on certain missions, probably with a high cost to abort. Therefore abusing this eature would hopefully be kept to a minimum.

I think this could allow players to get together more often in a (let's face it...) large universe to go on quests and border patrols and such, also facilitating more group cooperative play.

/2c
Aug 27, 2007 Impavid link
I don't see any need to impose limits on teleporting, other than maybe make it cost money. It's clearly a mechanism within the game anyway (home station). I suggest just turn it on and let people leap from station to station at will. They won't be able to teleport cargo or ships, just themselves. Charge them a few thousand credits and be done with it. There is no convincing rationale to NOT allow it, especially with the continuing low number of players.
Aug 28, 2007 PsyRa link
I agree, spending 25 min just to get together is a big pain, and a big reason I suspect many people can't be bothered working in groups. There are plenty of times I wanted to jump in with my guild mates, only to discover that it would take me at least half an hour just to move to where they were.

I would add a couple of limitations.

Using this should not be allowed to players on a missions of any sort. The simplest way to handle this quickly would be to make it a mission in and of itself.

You should be required to have neutral or higher faction with the station you are traveling from and to.

And it should cost money. More for distance, and more for people less liked by the factions involved.
Aug 28, 2007 toshiro link
I support this idea and PsyRa's comments.
Aug 28, 2007 FatStrat85 link
I like Impavid's idea of only allowing players to teleport and not ships or equipment. You would go in a station, pick another station that is friendly to both the station you are at and yourself, and then you could transport there. You could not teleport from an Itani to a Serco station. You don't want the Universe to feel too small.
Aug 28, 2007 skippychalmers link
How about this:
A fee to transport Yourself from station to station and not any of your cargo, ships or equipment. This should be relatively low.

To transport cargo, there should be complicated weight, size and usage frequency restrictions, just like in the post office. Anything big and you pay an enormous blanket fee, rationale being that teleportation is very energy inefficient and costs a hell of a lot. Therefore transporting goods using this technology is not as cost effective as using traders in moths.

So in the event millionaire joe blogs wanted to move his pimped vulture from sedina to sol II, he would be charged a fee that truly ranged in the millions to do so, calculated using the size and weight data for his ship and cargo.

Of course this would bring another aspect to procurement missions, those who are taking them just to earn brownie points with the faction, would have the option of effectively "buying" said points by just teleporting the goods at an extortionate price from one station to another. It works out over all, because earning the money would probably take as much time or more as hauling the cargo.

Food for thought...

ps. Dewds, its like totallies me, Bawr. I meanz, Bauer, heh, lol. rofl.
Aug 28, 2007 Cunjo link
only restriction you really need... just summon them without their ship.

You need to be in a station to be summoned, and then you're teleported to the destination station, where you must purchase a ship before you can undock.

This eliminates exploitation in trading and moving materials, and provides some incentive to go the long way around if you don't want to re-equip.

It even fits in with the rest of the game 'physics' - you already teleport sans-ship to your home station whenever you die, so why not from one station to another?
Aug 28, 2007 The Ori link
I like it :)

It would let me grab a minmaud without flying a valk down to the edge of bluespace, or the nearest tungsta mining station.

Cunjo makes a point too. The ship-grabbing isn't my only reason for supporting this :P

It would let me hunt all the queens people find in Dau too :)
Aug 29, 2007 csgno1 link
In my opinion this is a bad idea. It would ruin blockading, bounty hunting, pirate hunting, ctc, deneb run, and basically any activity that is not limited to one system.
Aug 29, 2007 Impavid link
Errr, why would they be ruined? You can't teleport cargo, or ships....
Aug 30, 2007 Phaserlight link
Some missions, events, activities require only that the player travel from one location to the next.

Do you really want to have the entire CLM on your tail at a moment's notice when you're trying to trade? It would still be nice to be able to get together with your group at a moments notice to go queen hunting, if you had a hive queen hunt mission which all players were on when they teleported you would know that they are going queen hunting, not pirating or ganking or deneb running etc. etc.

Or... what about limiting the types of station that can do the summoning thing? Only Capitol stations, for instance...
Aug 30, 2007 The Shedu link
This is actually a cool idea... but it would need some restrictions, as some have suggested.

I think it should be a service with a cost, limited to certain stations (not necessarily in every system), and have a time constraint (only one transfer per hour, or so).
Aug 30, 2007 Impavid link
Well, I mean, I wouldn't have the whole of CLM on my tail...
Aug 30, 2007 iry link
What if only the capital stations located within the major systems. Eo, Itan, Divinia, Dau, Pyronis and Sol are all major systems for the 3 nations.
What if teleporting only worked between these?
Aug 30, 2007 Impavid link
Except most of the fun is in grey...
Aug 30, 2007 iry link
Dau is close to grey, so are Divinia and Pyronis.
I see the teleport system as a way to get across the universe faster, not as a way to spawn into System X.

This would likely raise participation in events such as the nation war and the tube races.
Cantus -> <Itani+Grey Space> -> Sedina = 12 jumps
Cantus -> Eo <Teleport> Dau> -> Sedina = 4 jumps
Aug 30, 2007 Shapenaji link
Indeed, seeing as player run events are the primary thing keeping this game interesting, you might see a lot more active players.

And activity breeds activity.
Aug 31, 2007 csgno1 link
We can already get to any system in the game in 15 minutes.
Aug 31, 2007 FatStrat85 link
The more I think about this now, the more I think it might be a bad idea. The Universe already feels small and boring. Cutting down travel time would make it even worse. This is a bad idea for the same reason that getting rid of non-local chat is a good idea. If something like this was ever implemented, there would need to be serious restrictions in my opinion.
Aug 31, 2007 MSKanaka link
I'm with csgno1 on this.

It takes 30 minutes to go in a circle around the outer systems entirely, so it takes under 15-20 minutes to get to any system that isn't the one you're currently in, no matter where you are. Okay, maybe it takes longer for the newer players without access to a fast charge, or if you're using a moth, but let's face it: if you're trying to get somewhere for an event/activity you aren't generally flying a moth.

Most people are patient enough to wait those 15 minutes for you to show up, or if the activity in question is something like hive queen hunting, there's no need to wait, the group can do it while you travel to their location.

The potential abuses of this system are rather high compared to the counter-abuses. Make it available at nation capitol stations only (Itani, Serco and UIT, not TPG or Corvus), and require that the player be at least neutral with the given faction. That way we prevent people who are KOS using the system to jump into KOS space. Make it exorbitantly expensive, say, on the order of one or two million credits a pop. All that gets transported is the player. No cargo, no ships. It'd be equivalent to respawning in that station as if it were your home station, only without the added death to your stats and the "repurchase last ship" dialog.