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In progress updated.

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Jun 30, 2003 Suicidal Lemming link
Mmm, updates.
Jun 30, 2003 pixelmasochist link
dood, i was hoping for a little more than this :/
Jun 30, 2003 Suicidal Lemming link
Friendly fire turned off on mines is a god sent.

Oh wait, homestar won't like it.
Jun 30, 2003 pixelmasochist link
Oh, Sweeeeeeeeeeeeeeeeet!
Jun 30, 2003 Suicidal Lemming link
Next time, read.

;-)

Mmm, inter-sector bots.
Jul 01, 2003 slappyknappy link
I actually just said "Mmmmmm.... missions...." out load at work, and my boss looked at me funny

:-)
Jul 01, 2003 Pyro link
W00T!!! *drools all over 3.3*
Jul 01, 2003 zamzx zik link
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



YES YES YES YES YES YES YES YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


<edit for fix of spam>
Jul 01, 2003 StarFreeze link
Problem that I see with NPC trading is people will prolly put mines in the exact path so...I guess if the NPC traders had defense ships with it, it would be a good way to protect it.
Jul 01, 2003 roguelazer link
I wonder if there'll be any new sectors...
Jul 01, 2003 alienb1212 link
Wow, this game actually is coming along quite nicely....good to see some missions come up....also the bots being able to warp is cool....kinda sucks when you piss one (or more) of them off though...
Jul 01, 2003 BusMasteR link
w000000000t - this is really cool

/me droooools

This is the start of a new era >=D

/me droooools even more
Jul 01, 2003 incarnate link
The idea would be to group escorting defense ships with trade vessels. And the trade vessels wouldn't be any dumber than the current ships, which avoid mines in their path and such.

The universe will be expanded eventually. We're going to do what we can with the existing universe, and then begin working on things like the Nav system and other factors that go into universe expansion. I'm sure there will be lots of the sort of "half-implemented gameplay" periods that we've all come to love so much ;).. but that's a given when you have so much interdependent gameplay mechanics in development. Some things will have to be developed concurrently, of course, so you can expect some 3.2-esque "long waits" for major releases to happen occasionally.
Jul 01, 2003 Sage link
Sounds great. I really like the AI modifications, I can see some really cool combat possibilities, possibly even commandable wingmen like in Rogue Leader or Battletanks. I'm not so sure about expanding the universe though. It seems to me like I hardly see very many people flying around in the sectors that are already there. Everyone is usually in their home sectors with a handful scurrying around trading or pirating or theres a big war in 7 or 13 where everyone is. I think expanding the universe is best saved until we have some more population density. Better they just keep focused on improving the sectors we have now. Adding doodads like the billboards in 9 etc.
Jul 01, 2003 sinclair44 link
Thank you for letting us play this for free, even though it is a beta. Makes me want to buy the final game when it's done even more! :) (Though Mac/Linux support does too ;))
Jul 01, 2003 BusMasteR link
That really sounds good... I think you've got something workin here with the defencebots and s18 (with nation ships in it). Especially 17 - 18... it suplies some "mystirious area's" to explorer, for people not that interested in flags =)
Jul 01, 2003 Nytemayre link
oh please please please please get the nav system working soon
Jul 01, 2003 Suicidal Lemming link
What i want to see for escort bots are a few settings:
Range of acquisition? 0-3000
If escort is attacked, help? y/n
--If yes, should we not help if the ship is at a certain health? y/n
---percent? 0-100%
If the ship we are escorting is attacked, help? y/n

and the like.
Jul 01, 2003 HumpyThePenguin link
drool...mission systems and triggers....

mmmm.....
/me smells trigger bugs coming his way...
Jul 02, 2003 Phaserlight link
B.t.w. how is the problem with the cap ship's mass distribution matrix going?

/me is looking foward to seeing that thing lumbering menacingly in my direction.