Forums » General
They rule, as a pirate, they make so easy for me to kill things in UiT space, without having to deal with them pesky turrets. I mean, sure, I will probaly end up with uber trader levels, but this is exactly as it should be, imho. :P
15-30 mins to find a target, 10-30 seconds to kill it, 10 mins to replenish faction back to admire. (rinse, repeat)
Yarrr, tis a trading pirate life for me :D
15-30 mins to find a target, 10-30 seconds to kill it, 10 mins to replenish faction back to admire. (rinse, repeat)
Yarrr, tis a trading pirate life for me :D
Do not sign this evil petition. Bulk procurements must be fixed! Where will it all end? Traders being forced to turn to piracy to defend their widgets from evil trader pirates?
Think of the newbs... won't someone please think of the newbs?
And... err... this has nothing to do with the fact I've been shipping coolant and itani education disks for over a year and a half to get my stupid trade level, and now it's currently possible to make 8 million exp and 80 million credits plus in 3 days without trying very hard. Nothing to do with it at all. Honest...
Think of the newbs... won't someone please think of the newbs?
And... err... this has nothing to do with the fact I've been shipping coolant and itani education disks for over a year and a half to get my stupid trade level, and now it's currently possible to make 8 million exp and 80 million credits plus in 3 days without trying very hard. Nothing to do with it at all. Honest...
I have to agree with yoda on this one. Much as I hate to do it. If you look at history you will find that pirates are indeed traders gone stray or crossed the ethical line. The pirates today are mainly dumb thugs.
This is exactly the stimulus that VO needs to get the old players back interested in the game and help the community and I for one am all for it. Someone posted recently elsewhere stating with the new turrets in place that the Viper guild has no usefulness, here we see clearly this is not the case and they have an even better role now than before so be thankful.
This is exactly the stimulus that VO needs to get the old players back interested in the game and help the community and I for one am all for it. Someone posted recently elsewhere stating with the new turrets in place that the Viper guild has no usefulness, here we see clearly this is not the case and they have an even better role now than before so be thankful.
Well, hopefully we shall see them rolled into part of a true dynamic economy in which the goods shipped, mined and escorted affect both price and availabilities. I do however appreciate that that is a complex task, so I would suggest fixing the existing missions in the meantime.
all i have to say is Itani and Serco POS in about 4 hrs...
Meph
Meph
/signed
Oh yah, just replying to this thread means you signed it. So I guess Ecka and John are with me.
Trade guild missions are evil because they keep paying goddamn traders for ferrying cheap and silly cargo.
signed
Moda. There is and never was anything romantic about piracy. But if you are dissatisfied with its VO practitioners then please *show* us the way. Quit yer whining (please).
Last night I got two proc missions. Each was for "13 wormholes" away, paid out 200k coin, and was timed to take just over two hours. My faction before these two missions was 111.
Each was asking for an item which I could (and did) actually purchase at a station 1 wormhole away. Each mission actually took me nine minutes, and my faction ended at 1000. I see no problem here!
If I was the guy in the station handing out the proc missions, I would not be sending some poor schlub clear across the galaxy (and paying him commensurately) to pick me up something which my neighbor sells...
Each was asking for an item which I could (and did) actually purchase at a station 1 wormhole away. Each mission actually took me nine minutes, and my faction ended at 1000. I see no problem here!
If I was the guy in the station handing out the proc missions, I would not be sending some poor schlub clear across the galaxy (and paying him commensurately) to pick me up something which my neighbor sells...
(yoda... we are with you, but we couldn't possibly admit it in public) ;-)
Well I found a mission today that took me from respect to POS, it took some doing though, as I cannot dock in Dau D-9, I had to go to Arta or Nyrius or Azek for teh cargoes :P
See? Something To Do.
signed
Maybe just get rid of Procurement missions altogether and beef up Retrieval missions a little? Never been sure why Proc missions are needed anyway.
Really, we want to contrive things so that pirates are mostly confined to grey but can, with skill make incursions into other places. We therefore want to add in a suspicion fiddle-factor, so after Yoda here has tanked his standing, rebuilt it and tanked it again several times the authorities in UIT stations start to smell a rat and make life harder for him.
We also desperately need to force traders to visit Greyspace in order to trade things or mine minerals found nowhere else to make high-end weapons, and we need to give monopolies on certain techs to each of Itani, Serco and a few UIT stations with scarcity-based prices.
The net result is that nationspace needs to become reasonably safe for noobs but unprofitable for bulk traders, and grey becomes once again lethally nasty but extremely profitable for traders to visit and pirates to operate in.
Oh, and amend how Corvus works, so that they are automatically suspicious of traders in good standing with other places, but will suspend their dislike of said traders and even give a mostly-honest escort to said traders if suitably bribed; bribery needs to become much more of a part of how Corvus operates, if only to pull money out of the VO economy and prevent great galloping inflation.
We also desperately need to force traders to visit Greyspace in order to trade things or mine minerals found nowhere else to make high-end weapons, and we need to give monopolies on certain techs to each of Itani, Serco and a few UIT stations with scarcity-based prices.
The net result is that nationspace needs to become reasonably safe for noobs but unprofitable for bulk traders, and grey becomes once again lethally nasty but extremely profitable for traders to visit and pirates to operate in.
Oh, and amend how Corvus works, so that they are automatically suspicious of traders in good standing with other places, but will suspend their dislike of said traders and even give a mostly-honest escort to said traders if suitably bribed; bribery needs to become much more of a part of how Corvus operates, if only to pull money out of the VO economy and prevent great galloping inflation.
we need a way to just buy our way to greatness with less "legal" places. IE Corvus. Fix the trade missions!!!
The less time we have to spend trading the better! (\signed)
But seriously, why does doing boring and repetitive tasks for obsessive amounts of time have to be an integral part of the MMORPG genre? If I could, I would love to just to PvP 100% of the time, but with ships even more expensive that's getting farther and farther from reality. So the borked proc missions are a way to balance that!
But seriously, why does doing boring and repetitive tasks for obsessive amounts of time have to be an integral part of the MMORPG genre? If I could, I would love to just to PvP 100% of the time, but with ships even more expensive that's getting farther and farther from reality. So the borked proc missions are a way to balance that!
This is part of all mmos designed years ago where "does doing boring and repetitive tasks for obsessive amounts of time" was quite enjoyable.
Simply now, ppl want more and thats why ie. games like EO. are blowing with more and more customers.
To not make a commercial here, i sign yoda here on not fixing em.
Simply now, ppl want more and thats why ie. games like EO. are blowing with more and more customers.
To not make a commercial here, i sign yoda here on not fixing em.