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That's how the Hornet was before the tweak... hehe, jk!
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I was of the impression that rcontrolresponse was for changing the Reaction Control Systems (RCS) just like on a 'real' space ship...
PS: Try setting the value well above 1, ie: 30. It looks quite funny...
PS: Try setting the value well above 1, ie: 30. It looks quite funny...
We know that there's problems with the mass system. The "Frigate" has major wobble when you fly it, and the Centurion is too under-maneuverable. a1k0n knows this, and I'm sure he's giving it every ounce of attention that he can spare.
What does "set rcontrolresponse" in the wgaf.ini file do? I didn't notice this before. May I also suggest that some of the more obscure variables in the ini files be documented in the FAQ? Please? I'm dying to know what half these mean, but don't want to screw up my settings.
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heh, make a duplicate of the file, then change them!
Huh, that should be in the manual.
rcontrolresponse lets you adjust how much the mouse control oscillates. 1 is default. A higher number will make your ship more responsive, but it'll wobble more. A lower number will reduce wobble, but decrease responsiveness.
rcontrolresponse lets you adjust how much the mouse control oscillates. 1 is default. A higher number will make your ship more responsive, but it'll wobble more. A lower number will reduce wobble, but decrease responsiveness.
HMM... is there a way then to get it to be similar in handling to what the keyboard/joystick give? IE a value of .5 or .1?
Are you kidding me? You actually added damper settings? OMG!! The hornet could be more responsive now. Sweet, I gotta tweak this now... Thanks.
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EDIT: Okay I tweaked it down to 0.5. It's good for medium and heavy ships, but you wanna keep it up to 1.0 for the more agile fighters. I wish there'd be a way to tweak each ship's setting. For now we'll need to type in a new setting for each ship we switch to. Ahh well, it's better than nothing.
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EDIT: Okay I tweaked it down to 0.5. It's good for medium and heavy ships, but you wanna keep it up to 1.0 for the more agile fighters. I wish there'd be a way to tweak each ship's setting. For now we'll need to type in a new setting for each ship we switch to. Ahh well, it's better than nothing.
You know, I think it may be the mass system that needs reworking. Unless they decide to give every ship low mass properties, we probably won't see the wobble go away. I'm not quite sure.
Ideally the player shouldn't have to tweak such variables when they first play the game. But this being a test platform for a game you really can't expect such luxuries so early in development. But umm... ideally speaking... the ships shouldn't wobble at all, because it makes a lot of the heavy ships more ineffective than they should be--by not only messing up aim but also needlessly consuming more power than necessary to adjust flight path changes.
All of this is very difficult to accomplish with the current control scheme (look before turning). One alternative is a quick hack where players can adjust the dampers themselves. That's what this is. Other alternatives, which I favor more, would be to provide the option of a whole new control scheme altogether. That's where my mouse lock feature suggestion came in a few weeks back. I still feel it's something that should be experimented with, but I'm not going to whine about it anymore for the risk of a1k0n killing me.
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Ideally the player shouldn't have to tweak such variables when they first play the game. But this being a test platform for a game you really can't expect such luxuries so early in development. But umm... ideally speaking... the ships shouldn't wobble at all, because it makes a lot of the heavy ships more ineffective than they should be--by not only messing up aim but also needlessly consuming more power than necessary to adjust flight path changes.
All of this is very difficult to accomplish with the current control scheme (look before turning). One alternative is a quick hack where players can adjust the dampers themselves. That's what this is. Other alternatives, which I favor more, would be to provide the option of a whole new control scheme altogether. That's where my mouse lock feature suggestion came in a few weeks back. I still feel it's something that should be experimented with, but I'm not going to whine about it anymore for the risk of a1k0n killing me.
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Nice find Arlote. Now if only we had a "ship mod" tab where we could adjust things like this.
You could set your ships up with an alias, then bins it to a button, the . for agile ships and , for ya fat ships =)
Yeah I'm probably going to end up binding a single key that alternates between 50% and 100% dampers (0.5 and 1.0 respectively), using raybondo's tip of progressive zoom. I think that'll be good enough for now. Thanks, devs.
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i got the same thing for binding /bind "8" roll 0
it wouldnt work... i thought i typed it wrong so i typed: /bind 8 "roll 0" and it still dint work when i hit the 8 key it came up no such command as roll 0
-io
it wouldnt work... i thought i typed it wrong so i typed: /bind 8 "roll 0" and it still dint work when i hit the 8 key it came up no such command as roll 0
-io
C'mon, where are all the key binding freaks when you need 'em!?
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it should be
/bind "v" z1
NOT +z1 because neither of your aliases are labeled as +z1.
/bind "v" z1
NOT +z1 because neither of your aliases are labeled as +z1.
and io it's /bind 8 "+roll 0"
SWEEEEEEEEEEEEETTTTTTTTTTTTTT
/me runs off to set this up!!!!!
/me runs off to set this up!!!!!
Some lines from my wgaf.cfg
alias z0 "set rcontrolresponse 1 ; bind . z1 ; echo '100% dampers'"
alias z1 "set rcontrolresponse 0.5 ; bind . z2 ; echo '50% dampers'"
alias z2 "set rcontrolresponse 0.25 ; bind . z3 ; echo '25% dampers'"
alias z3 "set rcontrolresponse 0.1 ; bind . z0 ; echo '10% dampers'"
bind "." z1
Hehe
alias z0 "set rcontrolresponse 1 ; bind . z1 ; echo '100% dampers'"
alias z1 "set rcontrolresponse 0.5 ; bind . z2 ; echo '50% dampers'"
alias z2 "set rcontrolresponse 0.25 ; bind . z3 ; echo '25% dampers'"
alias z3 "set rcontrolresponse 0.1 ; bind . z0 ; echo '10% dampers'"
bind "." z1
Hehe
OK, this rcontrolresponse variable name is going to change.
Waylon for some strange reason started it with r which means it should have something to do with rendering but it doesn't so I'm going to change the variable name.
Waylon for some strange reason started it with r which means it should have something to do with rendering but it doesn't so I'm going to change the variable name.
Oh. I thought "r" stood for "cvaR". or. heh, never mind.