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Jan
30
Vendetta Online 1.8.368
VO 1.8.368 includes:
- Missions that may only be taken a limited number of times for a given period will now remain visible, but grayed out, when unavailable. A countdown timer indicates when the mission may be taken again.
- Border Patrol now tells Itani players to go to Deneb and records the final destination sector to the mission log.
- Optimized rendering of individual stars in the background.
- Active mission dialog now says to check the mission log for more information, and the nil 'Location' line was removed.
Hopefully the new handling of limited-availability missions will make things a lot clearer to newbies, and also be helpful to veterans. This was raised in a Suggestions post recently, and was pretty fast to do, so we bumped the priority to get it in there.
Speaking of priorities, we have a lot of other big changes going on right now, which are time-sensitive as we need to hit certain release dates that coincide with the shipment of other products. Much of this is VR and immersion related, but the changes we're making go well beyond VR, and this will all be pretty beneficial to the game as a whole.
For example, we recently enhanced the ability of all game interfaces to be located on a panel that "floats" at a particular location in 3D space. This will be of significant value in allowing us to break up interface or HUD mechanics to different locations in a "cockpit" type environment, docked "hangar bay" scene, or other situations which are critical to a VR experience. But while many of these environments and interfaces are primarily targeting VR, we expect they'll also make a lot of people happier who have long wanted features like cockpits and the like.
There are also a number of other benefits that fall out of this enhancement. For instance, floating signs could be interactive interfaces. Race Tracks could show signage with top times, and interactively display other data. To take this to the silly extreme.. with a bit of additional server-communication work, two players could interactively play "pong" over a common interface floating in space, while other players watch.
Don't expect a lot of complex, interactive floating signs to suddenly appear in the immediate future, this is just to underscore that the game's capabilities are evolving, and we expect this all to be of significant benefit, both now and for future work on replacing and re-working the current menu system and user interface experience.
Thanks everyone, have a great weekend.
- Guild Software, Inc.
- Missions that may only be taken a limited number of times for a given period will now remain visible, but grayed out, when unavailable. A countdown timer indicates when the mission may be taken again.
- Border Patrol now tells Itani players to go to Deneb and records the final destination sector to the mission log.
- Optimized rendering of individual stars in the background.
- Active mission dialog now says to check the mission log for more information, and the nil 'Location' line was removed.
Hopefully the new handling of limited-availability missions will make things a lot clearer to newbies, and also be helpful to veterans. This was raised in a Suggestions post recently, and was pretty fast to do, so we bumped the priority to get it in there.
Speaking of priorities, we have a lot of other big changes going on right now, which are time-sensitive as we need to hit certain release dates that coincide with the shipment of other products. Much of this is VR and immersion related, but the changes we're making go well beyond VR, and this will all be pretty beneficial to the game as a whole.
For example, we recently enhanced the ability of all game interfaces to be located on a panel that "floats" at a particular location in 3D space. This will be of significant value in allowing us to break up interface or HUD mechanics to different locations in a "cockpit" type environment, docked "hangar bay" scene, or other situations which are critical to a VR experience. But while many of these environments and interfaces are primarily targeting VR, we expect they'll also make a lot of people happier who have long wanted features like cockpits and the like.
There are also a number of other benefits that fall out of this enhancement. For instance, floating signs could be interactive interfaces. Race Tracks could show signage with top times, and interactively display other data. To take this to the silly extreme.. with a bit of additional server-communication work, two players could interactively play "pong" over a common interface floating in space, while other players watch.
Don't expect a lot of complex, interactive floating signs to suddenly appear in the immediate future, this is just to underscore that the game's capabilities are evolving, and we expect this all to be of significant benefit, both now and for future work on replacing and re-working the current menu system and user interface experience.
Thanks everyone, have a great weekend.
- Guild Software, Inc.