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Hello {userid}, and welcome to the Vendetta Online newsletter. You chose to receive our occasional newsletters when you created the Vendetta Online account: "{userid}". If you don't want to receive our newsletters anymore, please simply click the unsubscribe link and we won't bother you again. Please do not flag this newsletter as junk, as you may also junk it for the many other people who actually want to receive it. Upcoming Events:Recurring Developer Event! - As a new tradition, one of the development staff is going to run an in-game event every Saturday at 9pm Central (7pm Pacific, 10pm Eastern). We're going to experiment with different game-event styles, working towards possible story-driven structures that build week-after-week. The first of which will be.. Saturday May 17th - Major capacity test battle. Help us stress-test the new server software! We'll be putting together some large-scale experiences, with prizes available at the end. We've seen some major changes take place over the last few months, briefly listed below:
Looking AheadBeyond this, I want to reveal some of what we have cooking for the future, including some of the concept art for new massive space station components. These will allow players to safely store their capital ships at a much wider variety of locations, and will herald an entirely new level of shipping traffic, as well as injecting many of our major trade hubs with a far grander and more awe-inspiring sense of scale. Keep in mind that these concepts only explore some possible usages of various designs, we intend to have a lot of varied "looks" to different regional stations, along with faction-specific component designs down the road. We're also still aiming to create some "rough-and-tumble Station Cities" for the UIT, but these large Government components will still appear in cases that require them. Similarly, we're looking to "evolve" some of our older graphical assets in new ways, like these rough concepts for possible future Hornet designs. Much how we re-interpeted the original Vulture-class vessels into a new form, something similar can be expected of many of the other ships. The Universe Redux is right around the corner, and we've been working on a whole new client-server architecture to make it possible for us to generate massively dense sectors of unlimited scale, which were also the subject of my session at this year's Game Developer Conference. These new sectors will make for more intriguing places for battles to occur, while also creating stunning vistas with graphical changes coming to the engine (advanced lighting, shadow, volume effects, and more). Completion of the Universe Redux, along with a few other features in the coming months, will mark the debut of Vendetta Online 1.9. This launch will also herald the online release of the design plans for our truly major release, Vendetta Online 2.0. This concepts that underpin this release are really too expansive to be boiled down into a brief newsletter paragraph, so I'll ask that you await the complete design. For what it's worth, Vendetta Online 2.0 (which will have a different "Expansion" title) will represent the goals that I set out to build back when we started on this crazy "Space MMORPG" development journey, over sixteen years ago. Needless to say, I'm really excited to see this come to pass. Vendetta Online has been Greenlit for Steam!Thanks to the enthusiasm of our ever-supportive userbase, our game has been approved for release on the Steam digital-delivery platform. We're currently working with Valve to come up with the best approach for releasing our title on there, which should not be expected immediately, as we're planning to launch after more of the upcoming changes, as well as a significant amount of SteamWorks integration. Long-Term SubscribersMany thanks to all those who have joined our Long Term Subscriber program, announced in the last newsletter. We expect to see more exclusive content appearing for these players, as well as some "early release" content, giving them the "first crack" at new ships and other gameplay concepts. The program is basically "free" to all existing premium subscribers. Simply log into the website with your game account, and visit the page for more information: https://www.vendetta-online.com/x/pledgeKeep in TouchStay up to date with the latest in VO news via our many outlets - Facebook:http://www.facebook.com/pages/Vendetta-Online/112211466226 Twitter: http://twitter.com/VendettaOnline RSS/Atom of VO News: https://www.vendetta-online.com/h/news.html VO YouTube Channel: http://www.youtube.com/user/Vendetta0nline This message has been sent to the address of record for username: {userid} To unsubscribe for this address, simply click Unsubscribe, or copy the url below and paste it into a web browser: {unsubscribe} If you have received emails for each of several accounts, but wish to receive only one in the future, simply use the unsubscribe URLs from each of the newsletters other than your "main" player account. You may also unsubscribe by logging into https://www.vendetta-online.com with the username of {userid}. If you do not remember your password, use the "Forgot Password" button on the Login page. Once logged in, select "Account Information" on the left-hand side, and uncheck the box for the Event/Update Email List. More information is also available on the Vendetta Online Privacy Policy. ©Copyright 2014 Guild Software Inc, all rights reserved. Guild Software, Inc. 10437 Innovation Drive, Suite 465, Wauwatosa WI 53226. |