Forums » Suggestions

Lower the /vote mute requirement

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Nov 25, 2005 tumblemonster link
There aren't enough people on most of the time to mute someone. Tonight a player was being particulary obnoxious, raunchy, and rude, but we did not have the player population to silence him. What good is a player vote capability if there aren't enough players online to use it?

-tm
Nov 25, 2005 Pilot 13 link
i agree
Nov 25, 2005 Dark Knight link
I concur. Drop it to 20 or so, please.
Nov 25, 2005 fooz2916 link
Yeah, I thought it was less than 20 all this time...
Nov 25, 2005 Beolach link
Maybe make it 50% of the number of online players w/ a maximum cap at 20.
Nov 25, 2005 Martin link
Sounds good, but make it 51%. Democracy rules. :D
Nov 25, 2005 Celkan link
Round to simple majority. Don't want to slice people in half, now do we?
Nov 25, 2005 jexkerome link
Yup, over half should work fine.
Nov 25, 2005 Celkan link
Actually, let me add another thing...

While yes there should be a maximum cap, there should also be a minimum.

I'd suggest somewhere around 7 to 10 players, and on top of that, why don't we make the limiting factor on voting include IP addresses (or even better, paid accounts only)?

That way we not only keep it one vote per account, but one vote per person, or at least closer to it.
Nov 25, 2005 Cunjo link
sounds good... I'm definately in favor of this.

I think the numbers
>10 votes AND >50% of online players
OR
>30 votes
would do nicely
Nov 26, 2005 zamzx zik link
50% is too much. 30% or so will be better. but also, we need a /vote dontmute

not all the time someone really is acting (IN CHAT, the mute is FOR CHAT ANNOYENCE ONLY) bad in chat. so, in case it was a temporary problem, the people can decide that he wasn't really acting bad, and he can have a second chance (Before the timer) and also, these points will go vs the mute points. so tis' more like a side thing.

(deleted double-post-ct)
Nov 26, 2005 Celkan link
... um in the case of the person that is being used as the example...

He's never "not really acting bad". He's doing it on purpose and he's exploiting several lacking features in the game's character/account system in order to do it continuously, namely:

- The fact that /ignore only ignores the character not the account
- The fact that because votes time out after a few days, as soon as the number of active votes drops below 29 he's unmuted, when in fact the time shouldn't be calculated from the oldest active /vote mute, but instead the one that actually causes the muting.
Nov 26, 2005 sarahanne link
Then file a report about the bloody git and get over it.
Nov 26, 2005 Lord Q link
somwat related to this:

does /ignore ever time out?

anyway i think requireing x votes suct tha x is an integer and 10 < x < 30 and x > 50% on the players online. isn't unreasonable if youi can't get 30 votes it should take a majority of the online playerbase to revoke somone's speeking privleges.

i do also agree with the idea of limiting it to one vote per payed account (that way say in who gets muted is directly perportanate to your monetary support for the game).

and lastly if somone is abusing loopholes in the /ignore, /mute system than that realy is worthy of a report to the devs/guides and is kinda' beyond the scope of the designed system (not that a more robust sytem is a bad idea)
Nov 27, 2005 Celkan link
It already has been discussed with a guide. I'm not going to share the results of that conversation here.
Nov 27, 2005 Celkan link
So, I think this is what we've come up with:

- Simple majority of players online from when the first vote is cast. Ex: 30 players online requires 16 votes. 25 players online requires 13.
» Maximum number of votes needed is 20 at any time. Ex: 50 players online only need 20 votes.
» Votes only can be cast by an account that is paid at the time of the /vote mute. If the payment is canceled prior to muting, the /vote mute is nullified.
- /vote mutes do not time out until the muting sentence has finished, meaning that the /vote mute that determines the time frame for the mute is the one that actually causes the muting.
- /ignore needs a new set of commands. Ex: /ignore_account "player" OR "account". /ignore will continue to ignore the character.
- Muted players will no longer be able to chat in the bar. This is a major bug that needs to be fixed soon. Pronto. ASAP. Now. Hell, yesterday. It might be nice to extend this to players you've /ignored.
Nov 27, 2005 genka link
-Celkan needs to be made guide AT ONCE. This is MAJOR. RelayeR hasn't been playing NEARLY as long as celkan here, so why shouldn't our very own and favorite barkeep be a guide? It'd be better if Celkan was made guide back when all the other guys got their guidehoods!
Nov 28, 2005 moldyman link
enter ze troll, stage left

I really would like o see this thing go through, ANYTHING to lower the vote mute count. I don't want to see certain nameless people always have to jump onto trial accounts to shut one nameless person up.

One per IP address sounds fine. If people will go through the hassle of going on more than one computer to do it, give it to them. Really, there's no way to enforce "One vote per person" might as well go for "One vote per somputer with VO on it".
Nov 28, 2005 Celkan link
Paid accounts works better as a limiter rather than IPs. Removes the trial account exploit.

However...

... I don't want to see said exploit removed until there is an easier way to deal with the kind of behavior that has recently been seen in chat.
Nov 28, 2005 terjekv link
as much as I'd like to see it implemented, /ignoreaccount will easily be exploitable to find alts.