Forums » Suggestions
Granted, the sunflare is a high level weapon and it should be effective and powerful, but am I the only one that thinks its ammo capacity is a little unbalanced compared to other rocket weapons? 16 hard hitting rockets on an S-port weapon. Compare it to the iceflare and the starflare launchers, available at level 5.
Iceflare:
800 damage
8 rockets
55 m/s
6400 damage max
Starflare:
900 damage
8 rockets
55 m/s
7200 damage max
Sunflare:
1500 damage
16 rockets
85 m/s
24000 damage max
The sunflare has the capacity to do 333% more damage than the starflare launcher, and the same as the jackhammer launcher (over a greater period of time, of course). It's not just about the numbers, however... it just feels like it never runs out of ammo, and makes the iceflares and starflares feel like nerf guns. I propose changing the ammunition of the three s-port rocket weapons to the following:
Iceflare:
800 damage
16 rockets
55 m/s
12800 damage max
Starflare:
1000 damage
14 rockets
55 m/s
14000 damage max
Sunflare:
1500 damage
12 rockets
85 m/s
18000 damage max
It makes more sense this way imho. Generally speaking, if a rocket has a larger warhead then not as many rockets are going to fit into the same size port weapon, neh?
This is not a huge nerf for the sunflare... it's losing 4 rockets to balance its recent boost in speed. The big difference is in the iceflare and starflare, which get 6-8 extra rockets. The sunflare would still be much more powerful than either of these weapons with its fast velocity and damaging warheads, but the starflare and iceflare may actually see some use among mid-level players with the extra ammo.
As they stand, the iceflare and starflare are really on par with level 0-1 weapons. Try them out on a bus or wraith killing some orun collectors if you don't believe me.
Iceflare:
800 damage
8 rockets
55 m/s
6400 damage max
Starflare:
900 damage
8 rockets
55 m/s
7200 damage max
Sunflare:
1500 damage
16 rockets
85 m/s
24000 damage max
The sunflare has the capacity to do 333% more damage than the starflare launcher, and the same as the jackhammer launcher (over a greater period of time, of course). It's not just about the numbers, however... it just feels like it never runs out of ammo, and makes the iceflares and starflares feel like nerf guns. I propose changing the ammunition of the three s-port rocket weapons to the following:
Iceflare:
800 damage
16 rockets
55 m/s
12800 damage max
Starflare:
1000 damage
14 rockets
55 m/s
14000 damage max
Sunflare:
1500 damage
12 rockets
85 m/s
18000 damage max
It makes more sense this way imho. Generally speaking, if a rocket has a larger warhead then not as many rockets are going to fit into the same size port weapon, neh?
This is not a huge nerf for the sunflare... it's losing 4 rockets to balance its recent boost in speed. The big difference is in the iceflare and starflare, which get 6-8 extra rockets. The sunflare would still be much more powerful than either of these weapons with its fast velocity and damaging warheads, but the starflare and iceflare may actually see some use among mid-level players with the extra ammo.
As they stand, the iceflare and starflare are really on par with level 0-1 weapons. Try them out on a bus or wraith killing some orun collectors if you don't believe me.
Wow! It's a thread about nerfing flares to hell!
^^ Heh heh, there's a romantic comedy I actually enjoyed.
*bonks genka*
Back on topic! I don't want flares "nerfed to hell." Just to have their ammo shaved a little.
This thread is really about boosting the ammo capacity of the iceflare/starflare. It feels like there's a lot of empty space left over in my s-port whenever I have an iceflare equipped. I think 16 rockets for the iceflare is a good number and 14 for the starflare. Agree/Disagree?
*bonks genka*
Back on topic! I don't want flares "nerfed to hell." Just to have their ammo shaved a little.
This thread is really about boosting the ammo capacity of the iceflare/starflare. It feels like there's a lot of empty space left over in my s-port whenever I have an iceflare equipped. I think 16 rockets for the iceflare is a good number and 14 for the starflare. Agree/Disagree?
I actually agree. 16 is too frickin' much. People shouldn't use rockets only. I always thought they were meant to supplement other weapon systems. People complain about rocket and missile spammers. So here's a chance to fix that.
I agree although I will miss my 4 extra rockets per tube :(.
but it would for once make a large port rocket weapon better then his small port counterpart.
EDIT: although energyweapons still have unlimited ammo... and comparing unlimited ammo with 16 isn't that bad of a tradeoff.
but it would for once make a large port rocket weapon better then his small port counterpart.
EDIT: although energyweapons still have unlimited ammo... and comparing unlimited ammo with 16 isn't that bad of a tradeoff.
with 32 missles and 16 shots in most cases that is plenty enough to finish anything if you cuddent take it down with that you likely cuddent take it down with the infinite ammo of the gun. yes i agree taking it down whould be a very good idea it whould encourage better shoting and whould make ammo into a bit more of a thing to consider and taking the others up will let them see at lessed some use witch is more than they get now.
yep, too much.
hey phaser do you by chance know how much the concussioneffect is from the smallerrockets?
About the same as the sunflare, as far as I can tell. I really can't say for certain.
I think everyone agrees that it reduces the rocket fun, but would make for better battles than just flare spams everywhere.
heh or more people leaving in mid battle.
will become bloody hard taking out a fighting agresso centaur then...
will become bloody hard taking out a fighting agresso centaur then...
Sunflares are killing me a LOT recently. The last time I was killed by Starflares was during a duel with myself.
-:sigma.SB
-:sigma.SB
/me asks Roguelazer if I can borrow his stamp of approval.
This is my opinion of what they should be.
Iceflare:
800 damage
16 rockets
65 m/s
Detonation radius: 35m
12800 damage max
Starflare:
1000 damage
14 rockets
75 m/s
Detonation radius: 30m
14000 damage max
Sunflare:
1500 damage
12 rockets
85 m/s
Detonation radius: 25m
18000 damage max
O so slight modification to the Sun's.
Iceflare:
800 damage
16 rockets
65 m/s
Detonation radius: 35m
12800 damage max
Starflare:
1000 damage
14 rockets
75 m/s
Detonation radius: 30m
14000 damage max
Sunflare:
1500 damage
12 rockets
85 m/s
Detonation radius: 25m
18000 damage max
O so slight modification to the Sun's.
I like most of the stats on those kix, but I'd make the smaller flares fast, and the sunflares have a bit more damage, but be quite slow.
So that the Iceflares move at 85 m/s
Starflares move at 75 m/s
and Sunflares move at 65 m/s
It would force bombers to decide whether or not they were anti-fighter, midrange/all-purpose or just heavy bomber.
Considering how light they are, the iceflares would be a powerful antifighter tool.
So that the Iceflares move at 85 m/s
Starflares move at 75 m/s
and Sunflares move at 65 m/s
It would force bombers to decide whether or not they were anti-fighter, midrange/all-purpose or just heavy bomber.
Considering how light they are, the iceflares would be a powerful antifighter tool.
Your right.
The more damage should equal higher splash area.
Iceflare:
800 damage
16 rockets
95 m/s
Detonation radius: 25m
12800 damage max
Starflare:
1000 damage
14 rockets
85 m/s
Detonation radius: 30m
14000 damage max
Sunflare:
1200 damage
12 rockets
75 m/s
Detonation radius: 35m
14400 damage max
I also think the damage should be decreased.
A 1200 damage Bullet 70m wide..... Impressive enough.
The more damage should equal higher splash area.
Iceflare:
800 damage
16 rockets
95 m/s
Detonation radius: 25m
12800 damage max
Starflare:
1000 damage
14 rockets
85 m/s
Detonation radius: 30m
14000 damage max
Sunflare:
1200 damage
12 rockets
75 m/s
Detonation radius: 35m
14400 damage max
I also think the damage should be decreased.
A 1200 damage Bullet 70m wide..... Impressive enough.
I think i'd go a bit different myself, and take into account the firing time.
Iceflares
400 damage
32 rockets
refire .25 seconds
(same total damage)
Starflares
700 damage
20 rockets
refire .4 seconds
(same total damage)
Sunflares
1800 damage
10 rockets
refire .8 seconds
(same total damage)
I'd leave speeds and prox the same as you have listed kix.
this way the heavier rockets have longer time between shots, and the lighter rockets can fire faster but do less damage per set. (altho if you are just firing them as fast as you can it still takes 8 seconds to empty a tube)
Iceflares
400 damage
32 rockets
refire .25 seconds
(same total damage)
Starflares
700 damage
20 rockets
refire .4 seconds
(same total damage)
Sunflares
1800 damage
10 rockets
refire .8 seconds
(same total damage)
I'd leave speeds and prox the same as you have listed kix.
this way the heavier rockets have longer time between shots, and the lighter rockets can fire faster but do less damage per set. (altho if you are just firing them as fast as you can it still takes 8 seconds to empty a tube)
1800 damage per shot and a .2 second reload decrease is too big of a hit.
Instead of it taking 3 shots with a tri flare anything to kill a Marauder, it now takes 2.
Standard maud anyway.
That's too much damage. It doesn't matter how much TOTAL damage you do. All that matters is how hard you hit them that one time. As a supplement weapon its too deadly already.
It seemed like you were going towards the less hard hitting flares with the Iceflare and starflare speeds but noone would use them because it only takes 3 well planted shots to kill any light ship.
Tri flare valks and Mauds would be the scourge of the galaxy.
(as if they aren't already)
/givemoney Devs 2c
Instead of it taking 3 shots with a tri flare anything to kill a Marauder, it now takes 2.
Standard maud anyway.
That's too much damage. It doesn't matter how much TOTAL damage you do. All that matters is how hard you hit them that one time. As a supplement weapon its too deadly already.
It seemed like you were going towards the less hard hitting flares with the Iceflare and starflare speeds but noone would use them because it only takes 3 well planted shots to kill any light ship.
Tri flare valks and Mauds would be the scourge of the galaxy.
(as if they aren't already)
/givemoney Devs 2c
hmmm, well 3 well planted shots are going to be hard to achieve, and with only 10 rounds its not exactly gonna be an easy task. thats a 30% accuracy with flares.. most people dont average even close to that in an actual fight.
Maybe make the refire 1.6 and cut the prox down to 25m tho. I'll admit my post was a bit rushed earlier and I didnt think too specifically about the amount of damage per volley as much.
then make the refire on the starflares .75 to make the flow of stats from ice to sun more even.
Maybe make the refire 1.6 and cut the prox down to 25m tho. I'll admit my post was a bit rushed earlier and I didnt think too specifically about the amount of damage per volley as much.
then make the refire on the starflares .75 to make the flow of stats from ice to sun more even.
I still don't like 1800 damage.
That's a railgun mark III with a 60m bullet.
Even if it only travels at 75.... the thing is all you gotta do is turbo tap and you can get that up to 120 before you let it go.
Try dodging THIS!
o_O
That's a railgun mark III with a 60m bullet.
Even if it only travels at 75.... the thing is all you gotta do is turbo tap and you can get that up to 120 before you let it go.
Try dodging THIS!
o_O