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Parsec on lunix

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Jan 13, 2012 CrazySpence link
The lan demos don't work anymore for lunix or Mac OS X so I tried to rebuild them, first on Mac which was cancelled because there is too much deprecated carbon shit in there then on lunix which worked like a charm

Can any other lunix people tell me if this works: http://spenced.com/~spencep/parsec/parsectest.tar.gz

it was built on ubuntu so it will probably function on those but if there are any other dists that work I'd like to know
Jan 16, 2012 abortretryfail link
I tried running this but i need to build some lib32 SDL stuff first.
Jan 18, 2012 CrazySpence link
I've taken this a step further

I have:
- a linux client
- A Mac X11 client
- A running Server
- Added the ability to join the server to the client codebase

http://spenced.com/~spencep/parsec/parsec-linux-net-alpha.tar.gz
http://spenced.com/~spencep/parsec/parsec-macx11-net-alpha.zip

If you manage to get the client to run enter the console with the ` key and type

net.server 212.13.194.182

Extreme work in progress warning! but you should be able to shoot someone with lasers and fly around
Jan 24, 2012 CrazySpence link
Now you can also:
- shoot rockets and someone, and fly around
- Listen to the good ol Parsec music again
- Took out all the broken junk in the menu

I have also separated data from binaries to prevent unneeded downloads

http://spenced.com/~spencep/parsec/parsecdata.zip
http://spenced.com/~spencep/parsec/parsec-linux-bin.zip
http://spenced.com/~spencep/parsec/parsec-mac-bin.zip

console commands:
name enteraname
net.server 212.13.194.182
Jan 26, 2012 abortretryfail link
Spacequake!
It's fun :)
Jan 30, 2012 CrazySpence link
New binaries, Homing missiles now work and the mac binary comes with the required libs
Feb 01, 2012 Pizzasgood link
It doesn't like me. Gives the following when I run it. Tried windowed mode in case it just didn't like my giant dualscreen resolution: no difference. I do of course have a working opengl installation, which I just double-checked in case the system update I did this morning broke it. I'm using Linux.

----------------------------
Using the OpenGL subsystem as rendering device.
Using XFree86-VidModeExtension 2.2.
Not a single suitable video mode could be initialized.
Sorry, but PARSEC is not able to run under these circumstances.

Parsec error exit: Unable to set video mode.
Exiting PARSEC...
Feb 01, 2012 CrazySpence link
Neat, what resolution did you try, this is old and i think the highest it can do for X is 1152xsomethingrelativetothat

At least that's the best choice it gave me on ubuntu

The entire UI is being redone in SDL to fix all the outdated windows/linux/mac UI stuff but in the meantime I'd still like to see if we can get you running.

On mac it can't find any vidmodes and defaults to 640x480 I wonder why yours didn't do that
Feb 02, 2012 Pizzasgood link
3600 x 1080. The funny thing is that I also tried using the --vidmode option to define an easy 800x600x32 in conjunction with window mode, and it still failed.
Feb 02, 2012 abortretryfail link
Are you using nvidia's proprietary driver TwinView feature?
Feb 02, 2012 Pizzasgood link
Yes.
Feb 02, 2012 CrazySpence link
New binaries out, these ones fix server side prox mines

Oh and the server changed too: spenced.com
Feb 03, 2012 abortretryfail link
Try turning TwinView off and see if it still does it. I've seen that break some things before.
Feb 03, 2012 CrazySpence link
or add some old fashioned xfree86 style mode lines to your org.conf

I've seen that mentioned before on Google so similar issues
Feb 05, 2012 Niki link
don't use a mouse. that's cheating!
Feb 10, 2012 CrazySpence link
Weekly update 3, we now have admin control over the sourceforge project and parsec.org

http://www.philtopia.com/?p=1131
Oct 28, 2012 slime73 link
*poke* *poke*

*cast raise from dead*

Suddenly, progress! Lots of it! Several people are working on the game at #openparsec on SlashNET.

Nov 29, 2012 CrazySpence link
Space Quake updates for the month of november
-SDL client builds on Winders, lunix and Mack
-Helix cannon and energy fields added
-Server tested up to 16 players simultaneously

https://sourceforge.net/projects/openparsec/
Dec 03, 2012 abortretryfail link
Bump for BEES IN SPAAAAAACE! CrazySpence got Swarm Missiles working!
Dec 05, 2012 abortretryfail link
New "feature"
-SDL input now has joystick support!