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Vendetta Online 1.8.88

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Aug 29, 2009 Kierky link
Changelog:

- Raptor MkII Turbo Thrust increased from 260 to 300.
- Added Aeolus Light Repair Module (Small port)
Aug 29, 2009 Kierky link
About bloody time too!
Aug 29, 2009 incarnate link
(Note: "Turbo Thrust" means the acceleration thrust which pushes you to your top speed. Ie, the Raptor may now accelerate more quickly in a straight line. The top speed has not been changed)

[EDIT]: Also updated news with more detail.
Aug 29, 2009 Whistler link
I'm sure he meant to say "Thanks". Also some groundwork for repair role play. Thanks.
Aug 29, 2009 JJDane link
Nice trailer!
Aug 29, 2009 Kierky link
Yes.. that's what i meant. Nah good stuff..
Aug 29, 2009 mr_spuck link
How are repairs tracked? Does each hit count or something else?
Aug 29, 2009 shlimazel link
Woot, actual new toys to play with! Thanks devs!
Aug 29, 2009 Spedy link
Sweet. Hurray for teh Devs!
Aug 29, 2009 elvis777 link
Spuck raises a good point. I looked for it, but couldn't find where the PRs are viewed. And what is considered a PR?

Other than that, TANKS for da new TECH!!!
Aug 29, 2009 Whistler link
The News didn't say you could view it, just that the game has begun tracking it for future badges.
Aug 29, 2009 incarnate link
Yeah, you can't see it yet. We are currently tracking:

Total successful repair point-quantities on players only.

So, repairing bots - not tracked. Repairing people who are at full health - not tracked. Only repairing player characters is tracked, at the amount of heath you repaired. We did it this way (for starters) since the repair guns are Charged Cannons, so the charging and use kind of implies more "skill". So, anyway, we store the aggregate amount that you have repaired other players. Then I'll eventually create some sort of badge system based on "you have repaired.. a.. million points! or 10 million or.. I don't know". You get the idea. We'll structure the badge system based on how much people build up in the transpired time, and what the spread is (between full-bore EMS people and, I dunno, the "average" person.. if anyone else uses repair guns).

Note, this stat does not negate tracking other, related stats, in the future. We just started with this one.
Aug 29, 2009 davejohn link
Aye , good progress.
Aug 29, 2009 drazed link
Please track the inverse, damage done to player ships... PK's are rather inaccurate because only the last hit gets credit for the PK, tracking total damage done to player ships would be a much better way of representing skill imho.
Aug 29, 2009 Impavid link
This is cool. I second drazed, tracking overall damage and additionally, kill assists (damaged a player who was then killed by another player) would be epic cool.
Aug 29, 2009 incarnate link
Er, I assume you guys are asking for another new stat, and not commenting on the repair thing (I was confused for a sec). If so, that's cool, but post it on Suggestions please.
Aug 29, 2009 drazed link
Aug 30, 2009 Dealer1 link
this seems kinda hugely exploitable, get to people in a taur shoot each other to 6% then repair each other.... wouldn't take too long to get a high number

- Breazle (on his wrong account)
Aug 30, 2009 Phaserlight link
Same goes for PKs. I don't think there's any way to prevent this. If people don't have anything better to do with their time in game, so be it.

edit: actually, you could track it so that repairing damage that you inflicted didn't count. That would make it a little harder to exploit.
Aug 30, 2009 LeberMac link
At some point, I would like there to be a release that says the following:

Changelog:
- Added cool stuffs
- Removed LeberMac's Flare Attractor