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Hello {userid}, and welcome to the Vendetta Online newsletter. You chose to receive our occasional newsletters when you created the Vendetta Online account: "{userid}". If you don't want to receive our newsletters anymore, please simply click the unsubscribe link and we won't bother you again. Please do not flag this newsletter as junk, as you may also junk it for the many other people who actually want to receive it. Vendetta Online is FreeWe're making the game Free for a couple of months. Not "Freemium", we're actually giving the highest paid Premium Subscriber status to everyone, across all platforms and account types, until June 1st. Technically, the purchase and billing systems will still be present.. they just won't be needed. Here's how that will work: To put it simply, we wanted to try and offer a bit of a sanctuary to our players, somewhere they can virtually go and be (politely) social, interact with others, and perhaps get a little respite from the chaos. Towards this end, we've also developed new tools to help us be more reactive to public in-game chat issues, like trolling, personal attacks, real-world politics, and others that don't foster the best game environment. The new tools are detailed later in this newsletter. Bot activitiy: We also request that people not flood the game with spy-bots, particularly during this period. List of Upcoming Events:
NPC paths in Bractus P1Improved NPCsIn our march towards a Universe Redux, we came to realize that the existing NPC AI was structured for really sparse, low-density sectors, and started to have serious problems as we increased the density of objects. One of the unique things about Vendetta Online is that our universe is largely procedurally generated, and is intended to allow dynamic change (visible player or event impact on sector layout), as well as unlimited expandability. We wanted to keep these features intact, to make greater use of them in the future. Plus we've had a number of related NPC bugs to address, so we dedicated some time with the following results:
Some of this is really important to forward-looking gameplay. For instance, we'll be better able to expand on the "Latos N2" supply-driven economy test, if we can reliably depend on NPC convoys to supply stations in real-time. We could have "faked" that, but doing so would have missed the point of keeping game-impacting content within the actual game in a reliable way (to be, potentially, interrupted by players or other events). There are a lot of other examples like this, but it suffices to say that that the ramifications are much more significant than the list above. Sector Loading TimesWe've made some drastic changes in how the game loads sectors over the network. Probably the most significant changes to the actual game protocol in the last 15 years. Historically, sectors with high complexity tended to be lengthy to load. This was worst for people on high-ping connections, like mobile devices in other countries. But, it plagued US broadband PCs as well, seen in load times for certain Deneb sectors, etc. This was a major barrier to the "Universe Redux" goal of drastically increasing the complexity of sectors. Since we made this change, all sectors now load much more quickly, especially on high-ping devices. This is particularly evident on locations like the Unaligned Pirate capship sectors, heavily populated with debris, or with the Bractus P1 high-density NPC test sector. It's also a step towards a potential Universe without Loading, and perhaps a different definition of what it means to fly through our galaxy. These are all long-term goals, and not a priority compared to near-term gameplay updates, but they are things we keep in mind for the future. Reducing Bad Chat Behaviour, ToxicityThis is a problem as old as the Internet, but one which we've seen get worse in recent years. We had a really lengthy discussion with our community about it last year, regarding some tool improvements and policies to help mitigate issues, and encourage a healthier chat environment. Since that time, we've been implementing a lot of changes, which so far include:
At this time, above all others, it's important to try and be nice to people online. A lot of people have lost their jobs, some may even lose their loved ones; people are scared and worred about the future, and they often have no way to connect with other humans beyond a glowing screen. So, let's be careful about what we write, and what we say. Plans for the FutureWe have a lot of development going on, but obviously the current Free Game situation is not something we were planning, back in January. We've been focused on longer-term goals, like trying deliver that Universe Redux in the relatively near future, or re-working the entire new-user introduction to the game to not be a terrifying wall of text. However, given the current situation, it's probably better that we put more resources into short-term development, for existing players, to add more content that people can use right now. We'll do what we can. Obviously, it's complicated game, and we always have development-resource limitations, but we'll see what we can do around certain goals, including:
We're also evaluating other significant changes, beyond gameplay, but the details of which are still in flux. Update HistoryHere's a recap of other updates, since the last Newsletter. As usual, this doesn't really represent "everything we've been doing", but it shows some of the player-visible changes that have been made:
Download the GameYou can install the game client for Android, iPhone and iPad, Samsung GearVR and Oculus Go, Google Daydream VR, as well as find the game on the Mac Store. Or, you can directly download the game installation for Windows, Mac, and Linux. Keep in TouchStay up to date with the latest in VO news via our many outlets - Facebook:https://www.facebook.com/vendettaonline Twitter: https://twitter.com/VendettaOnline Discord: https://discord.gg/vendetta RSS/Atom of VO News: https://www.vendetta-online.com/h/news.html VO YouTube Channel: https://www.youtube.com/user/Vendetta0nline This message has been sent to the address of record for username: {userid} To unsubscribe for this address, simply click Unsubscribe, or copy the url below and paste it into a web browser: {unsubscribe} If you have received emails for each of several accounts, but wish to receive only one in the future, simply use the unsubscribe URLs from each of the newsletters other than your "main" player account. You may also unsubscribe by logging into https://www.vendetta-online.com with the username of {userid}. If you do not remember your password, use the "Forgot Password" button on the Login page. Once logged in, select "Account Information" on the left-hand side, and uncheck the box for the Event/Update Email List. More information is also available on the Vendetta Online Privacy Policy. ©Copyright 2020 Guild Software Inc, all rights reserved. Guild Software, Inc. 10437 Innovation Drive, Suite 465, Wauwatosa WI 53226. |