Forums » Suggestions

Autofire railgun

12»
Feb 12, 2006 Lord Q link
an L port railgun that fires 3 perjectiles with each pull of the trigger. otherwise it's stats are identicle to the Rail MK2.

[edit] explained in more detail in a later post
Feb 13, 2006 ArAsH link
Love it!
Feb 13, 2006 CrippledPidgeon link
I'd rather see a railgun that fires a single large rail shot with a powerful recoil, rather than three smaller ones.
Feb 13, 2006 Harry Seldon link
How does this effectively change anything? What you're suggesting isn't very well explained...does this mean each shot uses 150 energy, and just saves on the clicking, or does it mean that each shot does 1/3 of the normal damage, and uses 1/3 of the energy, or it won't....

And so on. Please explain what you mean better.
Feb 13, 2006 Lord Q link
each shot does the same damage as a MK2 rail shot. the railgun fires 3 shots (using 1 ammo unit, and twice the energy of a Mk2 rail per burst) and then must wate the delay rate of a Mk2 railbun before firing another burst. pulling the trigger once always fires a 3 shot burst. The delay between each shot in a bust would be comprable to the delay for a gattling cannon.

the idea is to make an rapid fire railgun without the issues sarounding counting ammo for rapid fire weapons, and to keep it from becomming a spray and pray weapon.
Feb 13, 2006 LostCommander link
Sounds interesting...
Feb 13, 2006 Cunjo link
this all sounds very nice... but... why?

It sounds a lot less practical and more complex than a single railgun that simply does 3x the damage, and I really see no... positive side? to the whole tri-rail gun...

I'm all for an L-port railgun which has about twice the power (range and damage) of the Railgun Adv, but why make one with 6 rails instead of two? (or four rails, as the configuration may allow)
Feb 13, 2006 icbm1987 link
Burst-fire?!?!

Why the burst fire? I just want a regular railgun that can be put in an L-port.
Feb 13, 2006 Lord Q link
>It sounds a lot less practical and more complex than a single railgun that simply
.>does 3x the damage

it's not ment to be as practicle as a railgun that does 3 times the damage it's meant to be something new, that is different from existing weapons not just more powerfull

>Why the burst fire?

because we don't curently have any burst-fire weapons. and it would give the autofire railgun a different feal, and require new tactics and skills to use.

anyway, it's just an idea of something i thought would be cool, it doesn't fill any need that i am aware of.
Feb 13, 2006 icbm1987 link
If there's a burst fire... then you can use it to create a mini-spread...

But... are you dyslexic Lord Q?
Feb 14, 2006 jexkerome link
I like, totally dislike this idea, the rail gun is too powerful as it is(and I suspect Lord Q just wants easier rail gun kills). Give burst fire to a low damage weapon, maybe make that gatcannon actually worth taking?
Feb 14, 2006 icbm1987 link
The gat cannon would benefit from a massive spray... no auto-aim cone... and tracking that was as fast as the ships nose could move.

If you want burst fire... then do it with a low-damage weapon like jex says... but none of the current weapons would fit that... We need another slug-based weapon that's not a rail for this...
Feb 14, 2006 Lord Q link
1. i am dyslexic

2. i don't want easier railgun kills (if i did i'd be PK hunting so i could get the adv rail)

3. burst fire doesn't help low damage weapons as we already have an array of fully automatic low - mid damage weapons and terefor there is no insentive to use low damage burst fire weapons

as for making the gat cannon worth taking it should do more damage per shot. it curently is inferior in every way to the gattling turret. increasing the damage would give it an advantage in one inportant area.
Feb 14, 2006 Cunjo link
"because we don't curently have any burst-fire weapons. and it would give the autofire railgun a different feal, and require new tactics and skills to use."

what? popcorn doesn't count? how about Geminis? they fire in pairs...

Yea, introducing another burst-fire weapon would be cool, but the Railgun is NOT the weapon to do it with.

For one, the railgun is all about throwing a dense, conductive slug a long distance at ultra-high speeds with ultra-high accuracy (provided you can aim the thing) Making it fire three slugs alongside eachother would on almost no occasion make it operate any different than a railgun with only one, larger (3x damage) slug. Due to the weapon's high accuracy, they're all going to impact in virtually the same spot, and at almost exactly the same time anyway, so what difference would it make? The last thing we want to do, is add scatter-shot to a weapon that's built for 'sniping', so using the extra slugs for higher coverage area is right out.

1) L-port Railgun:
--YES! DO IT!

2) Burst-fire ('auto-fire'? how is this name relevant?) Railgun:
--NO! BAD IDEA!

3) Make Gat Cannon fire on both the top and bottom of the barrel revolution for paired burs-fire:
--Sure, sounds good... while you're at it, eliminate auto-aim ENTIRELY, and extend the total shot range a couple hundred meters. If you increase the drain to 150% of what it is now, and increase the total shots/minute to 200% by adding a second shot to each chained burst, then you might actually have a worthwhile weapon that people will start to use for some things.

What we SHOULD be adding:
Heavy Railgun
Port: L
Damage: 4000
Speed: 500 m/s
Energy: 160 /blast
Delay: 1.8 s
Mass: 2100 kg
Ammo: 12
Recoil: x (indeterminant, but should have substantial recoil)
Level: 500 PK badge (lets keep this in the hands of people who already have the Adv Rail, okay?)
Feb 14, 2006 Phaserlight link
Not to be off topic, but a burst fire weapon I would like to see is a cap ship turret that fires salvos of avalon torpedoes.

A railgun just doesn't seem like it would be a burst fire weapon. It's a matter of flavor, I guess.
Feb 14, 2006 Lord Q link
>Burst-fire ('auto-fire'? how is this name relevant?)

it automaticly fires additional shots with each fire commabd (i think i got the teminology from master or orion 3)

>what? popcorn doesn't count? how about Geminis? they fire in pairs...

flechit cannons aren't ammo dependent, and are fully automatic not burst based. they continue to fire at a constant rate as long as the enery holds out, rather than firing a short burst and then having to wate a longer amount of time before firing another burst.

Gems, and swarms are seeking missiles, and therefor not at all like a burst-fire railgun.

there is curently no direct fire weapon that fires a short descrete burst and then must wate a noticable duration between firing another short discrete burst. let alone one that does this with ammunition requirnments.

>Making it fire three slugs alongside eachother would on almost no occasion make
>it operate any different than a railgun with only one, larger (3x damage) slug.

it would make a difference between a direct hit and a partial hit (as the 3 perjectiles are fired in sequence and therefor are dispersed by changes in movment of the firing ship and would be affected slightly by changes in the target ship's movment)
Feb 14, 2006 johnhawl218 link
The point of a rail gun is to have a high velocity round with high accuracy. Is there even an RL parallel to what you want to create in game? I don't think there is. I do however thing it would be nice to see as others have said, a large port rail that did 3x the damage or more, who knows, needs to be tested. I do however understand where your coming from on your last point about the movement of the ships but simply landing a single round that does more damage is just as good, and rails have always been about accuracy and what you want takes that part out of the equation.
Feb 14, 2006 Lord Q link
>Is there even an RL parallel to what you want to create in game?

well most sub machien guns can fire in bust mode. and like i said befor the idea is to make something new, not to just coppy an existing weapon and make it more powerfull.

also on real life railguns fire with less velocity than a comprably sised chemicle-based weapon (that's why the army uses chemicle propelent weapons instead of railguns). anyway my point is this: the velocity of the perjetile could be changed in order to make the burst effect more noticable, but in feal and flavor this weapopn seems more like a railgun than a plasma cannon (because of the ammunition requirnment)
Feb 15, 2006 Cunjo link
"also on real life railguns fire with less velocity than a comprably sised chemicle-based weapon (that's why the army uses chemicle propelent weapons instead of railguns). anyway my point is this: the velocity of the perjetile could be changed in order to make the burst effect more noticable, but in feal and flavor this weapopn seems more like a railgun than a plasma cannon (because of the ammunition requirnment)"

FALSE
The military doesn't make widespread use fo railguns, because they're large, heavy, and require considerable amounts of energy (you can't ask a soldier to carry a 200-lb railgun AND a 300-lb battery pack) The railguns that ARE used, are mounted on long-range naval assault ship prototypes. They're used for their extreme muzzle velocity, accuracy and range, which far outstrips chemical artillery. They could be used to bombard cities from tens of miles offshore, and decimate structures with the force of sheer kinetic energy - velocity so high that no explosives are required.
Feb 15, 2006 Lord Q link
i see you didn't read the "comprably sized" part of my coment.

yes a huge-ass railgun is more efficent than a huge-ass chemicle propelent cannon. that doesn't mean that relationship holds true at all scales: "you can't ask a soldier to carry a 200-lb railgun AND a 300-lb battery pack".

and in space it would be more efficent to use railguns than any chemicle propelled perjectile for all applications (because you'd have to provide the oxygen as well as the chemicle propellent making the shells larger).

so just becuas the railguns we have in-game now are designed like a small cannon from a warship, doesn't mean every railgun, ever, everywhere has to have the same muzzel-velocity.

so baislicly a burst-fire railgun is an intermidiate between the slow-firing cannon-like railguns we have now, and the rapid-fire rail-based machien guns that i'd expect to have been developed at some point.