Forums » Suggestions
With the BS's current position, any Serco trying to get to Deneb (for, say, border *patrol* missions) are blown up about 25% of the time before they even finish the warping in animation - because the itani capships are just hanging around the wormhole.
You think I'm exaggerating about the 25%? I'm not - it might even be higher depending on your luck. I know this happened to me 8-9 times yesterday (and the rest of my group too), and there's no way to prevent it cos you don't know where the capships are before you warp in...
TBH I think it's somewhat unfair that Serco reinforcements have to come through a WH to get back to a BP battle whereas itani can be homed in the stations in Deneb (maybe Deneb should be made into a greyspace no-mans-land?) - but for now I'd just be happy if we didn't have to run the gauntlet of Deneb B12 just to get to our missions.
So could the BS possibly be moved to a different Sector in Deneb? Anything not containing a WH really. :)
You think I'm exaggerating about the 25%? I'm not - it might even be higher depending on your luck. I know this happened to me 8-9 times yesterday (and the rest of my group too), and there's no way to prevent it cos you don't know where the capships are before you warp in...
TBH I think it's somewhat unfair that Serco reinforcements have to come through a WH to get back to a BP battle whereas itani can be homed in the stations in Deneb (maybe Deneb should be made into a greyspace no-mans-land?) - but for now I'd just be happy if we didn't have to run the gauntlet of Deneb B12 just to get to our missions.
So could the BS possibly be moved to a different Sector in Deneb? Anything not containing a WH really. :)
Soulless, why not just do the Skirmish mission? It evidentally pays out better than the BP mission anyway when it works.
Oh damnit!
it just HAD to happen!
So now the Serco are accusing our cappies of WH Camping!
;-)
it just HAD to happen!
So now the Serco are accusing our cappies of WH Camping!
;-)
Cunjo, I was doing the Skermish mission. And, as stated above, I lost 5 or 6 ships during the WH animation from GR 0-4. No choice, no way of knowing, no action to be taken, Hello Itani HAC.
'Soulless, why not just do the Skirmish mission? It evidentally pays out better than the BP mission anyway when it works.'
heck, if that's how we're gonna do things, why not just become a trader cos that's much more profitable?
You're missing the point methinks...
heck, if that's how we're gonna do things, why not just become a trader cos that's much more profitable?
You're missing the point methinks...
The point is obvious and the same with the unnies earlier: no fun if you die before you can react. I have no idea how the cappies move, but maybe add something to stop from from getting close to the wh, and to move away if for some reason they end up there?
The reason the capships camp the wormhole is because it's the only real "landmark" that they can use as a sort of rallying point or just a place to stay near. This also is preventing the BS mission from being in a non-wormhole sector--apparently it's more difficult to create a landmark than it sounds.
So the case is not that they just "hang out" there--they're actually programmed to stay near the wormhole.
So the case is not that they just "hang out" there--they're actually programmed to stay near the wormhole.
They prolly hang out there because some one uses the wormhole to come in, and they head that way, and eventually they end up there.
if they have to stay near a landmark, the devs could just put one into any sector that only the AI's can see - it seriously can't be that hard - I mean what is a WH other than a set of coordinates and some script to enable the jumping?
Also: Could we make the Itani side of the mission a little less Akanese-ish? The mission text for the Itani side fits the Serco better than it does the Order of Eo/Itani Defensive Corps.
I've heard that this was the case from a few people, and I'm not entirely sure that it is conducive to the Itani we "know and love™" from the backstory. The Akanese, yep.
I've heard that this was the case from a few people, and I'm not entirely sure that it is conducive to the Itani we "know and love™" from the backstory. The Akanese, yep.
They should make the Nemesis go to Deneb too. That would spice things up a bit. Make her warp alternately warm between Deneb to GR, say, every 15 minutes per cycle. This way, if you are afraid of being WH ganked by the Itani Caps, just land on the Nemesis and wait for her to take you there.
It might even be more fun. Imagine a swarm of ships launching from the Nemesis as she warps out of the WH.
It might even be more fun. Imagine a swarm of ships launching from the Nemesis as she warps out of the WH.
Just have it switch sides of the WH, move the Geira station two sectors away, and have the battle rage back and forth between the different sides of the Deneb-Geira WH.
Conditions for teradon/HAC warp: No enemy presence on their side of the wormhole. Then they go thru and look for a fight.
Then: Create a Border Patrol mission in Geira just like the Itani have for Deneb. Of course, no one will interact anymore in these things, they'll just be bot-kill-fests. All the action will be at the wormhole anyway, giving a much needed sense of "Constant Warfare."
So, the border patrol missions will end up being "Border Skirmish LITE".
How about, if deliverator is up for it, we do this:
If, during the Border Skirmish Mission, one side controls the enemy sides' sector of the Deneb-Geira WH for, say, 2 minutes with no enemy activity, those ships warp to the nearest enemy station and fight with the station guard/strike forces and stuff? And if those warships manage to kill off, say 100 strike force bots, then that station loses something until the conclusion of the next border skirmish mission, like the ability to sell Proms & SVG's/Valks & IBG's.
OK NOW I'm talkin crazy...
Conditions for teradon/HAC warp: No enemy presence on their side of the wormhole. Then they go thru and look for a fight.
Then: Create a Border Patrol mission in Geira just like the Itani have for Deneb. Of course, no one will interact anymore in these things, they'll just be bot-kill-fests. All the action will be at the wormhole anyway, giving a much needed sense of "Constant Warfare."
So, the border patrol missions will end up being "Border Skirmish LITE".
How about, if deliverator is up for it, we do this:
If, during the Border Skirmish Mission, one side controls the enemy sides' sector of the Deneb-Geira WH for, say, 2 minutes with no enemy activity, those ships warp to the nearest enemy station and fight with the station guard/strike forces and stuff? And if those warships manage to kill off, say 100 strike force bots, then that station loses something until the conclusion of the next border skirmish mission, like the ability to sell Proms & SVG's/Valks & IBG's.
OK NOW I'm talkin crazy...
Or what about disabling and/or neutralizing the AI guns during the jump-in animation?
Or programming the cap ships to rally further out of WH weapons range. That way the Serco fleet would not be damaged while warping in as well. It would provide a better experience all around. Having the two fleets meet eachother instead of one getting a headstart on the *other.
*I don't mean to sound hipocritical like the Serco fleet has a disadvantage, but its mostly for the players being killed before the warp animation ends.
Or programming the cap ships to rally further out of WH weapons range. That way the Serco fleet would not be damaged while warping in as well. It would provide a better experience all around. Having the two fleets meet eachother instead of one getting a headstart on the *other.
*I don't mean to sound hipocritical like the Serco fleet has a disadvantage, but its mostly for the players being killed before the warp animation ends.
Hi, they hang out near the wormhole because otherwise, they drift off into space so far that no one can find them. So, we used the wormhole as an arbitrary point that they try to stay "near".
Now, yes, I agree, we should make them back off of the wormhole a little bit for the purposes of more balanced fun. But, we're still doing a lot of development on the Border Skirmish.. think of it as kind of in "beta", so we're still working on capabilities like.. umm.. not having the cap ship act like giant lumbering retards. Or say, not having the sector use up so much server-side CPU that the entire battle is hosed.
Problem noted, in any case, I'll see what we can do. Can't promise anything immediately.
Now, yes, I agree, we should make them back off of the wormhole a little bit for the purposes of more balanced fun. But, we're still doing a lot of development on the Border Skirmish.. think of it as kind of in "beta", so we're still working on capabilities like.. umm.. not having the cap ship act like giant lumbering retards. Or say, not having the sector use up so much server-side CPU that the entire battle is hosed.
Problem noted, in any case, I'll see what we can do. Can't promise anything immediately.
bringing back warp-in invulnerability would fix that real quick...
Yeah.Just warp IN invulnerability, mind you, we all like being able to kill (or die) when warping out.
Its fun for a serco kos player to run thru serco space from Ukari to Deneb, happily jump geira/deneb wh just to be blown to pieces in jump animation by serco teradon camping there.:)
It's going to be hard on Serco, Itani, and any UIT racers aligned with either, during the Deneb Run.
Suggestion on how to solve the issue quickly:
Why not make them stay away from the wh and not penetrate beyond a certain radius (say, 2000m)? That would make a sphere of approximately 4 - 6 km within which capships could be. That's still well within visual range (stations are at times farther away and still perfectly visible).
This way, you'd be at least 1km away from the nearest cap ship, giving ample time to orient yourself and scram if necessary.
Why not make them stay away from the wh and not penetrate beyond a certain radius (say, 2000m)? That would make a sphere of approximately 4 - 6 km within which capships could be. That's still well within visual range (stations are at times farther away and still perfectly visible).
This way, you'd be at least 1km away from the nearest cap ship, giving ample time to orient yourself and scram if necessary.
I really, REALLY like LeberMac's ideas.
And it will be just fair
And it will be just fair