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Changelog:
- Raptor MkII Turbo Thrust increased from 260 to 300.
- Added Aeolus Light Repair Module (Small port)
- Raptor MkII Turbo Thrust increased from 260 to 300.
- Added Aeolus Light Repair Module (Small port)
About bloody time too!
(Note: "Turbo Thrust" means the acceleration thrust which pushes you to your top speed. Ie, the Raptor may now accelerate more quickly in a straight line. The top speed has not been changed)
[EDIT]: Also updated news with more detail.
[EDIT]: Also updated news with more detail.
I'm sure he meant to say "Thanks". Also some groundwork for repair role play. Thanks.
Nice trailer!
Yes.. that's what i meant. Nah good stuff..
How are repairs tracked? Does each hit count or something else?
Woot, actual new toys to play with! Thanks devs!
Sweet. Hurray for teh Devs!
Spuck raises a good point. I looked for it, but couldn't find where the PRs are viewed. And what is considered a PR?
Other than that, TANKS for da new TECH!!!
Other than that, TANKS for da new TECH!!!
The News didn't say you could view it, just that the game has begun tracking it for future badges.
Yeah, you can't see it yet. We are currently tracking:
Total successful repair point-quantities on players only.
So, repairing bots - not tracked. Repairing people who are at full health - not tracked. Only repairing player characters is tracked, at the amount of heath you repaired. We did it this way (for starters) since the repair guns are Charged Cannons, so the charging and use kind of implies more "skill". So, anyway, we store the aggregate amount that you have repaired other players. Then I'll eventually create some sort of badge system based on "you have repaired.. a.. million points! or 10 million or.. I don't know". You get the idea. We'll structure the badge system based on how much people build up in the transpired time, and what the spread is (between full-bore EMS people and, I dunno, the "average" person.. if anyone else uses repair guns).
Note, this stat does not negate tracking other, related stats, in the future. We just started with this one.
Total successful repair point-quantities on players only.
So, repairing bots - not tracked. Repairing people who are at full health - not tracked. Only repairing player characters is tracked, at the amount of heath you repaired. We did it this way (for starters) since the repair guns are Charged Cannons, so the charging and use kind of implies more "skill". So, anyway, we store the aggregate amount that you have repaired other players. Then I'll eventually create some sort of badge system based on "you have repaired.. a.. million points! or 10 million or.. I don't know". You get the idea. We'll structure the badge system based on how much people build up in the transpired time, and what the spread is (between full-bore EMS people and, I dunno, the "average" person.. if anyone else uses repair guns).
Note, this stat does not negate tracking other, related stats, in the future. We just started with this one.
Aye , good progress.
Please track the inverse, damage done to player ships... PK's are rather inaccurate because only the last hit gets credit for the PK, tracking total damage done to player ships would be a much better way of representing skill imho.
This is cool. I second drazed, tracking overall damage and additionally, kill assists (damaged a player who was then killed by another player) would be epic cool.
Er, I assume you guys are asking for another new stat, and not commenting on the repair thing (I was confused for a sec). If so, that's cool, but post it on Suggestions please.
this seems kinda hugely exploitable, get to people in a taur shoot each other to 6% then repair each other.... wouldn't take too long to get a high number
- Breazle (on his wrong account)
- Breazle (on his wrong account)
Same goes for PKs. I don't think there's any way to prevent this. If people don't have anything better to do with their time in game, so be it.
edit: actually, you could track it so that repairing damage that you inflicted didn't count. That would make it a little harder to exploit.
edit: actually, you could track it so that repairing damage that you inflicted didn't count. That would make it a little harder to exploit.
At some point, I would like there to be a release that says the following:
Changelog:
- Added cool stuffs
- Removed LeberMac's Flare Attractor
Changelog:
- Added cool stuffs
- Removed LeberMac's Flare Attractor