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Edit: The active players list has been removed so these graphs can no longer function properly.
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-- vo graph
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These images are featured here.
There used to be a graph of the active players that was constantly updated a year or so ago. I didn't know what was done to make it, until yesterday. a1k0n suggested someone to introduce me to rrdtool since my bot (IRC ingame) checks the active list every ten minutes. I noticed he said that and checked it out.
Some of you may have noticed that the graph looks different now; I have moved from rrdtool to the Google Chart API. Thanks to Suicidal Lemming for mentioning the chart API to me.
It's updated every minute. The time is in Greenwhich Mean Time (UTC / Zulu).
Notes:
- Gaps are made when the web server is down.
- Some time in the future it'll automatically archive old graphs. Here is a preliminary static monthly archive: systinus.com/vo/graph/archive/
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-- A c t i v e
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Visit the Active Website to check it out.
During the Vendetta Test days, before Vendetta Beta, I made AVAPL (Automated Vendetta Active Players List). My longest users were Asp, Endy, and Cale, but after awhile, somehow, it stopped. The project is restarted now, however, and its name is now Active; it's made with JavaScript / HTML / PHP / Lua.
Just like what the old name implies, this is a Vendetta Active players list that automatically updates every minute.
Updated (v0.02a -> v0.03a):
- Added guild tags.
- Added stats on mouseover of character names.
- Multiple user log on/off transitions activate in succession instead of all at once.
- Changed to a dark theme.
Notes:
- I plan to someday add player log on/off notifications.
- I may have a graph on it too.
- Possibly a font option should be added.
If any of you think Active deserves its own thread, go ahead and post.
-------------------------------
-- vo graph
-------------------------------
These images are featured here.
There used to be a graph of the active players that was constantly updated a year or so ago. I didn't know what was done to make it, until yesterday. a1k0n suggested someone to introduce me to rrdtool since my bot (IRC ingame) checks the active list every ten minutes. I noticed he said that and checked it out.
Some of you may have noticed that the graph looks different now; I have moved from rrdtool to the Google Chart API. Thanks to Suicidal Lemming for mentioning the chart API to me.
It's updated every minute. The time is in Greenwhich Mean Time (UTC / Zulu).
Notes:
- Gaps are made when the web server is down.
- Some time in the future it'll automatically archive old graphs. Here is a preliminary static monthly archive: systinus.com/vo/graph/archive/
-------------------------------
-- A c t i v e
-------------------------------
Visit the Active Website to check it out.
During the Vendetta Test days, before Vendetta Beta, I made AVAPL (Automated Vendetta Active Players List). My longest users were Asp, Endy, and Cale, but after awhile, somehow, it stopped. The project is restarted now, however, and its name is now Active; it's made with JavaScript / HTML / PHP / Lua.
Just like what the old name implies, this is a Vendetta Active players list that automatically updates every minute.
Updated (v0.02a -> v0.03a):
- Added guild tags.
- Added stats on mouseover of character names.
- Multiple user log on/off transitions activate in succession instead of all at once.
- Changed to a dark theme.
Notes:
- I plan to someday add player log on/off notifications.
- I may have a graph on it too.
- Possibly a font option should be added.
If any of you think Active deserves its own thread, go ahead and post.
Nice... pretty interesting
Ooo, nice. Any way to have it make graphs for longer periods of time? It'd be great for calculating peak hours and the like...
Yes, it makes a RRD (Round Robin Database) for every day. Later on I can make it interpret multiple RRD's to make a weekly monthly or yearly graph. I just need the data.
Sweet Graph!
I noticed the graph starts at nearly the exact time FM announced "Oh now it's working" and disappeared from IRC :P
-Cam-
I noticed the graph starts at nearly the exact time FM announced "Oh now it's working" and disappeared from IRC :P
-Cam-
Hmm, I changed it so that it would update at tens of minutes rounded, so it has a little break in it. Oh well.
Ooo, could you switch it to GMT? It'd make it a bit easier to calculate for personal timezones...
I coded it to make a new RRD database everyday according to the Pacific timezone. So if I find a way to make the graph maker convert the time (which I can't seem to find), it'd lose a little bit of data.
That means I'd have to save the databases according to GMT time. So I have to end up writing something that offsets RRD database's data backwards and save the overflow into the previous RRD database.... I only have one database at the moment, but converted to GMT, it'd be two.
In other words, I'll do that later.
And yeah, there are two extra breaks now... which isn't great, but one was because it updates at exactly zero seconds, it sometimes finishes a second later, making it save into the next block instead of the current. So now I have it save five seconds after the seconds restart, which made another break.
[Edit: Hmm, there are still breaks. I have to make the database at 00, then updates at 05. I'll make the change later.]
[Edit Mk II: There's a big break because it failed FTP login and stopped running. Fixed it to continue anyway.]
[Edit Mk III: It makes a new RRD each year instead of day now.]
That means I'd have to save the databases according to GMT time. So I have to end up writing something that offsets RRD database's data backwards and save the overflow into the previous RRD database.... I only have one database at the moment, but converted to GMT, it'd be two.
In other words, I'll do that later.
And yeah, there are two extra breaks now... which isn't great, but one was because it updates at exactly zero seconds, it sometimes finishes a second later, making it save into the next block instead of the current. So now I have it save five seconds after the seconds restart, which made another break.
[Edit: Hmm, there are still breaks. I have to make the database at 00, then updates at 05. I'll make the change later.]
[Edit Mk II: There's a big break because it failed FTP login and stopped running. Fixed it to continue anyway.]
[Edit Mk III: It makes a new RRD each year instead of day now.]
Isn't it beautiful seeing UIT on top?
/me wipes a tear from his eye.
[EDIT]gah... I'm not going to get used to UIT for a while.
/me wipes a tear from his eye.
[EDIT]gah... I'm not going to get used to UIT for a while.
That **** is cool! Very nice work Firemage.
It's also worrying to see how fast the playerbase is dwindling; are there any of the EnB folks left?
It kinda looks like the player count has stabilized since the Beta keys were released. How many players were there online before that?
Also, FiReMaGe do you think you could post a graph that shows a longer amount of time? I think a lot of people would be interested in seeing that. Thanks, it is very cool.
Also, FiReMaGe do you think you could post a graph that shows a longer amount of time? I think a lot of people would be interested in seeing that. Thanks, it is very cool.
I think I'll do that. I'm a bit too busy to do that soon though.
I plan to make it make a new RRD every year instead of day, as suggested by a1k0n. I've got a bit of other things to focus on instead of this graph though.
[Edit: Well, as the Edit Mk III above says, it makes a new RRD every year instead of day now.]
I plan to make it make a new RRD every year instead of day, as suggested by a1k0n. I've got a bit of other things to focus on instead of this graph though.
[Edit: Well, as the Edit Mk III above says, it makes a new RRD every year instead of day now.]
Before the beta keys, there were usually about 10 people online at any given time.
Except with the release of 3.4, still in the old universe, there were like 70 people on at one time. Which really sucked, because there were 20 people in the sectors where droid Is and IIs were, which were needed to level up combat wise. And there were only 3 sectors.
That wasn't very cool :P.
That wasn't very cool :P.
Well, there were 300 people online a couple of weeks ago. Now the days max around 60.
I'm not too concerned about the population yet. If I weren't testing I wouldn't be too thrilled about playing too much before an impending stats reset.
I'm sure a universe with some longer term plots taking place will also do its part in keeping a higher player count.
I hope so anyway, other than the obvious advantage of guild having funds I think this game is about 100 times more fun when the sectors start to get crowded.
>there were 20 people in the sectors where droid Is and IIs were
OK except for that, that did suck.
I'm sure a universe with some longer term plots taking place will also do its part in keeping a higher player count.
I hope so anyway, other than the obvious advantage of guild having funds I think this game is about 100 times more fun when the sectors start to get crowded.
>there were 20 people in the sectors where droid Is and IIs were
OK except for that, that did suck.
FiReMaGe, that java app on the front page is so cool! Can I post a link on Core 77? (its a design forum: www.core77.com)
~solution~
~solution~
Haha, thanks. It's really just javascript. Sure, but I might not always have Blob as my index. Instead, you should link this URL:
http://www.systinus.com/dump/blob.html
http://www.systinus.com/dump/blob.html
Look at that thing climb, lets hope those trial accounts turn over...