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Changelog:
-Seven new PCC missions.
-Skirmish and escort groups are now unlocked after the mission ends.
-Skirmish and escort groups are disbanded if only one player is in the group when the mission ends.
-Fixed crash bug when trying to play nonexistant sound via lua.
-Removed 'got duplicate remote add' error message.
-Small improvements to jump animation.
-Foggged sectors restrict radar range to 500m.
-Server-side updates to allow for more fogged sectors.
-Seven new PCC missions.
-Skirmish and escort groups are now unlocked after the mission ends.
-Skirmish and escort groups are disbanded if only one player is in the group when the mission ends.
-Fixed crash bug when trying to play nonexistant sound via lua.
-Removed 'got duplicate remote add' error message.
-Small improvements to jump animation.
-Foggged sectors restrict radar range to 500m.
-Server-side updates to allow for more fogged sectors.
Yes, have some.
Foggged sectors restrict radar range to 500m.
Server-side updates to allow for more fogged sectors.
I dunno, but that kinda news for a update I can live without. The other stuff is fine.
Server-side updates to allow for more fogged sectors.
I dunno, but that kinda news for a update I can live without. The other stuff is fine.
sooo we may jump into other fog now that randomly appears? Or when you feel like adding more fog you can easily? Both is cool...
Nice update
Nice update
Umm, see various Suggestions posts. Basically, we're moving towards having persistently fogged sectors that are visible on the map, and making storms much less common. These fogged sectors can then be arranged in various "reefs", which have to be passed in order to continue jumping somewhere else. Like say a station in a small ring of asteroids, that are fogged. It creates new environments, new uncertain situations where PCs or NPCs could lie in wait, new types of combat environments. Dense fog, with a relatively close clipping plane, allows me to pack sectors far more densely with asteroids. It also allows for crazy city-sized stations and the like (which you can fly through, but not see all of at once, due to the fog), etc. Plus, we can dynamically alter the density and composition of the fog on the fly.. if people mine a lot of a certain type of mineral in a particular location, we can fog it with a related color and density in proportion to the amount mined (not that we would do that, exactly, having this vast array of fog colors could look pretty hokey, but it is an example).
I'm not going to make it obnoxiously annoying to get around the galaxy.. avoiding that is actually why we're moving in this direction and away from storms.
I'm not going to make it obnoxiously annoying to get around the galaxy.. avoiding that is actually why we're moving in this direction and away from storms.
wow nice
inc: ..if people mine a lot of a certain type of mineral in a particular location, we can fog it...
this would be Most Awesome, Dude
this would be Most Awesome, Dude
Yesss.
[Stamp of HELL YES!]
reefs of tyedyed fog vo is going to the hippies
If you mine it and it fogs then they will come! Gotta love field of dreams quotes.
Also, for some reason Ray left out some of the other changes this week:
- Capital ships should now navigate obstacles better.
- Capships are now spawned much more effectively in some sectors.
- Capital ships should now navigate obstacles better.
- Capships are now spawned much more effectively in some sectors.
Nice to see you were paying attention at the meetings.
Good job
Edit: Spoke a mite too soon. new bug cropped up with the escorts.
Good job
Edit: Spoke a mite too soon. new bug cropped up with the escorts.
/me stretches.
Looks like i need to get off my ass and see some of the universe, 7 missions nice, and more fog... i need another beer this is cool. Thanks guys. As always your doing a wonderful job!
Looks like i need to get off my ass and see some of the universe, 7 missions nice, and more fog... i need another beer this is cool. Thanks guys. As always your doing a wonderful job!
I like where this is going. The concepts of mega-stations, foggy sectors, and pirate hideouts are very appealing.
If I eat a lot of beans and fart a lot in Latos N-2, can we get green fog there? Or perhaps brown fog?
(we can call it "emergency air system venting")
(we can call it "emergency air system venting")
What are the new missions and where are they located?
The tree is "A Looming Thread" by bull350, and they start in Capitol stations, with the following requirements:
License: Combat 5
Player's faction: Admired
Minimum UIT: Disliked
Minimum Orion: Disliked
Minimum TPG: Disliked
Home faction is not: UIT
License: Combat 5
Player's faction: Admired
Minimum UIT: Disliked
Minimum Orion: Disliked
Minimum TPG: Disliked
Home faction is not: UIT
Still no sign of New Faction System?
Sigh.
/me goes back to hibernation.
Sigh.
/me goes back to hibernation.
I'll wake you Bojan. I have a clock that is set for that.