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Vendetta 1.8.260

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Aug 12, 2013 draugath link
*** Vendetta 1.8.260
- Chat messages no longer get ignored during the tiny instant while you jump between sectors.

- The 'station under attack' notification received by keyholders of conquerable stations now includes what station is under attack.

- The word 'cockpit' is no longer filtered in chat.

- Turret fire delay now persists between leaving and entering turrets.

- New Amazon GameCircle 2.0 support; requires the app to be updated through the Amazon Store.

- Players can now decline a guild invite if they are already in a guild.

- Horizontal scrollbar in Jettison menu was not visible if any items' names were too long, hiding the individual 'J' buttons.

- Keychain error messages now include the name of the player you were attempting to give the key to.
Aug 12, 2013 Faille Corvelle link
The word 'cockpit' is no longer filtered in chat.

Best update ever.
Aug 12, 2013 Kierky link
Great update!!!
Aug 12, 2013 TheRedSpy link
There's nothing worse than not being able to tell some cockpit how much of Richard cranium he is because of the chat filter. So good.
Aug 13, 2013 tarenty link
Ironically, "Richard" is not filtered.

Nice about the conquerable stations.
Aug 13, 2013 Dr. Lecter link
Turret fire delay now persists between leaving and entering turrets.

And there goes the utility of swarm turrets. Hooray.
Aug 13, 2013 Faille Corvelle link
er, I think this broke something with the stations. I took C-12, yet the turrets are still firing at me. I checked the IFF on the key, and is all good there. I can dock, but the turrets seem to disagree.

EDIT: Issue found. The Docking and IFF on the user key were off.

Faille.
Aug 13, 2013 meridian link
And there goes the utility of swarm turrets. Hooray.

If the delay of swarm turrets needs to be adjusted to make them useful, then that should be a separate thread. This is a welcome change because it was an exploit for the player to be able to fire them faster than the NPC counterparts.
Aug 13, 2013 idd link
Great update!
Aug 13, 2013 Kierky link
Aye meridian, this was known to a few players, however it was never really exploited since they could not even target a foe.
Aug 13, 2013 TheRedSpy link
Hopefully this paves the way for trident swarm turrets.
Aug 13, 2013 abortretryfail link
Yeah, Capital Swarm Turrets need to have their delay shortened now. It takes 45 seconds for them to load the next salvo...

People exploited that in Deneb all the time. It's just that everyone in Deneb goes there to fight, and if someone's doing that you can just blow up the turret. Most of the whiners stay in UIT/Grey.

This does stop me from firing my Gemini turret at the speed of Gatling though. Yay!
Aug 13, 2013 Pizzasgood link
Awesome!
Aug 14, 2013 Snake7561 link
Awesome!
Aug 14, 2013 ryan reign link
Did something important happen?
Aug 14, 2013 Dr. Lecter link
Not for several years now, no.
Aug 14, 2013 abortretryfail link
Self-controlled turrets is pretty game changing. A moth in the right hands can be a nasty gunboat now.
Aug 14, 2013 Pizzasgood link
Yes ryan. Now you don't have to run an IRC client just to make sure you receive chat reliably. That seems pretty important to me. Finally being able to tell newbies all about my cockpit is also a nice touch.
Aug 14, 2013 Kierky link
I think we're going to need to teach the newbies about the difference between a nice touch and a Rin touch. :P
Aug 14, 2013 greenwall link
ugh... bad change to the swarm reloading. Outside of suicide it was one of the only semi-effective ways of defending tridents against enemy bombers. Really they should have an ammo count akin to the ones we can buy, and be able to be fired at the same frequency as the ones we can buy. How long it takes to refill a tube is up for debate, but to fire one round of swarms and wait 45 seconds until you can again? That's just stupid and makes it a weapon nobody will ever use. I look forward to the fixing of this in the summer of 2017.