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Hello {userid}, and welcome to the Vendetta Online newsletter. You chose to receive our occasional newsletters when you created the Vendetta Online account: "{userid}". If you don't want to receive our newsletters anymore, please simply click the unsubscribe link and we won't bother you again. Please do not flag this newsletter as junk, as you may also junk it for the many other people who actually want to receive it. Unknown System, Sector I-10 VO is now Free to PlayVendetta Online is Free To Play, without level caps, across Windows, Mac, Linux, Android, iOS and beyond, since August 2020. Download Today. UIT Space Unified in KoSAll minor factions in UIT space now enforce a unified response, throughout UIT space, if a "Temporary Kill-on-Sight" state is incurred against any one of them. The Union of Independent Territories is a conglomeration of minor factions, overseen by the "UIT Senate", unlike the Serco and Itani nations, which are singular cohesive major factions. Historically, this meant that each minor faction within UIT space would solely respect a separate "reputation", or faction standing, for a given player. This created situations where players could attack others in Guarded UIT space, and still retreat to the relatively close proximity of another faction's territory, within the same major area of space. Not unlike someone committing a crime in a foreign nation, and then hiding in an embassy within that nation. This has now been changed. Every faction (major and minor) still retains an independent long-term reputation for a given player. But, if a player takes actions with any UIT station that yields a "Temp KoS" response from authorities, all factions and stations within UIT space will now enforce it. Coupled with the changes from last year, where TempKoS is now measured in "game time" (time spent playing), this has a diminishing effect on certain types of piracy and PvP in UIT space, bringing it more in-line with how Serco and Itani space have always worked. Outside of UIT space, nothing has changed. Every Corporation and minor faction in Grayspace maintains complete independence of one another. Ultimately, the factions are competitors, and may even go to war; but only in unaligned Grayspace. The relative security of major Nation Space, at the core of the established galaxy, will continue to increase in the future, while high-level content will focus on Grayspace and the newly unexplored systems. This is intended to both give new players a place to find their footing, while also reserving the greatest rewards for those willing take the risks found at the edges of the known galaxy, and beyond. Apple M1 and Metal support for MacsApple "M1" processors are now supported natively by Vendetta Online. Intel Macs continue to be supported as well, and will be supported for a long time to come. Apple's proprietary "Metal" graphics rendering is now supported, through a Vulkan-to-Metal compatibility layer. This allows us to achieve native performance on MacOS, while also simplifying our own development process, as we prefer to work with open, industry-driven standards like Vulkan. The Vulkan/Metal driver also supports "full-screen window mode", allowing fast switching between desktop "Spaces", as long as the game is also configured to use the native desktop resolution. MacOS installation compatibility has also been substantially improved, particularly for the latest versions of MacOS. Additional performance improvements have been made to the OpenGL 4.x renderer for M1 devices, if that fallback option should be needed. Windows Performance, Vulkan improvementsAdditional improvements have been made to the Vulkan renderer on Windows, which now includes:
This is building towards our Vulkan renderer becoming the standard default choice for future installations of our game. This hasn't happened yet, but we expect it to happen in the near future. Next-generation graphical advancements, in our game, will likely be built around Vulkan. We will continue to support our other, older graphics APIs, but those will remain largely for compatibility, and will cease to get major updates. User Interface UpdatesVO's menu interface has been in need of improvement for some time. However, substantial technical limitations, and the uncertain (but lengthy) development time needed to solve them, caused us to keep "kicking the problem down the road". Recently we've come up with an entirely new approach to designing and integrating interfaces in the game, which basically avoids most of the major development problems we were otherwise facing. It's still a bit early, but things are looking very positive, so far. We hope to debut some prototype interface updates in the near future, although probably just on a single platform, to simplify testing. These prototypes may not be very different in functionality from the existing UI. We're starting with the simplest interfaces, and going from there. If all goes well this could be very helpful to our development process, since our prior UI system was arduous, time-consuming and "flawed" to use for development. We have a number of new interfaces we would like to build, and still others we'd like to re-do from scratch. Similarly, it could also open up an additional level of user configurability. While the old system offered only the option of player-created "UI skins", letting people modify menu-color and texture, the new system could potentially allow players much greater creative power and control over the game's user-experience and functionality. But, no promises, this is all still in early development. List of Upcoming Events:
Update HistoryHere's a recap of other updates, since the last Newsletter. As usual, this doesn't really represent "everything we've been doing", but it shows some of the player-visible changes that have been made, along with a few additional details about items listed above:
..And many other changes. Download the GameYou can install the game client for Android, iPhone and iPad, Samsung GearVR and Oculus Go, Google Daydream VR, as well as find the game on the Mac Store. Or, you can directly download the game installation for Windows, Mac, and Linux. Keep in TouchStay up to date with the latest in VO news via our many outlets - Facebook:https://www.facebook.com/vendettaonline Twitter: https://twitter.com/VendettaOnline Discord: https://discord.gg/vendetta RSS/Atom of VO News: https://www.vendetta-online.com/h/news.html VO YouTube Channel: https://www.youtube.com/user/Vendetta0nline This message has been sent to the address of record for username: {userid} To unsubscribe for this address, simply click Unsubscribe, or copy the url below and paste it into a web browser: {unsubscribe} If you have received emails for each of several accounts, but wish to receive only one in the future, simply use the unsubscribe URLs from each of the newsletters other than your "main" player account. You may also unsubscribe by logging into https://www.vendetta-online.com with the username of {userid}. If you do not remember your password, use the "Forgot Password" button on the Login page. Once logged in, select "Account Information" on the left-hand side, and uncheck the box for the Event/Update Email List. More information is also available on the Vendetta Online Privacy Policy. ©Copyright 2021 Guild Software Inc, all rights reserved. Guild Software, Inc. 10437 Innovation Drive, Suite 465, Wauwatosa WI 53226. |